
Generic Enchanter (Update) and Plans for Generic Sin Warrior
So, I managed to do this one pretty quickly. Gained a full 8 pages out of this update. Like with Generic Hedge Mage, this is an almost complete overhaul of the original, too much changed to really include in a full change log.
That said, I have left the old version for anyone that wants to save it, whether for a chain they're already doing and don't want to redo or because they simply prefer the old version.
Next up: Generic Sin Warrior.
Now, since I know people will be curious about that jump, it's a weird one after all. Sin Warrior is a term I developed when I thought of making a fighting style based around the seven deadly sins and rapidly expanded to include 'evil' powers of all sorts to give it a feeling of being unsavory while not actually having a requirement to be evil.
Poisons used as a means of tempering the body, if you can survive it, scarification that grants supernatural defenses, consuming your foes to learn what they know, etc. Stuff that just feels unsavory and would be offputting to people.
So, I hope to have fun with this one.