Feedback for a beginner
Hi everyone,
I’d appreciate some feedback on the list and the “strategy” I’m pursuing with it. After more than a year of playing Chaos Space Marines and one or two Combat Patrol games with the Sisters, this will be my first real game with the Sororitas.
Here’s the list:
Adepta Sororitas
Battle Size: Custom (1500 point limit)
Detachment Choice: Bringers of Flame
Arco-flagellants [45 points]
• 3 Arco-flagellants with arco-flails
Battle Sisters Squad [105 points]
• 1 Sister Superior with Bolt pistol, Close combat weapon, Ministorum hand flamer and Power weapon
• 6 Battle Sisters with Bolt pistol, Boltgun and Close combat weapon
• 1 Battle Sisters with Bolt pistol, Close combat weapon and Meltagun
• 1 Battle Sisters with Bolt pistol, Close combat weapon and Multi-melta
• 1 Battle Sisters with Bolt pistol, Close combat weapon and Simulacrum imperialis and boltgun
Castigator [160 points]
• 3 Heavy bolters, Armoured tracks and Castigator autocannons
Castigator [160 points]
• 3 Heavy bolters, Armoured tracks and Castigator autocannons
Dominion Squad [120 points]
• 1 Dominion Superior with Bolt pistol, Close combat weapon, Ministorum hand flamer and Power weapon
• 4 Dominions with Bolt pistol, Boltgun and Close combat weapon
• 4 Dominions with Bolt pistol, Close combat weapon and Meltagun
• 1 Dominions with Bolt pistol, Close combat weapon and Simulacrum imperialis and boltgun
Morvenn Vahl [185 points]
• Warlord
• Fidelis, Lance of illumination and Paragon missile launcher
Palatine [50 points]
• Bolt pistol and Palatine blade
Paragon Warsuits [210 points]
• 1 Paragon Superior with Bolt pistol, Multi-melta, Paragon grenade launchers and Paragon war mace
• 1 Paragons with Bolt pistol, Heavy bolter, Paragon storm bolters and Paragon war blade
• 1 Paragons with Bolt pistol, Heavy bolter, Paragon storm bolters and Paragon war blade
Saint Celestine [150 points]
• 1 Celestine with the Ardent Blade
• 2 Geminae Superia with Bolt pistol and Power weapon
Seraphim Squad [80 points]
• 1 Seraphim Superior with Close combat weapon and Plasma pistol and power weapon
• 2 Seraphim with 2 Bolt pistols and Close combat weapon
• 2 Seraphim with 2 ministorum hand flamers and Close combat weapon
Seraphim Squad [80 points]
• 1 Seraphim Superior with Close combat weapon and Plasma pistol and power weapon
• 2 Seraphim with 2 Bolt pistols and Close combat weapon
• 2 Seraphim with 2 ministorum hand flamers and Close combat weapon
Sororitas Rhino [75 points]
• Armoured tracks and Storm bolter
Zephyrim Squad [80 points]
• 1 Zephyrim Superior with Bolt pistol, Power weapon and Sacred banner
• 4 Zephyrim with Bolt pistol and Power weapon
The idea is for the Castigators to deal concentrated and consistent damage. The Dominion Squad in the Rhino is meant to threaten and build pressure, while the Seraphim secure the flanks and take out smaller units. Celestine and the Zephyrim can then move into open spaces and take out weakened units. Vahl, with the Paragon Suits, is meant to be a clear threat and a punishment for the opponent committing too much. The Sister Squad stays in the back, screens the deployment zone, and generates Miracle Dice. The Arcos can disrupt enemy charges and buy Vahl time.
At least, that’s the idea behind the list: break up formations and weaken incoming waves.
I don’t expect to achieve much of this, but I’m now trying to play Sisters using the basic knowledge I’ve acquired over the last 1½ years and prepare for 11th Edition. Or something like that.
Anyway, feedback is always welcome!