u/GGMaXThreeOne

Champion a Creature from Changeling Titan - Any Loops?

Hi everyone,

I've been trying to figure out how to make the O-Ring Loop happen with just [[Changeling Titan]] and [[Changeling Hero]]. I'm not exactly sure if it's possible to do the loop so that it won't involve a 3rd creature. Is there a possible way with stuff like [[Panharmonicon]] or additional Champion triggers? Maybe by stacking them in some particular way that can help. Looking for rulings that can potentially help me figure out how to complete the combo. Thank you.

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u/GGMaXThreeOne — 3 days ago

Sin, Unending Cataclysm, Dark Depths and Earthbending

Basically title. I earthbend [[Dark Depths]] and then cast [[Sin Unending Cataclysm]]. From how I read everything, Sin gets all the counters from Dark Depths (the ice counters AND the +1/+1 counters from Earthbending), then state-based effects happen, so since the land is 0/0, it dies and comes back. Once the Marit Lage trigger resolves, there was nothing to sac, so I don't get any Marit Lage token, as the 20/20 is contingent on me saccing the land to the effect.

Did I read the interaction correctly?

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u/GGMaXThreeOne — 27 days ago
▲ 128 r/EDHBrews

Looking for Ideas: Sin, Unending Calamity

So I had the urge to build [[Sin, Unending Cataclysm]] as a one-hit wonder, just gathering counters on my permanents, interacting with the board until I get a red carpet rolled out for Sin to take out people in a single hit. I was looking through cards like [[The Millenium Calendar]], [[The Eternity Elevator]] and [[Vexing Puzzlebox]] for some cards that accumulate a massive amount of counters in a short time, and I'd like some other ideas. Looking for things that ramp/interact and do the dirty work while collecting counters on the side.

For your Sin decks, how do you run it? What's your subtheme, and how do you win without having Sin on the board? Looking for some ideas that aren't [[Doubling Season]] slop. Thank you!

u/GGMaXThreeOne — 29 days ago
▲ 0 r/VGC

Hi everyone!

I'm currently floating around MB4 and since reset is gonna happen soon I decided to play an archetype that got me some success back in S/M called Boom Room. So basically the idea is have a strong Exploder (in this case Snorlax) and a teammate that will be immune to the Explosion (via Telepathy, Ghost-type, etc) that will set Trick Room, opening the way for your TR Sweeper and hopefully leaving your opponent with their last two Pokemon left. Now this strategy does have some flaws on the opening turn, so I work around that by introducing Perish Song M-Gengar to simulate the "Explosion" part by eliminating 2 Pokemon at the same time. It generally has some success with team that rely heavily on Tailwind as speed control, as well as Hyper Offense teams that get neutered with both TR and Intimidate swaps by Incin/Gyarados, but have been ge erally hovering at 50% in the 1.7k range

This team relies heavily on positioning, and a lot of it is still proof of concept. I would like some ways to improve on this team, since I find the concept of an Exploding Snorlax fun.

Weaknesses I've found

- Ghost types

- manual weather setters (have won games against the Sableye-Bridge core by KOing Sableye asap, but still an issue)

- Piloting Perish Song is hard lol I've been playing since ORAS and I still don't get the hang of it

Would like some tips and suggestions to improve on this team. What to remove, and replace, what to add in their stead, etc. Thank you!

PS: Would like to ask if you would recommend a Pokemon, to suggest which one I should remove as well. This is a lot more helpful, since it also provides a justification on why the option is better, not just different.

u/GGMaXThreeOne — 1 month ago