







▲ 254 r/RogueCore
Playing Rogue Core Got My UI Designer Brain Working - Here's My UI/HUD Case Study
Hi everyone! I'm a game developer and UI artist who has been enjoying Rogue Core's Early Access. As a longtime Deep Rock Galactic fan, I found myself thinking about many of the design decisions behind the UI, HUD, and progression systems.
I put together a small case study exploring areas where readability, visual consistency, and gameplay communication could be improved while preserving the game's existing identity.
I'd love to hear what other players think, especially which observations resonate and which proposed changes you'd approach differently.
(Recreated post to upload images directly to Reddit!)
u/Ekkill — 5 days ago