

▲ 3 r/NomadSculpting
How can I fill holes/divots in an STL eye piece to make it solid with a flat back for a 3D printed tapered fit?
I’m working on separating an eye piece from an STL model so I can make it a separate snap/glue-in part for 3D printing.
The issue is the eye shape has a hollow/divot/open back area instead of being a clean solid part. I want to fill that in and create a smooth flat surface on the back of the eye, then later add a tapered plug/fit so it can slot into the main body.
I’m currently using Nomad Sculpt, but I’m new to this. What would be the best workflow?
What I’m trying to achieve:
- Eye becomes a solid part
- Back of the eye is flat and smooth
- No holes/divots/open mesh
- Then I can model a tapered peg/socket fit for 3D printing
- Ideally the result should be clean enough for boolean cutting the matching hole in the body
Should I use voxel remesh, flatten, trim, fill holes, or another tool?
Any beginner-friendly steps would be appreciated.
u/Frosty-Playz — 11 days ago