Our debut indie game just launched on Steam/Itch and our inbox is completely flooded with Curator and Twitch requests for keys. What is the actual standard practice here?
Hello everyone,
Our team, Gaigo Studio from Italy, just crossed the finish line and launched our debut alternative-history '90s rock mystery visual novel, 1997 RELOADED, on Steam and Itch.io.
My email now is completely flooded with review copy requests. Some are Steam Curators asking for keys directly or via Curator Connect. Others claim to be Twitch streamers asking for 2 or more keys ("one for me, a few for my community").
Genuinely speaking: if a curator or creator that I didn't personally reach out to is actually interested in our underground project, shouldn't they just buy it and support independent human craftsmanship? Or am I missing some industry practice here?
We’d love to hear how fellow devs handle this launch-day key request madness.
Thank you so much for the feedback!
— Gaigo Studio