

What assets are missing on Fab?
Hello everyone,
I’m a 3D/2D asset creator with 10 years of industry experience and publisher on Fab.
I’d like to hear directly from developers : what content do you feel is currently missing on Fab? What assets are difficult to find, lack quality alternatives, or simply aren’t available at all?
I’m interested in real production needs rather than market speculation, so any feedback is appreciated.
Thank you for your time.
Orc Warrior and Goblin — Game Ready Character Pack
Hello everyone! I'm excited to share this character pack with you. A lot of effort went into creating these assets, from the character design and materials to optimization and game-ready implementation. I hope this pack will be a useful addition to your projects and help you bring your worlds to life faster. Thank you for your support, and I wish you success with all your current and future projects. Happy creating!
Bring brutal fantasy enemies into your Unreal Engine project with this Orc Warrior and Goblin character pack.
The pack includes a heavily armored orc warrior, a goblin enemy, and a set of brutal fantasy weapons designed for RPG, action, survival, dark fantasy, and medieval games.
Both characters are rigged, skinned, and retargeted for Unreal Engine skeleton workflows, making them easy to integrate into existing animation systems. The assets are optimized for real-time use and come with detailed PBR materials, dirty metal armor, rough leather, skin details, and a flexible eye shader with user-friendly material instance controls.
The included static weapons are perfect for enemies, loot props, equipment systems, or environment dressing.
Features
- Game-ready Orc Warrior character
- Game-ready Goblin character
- Rigged and skinned character meshes to metahuman skeleton
- Retargeted for Unreal Engine skeleton workflows
- Multiple fantasy weapons included
- Static weapon meshes included
- Optimized for real-time projects
- Detailed PBR textures and materials
- Armor, leather, skin, eyes, teeth, cloth, and weapon materials
- Flexible eye shader settings directly inside Material Instances
- Suitable for RPG, action, fantasy, survival, dungeon crawler, and dark fantasy projects
- Ready for animation retargeting and gameplay implementation
Included Assets
- Armored Orc Warrior
- Goblin character
- Orc / Goblin material instances
- Eye shader material with adjustable settings
- Static fantasy weapons:
- Sword
- Axe
- Dagger
- Spear / polearm
- Hammer
- Textures and materials for characters and weapons
Technical Details
- Characters: Rigged Skeletal Meshes
- Weapons: Static Meshes
- Materials: PBR-based material setup
- Eye shader: Adjustable Material Instance parameters Nanite Virtualized Geometry Overview and official documentation
- Texture types include Base Color, Normal, ORM and additional masks
- Optimized for real-time rendering
- Designed for Unreal Engine projects
- Works well for enemy AI, NPCs, bosses, cinematic scenes, and fantasy gameplay prototypes
Recommended Use
This pack is ideal for:
- Fantasy RPGs
- Medieval games
- Dark fantasy projects
- Dungeon crawlers
- Action-adventure games
- Survival fantasy games
- Enemy packs
- NPC packs
- Cinematics and trailers
- Game prototyping
30 PBR Cobweb Decals and Meshes Collection
Hello everyone! I'm happy to present this large Spider Web Decals Pack. I hope it will be useful for your projects and help bring more atmosphere and detail to your environments. Wishing you all the best in your development journey, and happy creating!
Photorealistic Cobweb Decals Pack is a collection of realistic cobweb decals for Unreal Engine, designed for abandoned interiors, horror scenes, basements, attics, old houses, dungeons, and dusty environments.
The pack includes 30 unique cobweb variations with high-resolution 4K textures. Each cobweb comes with ready-to-use decal material instances, plus mesh material instances for additional placement flexibility on walls, ceilings, corners, props, and custom mesh cards.
Perfect for horror, survival, post-apocalyptic, abandoned, and cinematic environments.
Features
– 30 unique photorealistic cobweb variations
– 4K texture resolution
– Ready-to-use decal material instances
– Mesh material instances included for flexible placement on meshes
– Base Color with alpha and Normal textures
– Flexible PBR material setup
– Works on walls, floors, ceilings, corners, props, and environment surfaces
– Suitable for horror, abandoned, survival, dungeon, basement, attic, and cinematic scenes
14 years, over a billion dollars, and basic mechanics still don’t work.
Wow, I can’t use my elevator in the hangar. I just need to buy a ship for 5,000 euros - then everything will definitely work. They just need more time, they’re trying their best.
The new inventory system is just “incredible.”
Is this really the same inventory improvement we’ve been waiting 10 years for, after 1 billion dollars spent on development? How much more of this mockery are we supposed to take?