u/Effective_Lead8867

▲ 49 r/Unity3D

Experiment: Hijacking APV for realtime GI

I've recently published Proof of Concept hijacking APV's for realtime GI purposes.

If you're experimenting with writing your own world-space realtime GI you might find this interesting.

Routing your data through APV's allows for seamless integration, without the need to customize surface shaders.

What you can do with this:

  • Write your own script injecting bounce-light from Terrains, sampling its heightmap and surface function
  • Calculate Sky Occlusion probes with your custom clouds
  • Experiment with scene voxelization or collect surfels from GBuffer and calculate realtime GI

Disclaimer: this is simply a variation on a delivery mechanism, it doesn't calculate any indirect light!

u/Effective_Lead8867 — 14 days ago