▲ 49 r/Unity3D
Experiment: Hijacking APV for realtime GI
I've recently published Proof of Concept hijacking APV's for realtime GI purposes.
If you're experimenting with writing your own world-space realtime GI you might find this interesting.
Routing your data through APV's allows for seamless integration, without the need to customize surface shaders.
What you can do with this:
- Write your own script injecting bounce-light from Terrains, sampling its heightmap and surface function
- Calculate Sky Occlusion probes with your custom clouds
- Experiment with scene voxelization or collect surfels from GBuffer and calculate realtime GI
Disclaimer: this is simply a variation on a delivery mechanism, it doesn't calculate any indirect light!
u/Effective_Lead8867 — 14 days ago