▲ 191 r/SurvivalGaming+2 crossposts

I've listened to your feedback and redesigned every tool and weapon to better fit the robot in my game Silicium.

I got a lot of comments about the weapons feeling quite generic and not well integrated with the robot, so I decided to redesign most of them ! I think they match the robot aesthetic a lot better now, what do you think ?

Wishlist the game on steam: https://store.steampowered.com/app/3048990/Silicium/

u/FroutyRobot — 15 days ago
▲ 13 r/webdev

I built a landing page for my indie game using vanilla HTML/CSS. How'd I do?

I needed a website for my game so I decided to make it myself.
I figured it would be more interesting to do it in vanilla HTML/CSS with a little JavaScript rather than reaching for a framework.

I'm a fairly competent C++ game dev but a complete noob when it comes to webdev.
It took me about 10 hours, was a lot of fun and I'm pretty happy with the result.
What do you think?

siliciumgames.com
u/FroutyRobot — 21 days ago

I added a welder to my survival game Silicium. It allows you to repair your base after taking damage.

I've just added a welder to my survival game. It allows you to repair your base after a night of defending against mobs.

The welder will consume energy cells to repair structures. The goal is to have a convenient way to repair your base without being overpowered. You can also zap enemies with it !

Do you like it ?

Steam Page here: Silicium

u/FroutyRobot — 25 days ago