Mod Idea
This isn't really a mod I've made, it's an idea I have for a mod, it's something I've wanted to see made for forever but, unfortunately, for several reasons, I don't have the means, so I'm presenting the premise of it in hopes that maybe one you will make it a reality.
The Perfect Armor Mod
The mod would give Bedrock edition the combat update given to Java, and make Java Impaling act like Bedrock Impaling
This mod would let you put every protection enchantment type like, Protection 4, Fire Protection 4, Projectile Protection, and Blast Protection 4, all onto the same one piece of armor in order to let you become a true tanking beast as well as following the same nature in letting add every damage increasing enchantment onto every weapon, so Max Sharpness, Impaling, Smite, and Bane of Arthropods, could all go onto Swords, Tridents and Axes all at once, letting you max your damage output in every way the weapon is compatible with, meaning, naturally the density enchantment for the mace, and lunge enchantment, are exclusive to those weapons, but you could still add Impaling, Smite, and Bane of Arthropods, to those weapons as well as, those aren't weapon damage specific like Power is to the bow, what Sharpness is to the sword, whereas Smite, Impaling, and Bane of Arthropods, are universal weapon enchantment acting as gimmick enchantments, making them only do extra damage to it's respective targets.
The Perfect Armor Mod would also let you infused armor pieces that have their own ability into your standard armor pieces, like using an armor trim template to infuse a turtle shell into your netherite helmet, giving you the ten second water breathing ability of the turtle shell, adding the protection it offers to the protection the netherite helmet offers, and naturally the turtle shell infused helmet would look like a helmet with a trim template that used a turtle shell instead of a gold ingot for the trim material, this would follow with infusing netherite boots with leather boots, adding the protection of leather boots to the protection of the netherite boots, and letting you stand on powdered snow and sink into it without freezing, and infusing you netherite leggings with golden leggings would add the protection of the golden leggings to the protection of the netherite leggings, and add the ability of golden armor making piglins be passive to you unless you actively trigger them.
The breastplate doesn't have an infusion option, but that is simply because instead of trimming it with other armor pieces to add it's protection and ability to it's netherite counterpart, you would connect your Elytra to it to let you have to the protection of you or breastplate, whilst being able to glide and fly with your Elytra.
This mod would also give a whole new item for you to craft and add to your helmet, the item being, a visor, crafted via putting a carved pumpkin and an ingot of the material of visor you're making into an anvil, the visor gives you the ability of the carved pumpkin to look at endermen without angering them, but as this is an intentionally crafted visor intended to let you still see, it doesn't have the drawback of the carved pumpkin that is making your vision limited with the view of the face of the pumpkin, and then you put the helmet and visor into an anvil, crafting a visored helmet, which is still compatible with a turtle shell whether it has a visor or not.
Once you have crafted each individual perfected armor pieces, Visored Turtle Helmet, Elytra Plate, Gold infused netherite leggings, and Leather soled netherite boots, you can put them craft them into a suit of armor, so your full suit of armor only takes up one inventory slot, and can be put into the new armor slot made for the item, Suit of Armor,
Additionally you can craft a bundle shield, putting a shield in the center slot of a crafting table, and surrounding it with bundles in the remaining eight slots, crafting the bundle shield, which has eight inventory slots expanding your inventory, but meant to hold up to eight Totems of Undying in the shield so you can have a shield that contains Totems of Undying, granting the benefit of wielding a shield in your offhand, and the benefit of holding a Totem of Undying in your offhand at the same time, though you do still have to store a Totem of Undying in the bundle shield to do so.
This mod would also let you add fire aspect and knockback to your trident, axe, mace, and spear, it would let you add looting to your axe, and it would let you add all of the crossbow enchantments to the bow, and vice versa, as well as letting you put Infinity with Mending.
This mod would also add a few more enchantments, as well as adding the Java exclusive enchantments to Bedrock edition.
Kinetic Protection, going up to four like feather falling, acting as feather falling but for the helmet, decreasing the damage of Elytra wall collisions so you can fly safer, not carelessly, but still safer.
Effect Negation, an enchantment for the shield, that stops splash potions from effecting you when you are blocking with the shield.
Thick, another enchantment for the shield, going up to a fourth level, scaling with the piercing enchantment, halving the damage of a shot from a piercing crossbow of equal level, and stopping it from hitting entirely should the level of the piercing enchantment of the firing crossbow be lower the level if the thick enchantment on the defending shield.
The mod would also let you select which armor pieces are visible and which aren't, whether it be the individual pieces or the Suit of Armor, and would count the Elytra separate from the breastplate. This would be added so that you can keep all of the benefits of wearing your armor while still letting you show off your Minecraft skin.
The mod would also add the item, multi-tool, which is comprised of the pickaxe, shovel, and hoe, letting you save yet another two more inventory slots by putting the three tools into one, and have the utility of all of them in one, with the reason the axe isn't put in the multi-tool being that it's seen as a weapon as well.
This mod, in order to compensate for the beast that is a player who has achieved the most perfected arsenal possible, will let new mobs spawn that scale with your progression, and that would be difficult to take down without the combined enchantments, that are mutually exclusive in Vanilla Minecraft, such as a zombie spider that spawns under water, and should you not have the combination of Smite, Impaling, and Bane of Arthropods, you won't get the full benefit of either enchantment.