u/F-FL4ME

Turn based mode and difficulty

Hello everybody,
(please excuse my poor English, I'm not a native speaker)

As someone who loves RPGs and turn-based combat, I wanted to try Pillars of Eternity 1 and 2 since turn-based mode is now available. I really do not enjoy real-time-with-pause combat like in Dragon Age, so please don't suggest switching between the two modes.

I started on Veteran difficulty. I'm used to playing games like Baldur's Gate 3, Divinity: Original Sin 1 & 2, XCOM, etc. on the highest difficulties.

Is it just me, or is the beginning of the game a bit clunky and brutal?

I'm level 3 and just arrived at Caed Nua, where I met Kana. Aloth is already in my party.
I'm playing a Godlike Cipher. Maybe it's not the best choice for a first blind playthrough, but the class sounded really fun.

Right now I feel incredibly squishy. Enemies constantly stun-lock me, especially phantoms and wisps. Sometimes it feels like my party barely gets to play before everything collapses.

I'm going in completely blind, so maybe I should lower the difficulty? It bothers me a bit because I'm not even playing on the highest difficulty, yet it already feels like blind progression might become more frustrating than enjoyable.

I'm also wondering: does turn-based mode make the game easier or harder overall?

And are fights against phantoms/wisps supposed to chain CC you that hard? Is there some mechanic, resistance, consumable, positioning trick, or early-game counterplay I'm missing?

At the moment, it feels like I'm trying to headbutt concrete pillars instead of Pillars of Eternity.

Thank you in advance for your time.

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u/F-FL4ME — 6 days ago