Some things your mid M+ PUG tank wants DPS players to know
I ran a SNAFU of a Pit last night and I have some thoughts that I would like to share.
I was group queuing with a healer from my guild that I routinely ++ 10-12s with. We join a 12 Pit that we could have finished, but because it wouldn’t be timed the DPS voted to end it. I whispered the key holder telling him that we would run the 11 with him since he seemed to be able to do keys at this level, and the other two see to be the problem. We turned a +++ with work, into an easy ++ after the first pull, into a struggled + on the last boss. Many of the problems were basic things that one or all of the DPS needed to fix.
When I’m gathering stuff, hold off on hitting it until I stop moving.- I have a single thunderclap or revenge on packs while pulling. I’m moving to grab 3-4 packs and gather them so we can do big AOE pulls to get through the dungeon within the timer. it may seem counterintuitive, but you will do more damage and the dungeon will go smoother if you hold off on damage for the 2-3 seconds it takes to gather the pull.
Interrupt casters that aren’t in the group.- I have two interrupts and will take care of the things in front of me for a few seconds. What I need you to do is interrupt the guy that is standing outside the group (especially classes with a ranged kick, but even melee kicks)
Interact with dungeon objectives so that the healer and I don’t have to.- The camps in Pit, the prisoners in MC, next season the Snitches in Murder Row. It is faster if I just keep pulling and safer if the healer is in range when I stop moving.
It is okay to use SBA, it is not okay to do less damage than me.- I shouldn’t be beating you in overall damage when we end a key. In a big pull where I pop CDs and have extra uptime I realize a string of lucky procs may put me at the top of the damage for a few seconds. If you are behind the tank in overall damage, just use SBA and figure out the rotation.
Know the mechanics- I realize that 10-12 keys aren’t super high, but they are high enough that you have to do mechanics. If you don’t understand something ask before we start the dungeon. Don’t fail to freeze a Plague Spreader wiping us, have it explained, then fail to freeze a Plague Spreader again. (Can you tell what specifically caused me to go from “quietly try to help people I run with” to “make a post on Reddit“?)
Edit: So apparently I worded my first point poorly and I need to tell my friend that they should be doing the dungeon objectives. I should have said “hold off on large spenders and c/ds until I stop moving”. A single thunder clap will keep aggro as you are doing resource builders or small instant casts as we are moving. Don’t open up on them until the pull is done, my focus is on grabbing everything and building a little threat on it. I don’t have the threat for you to open up until I can also open up.