u/GalaxyDreemur

Image 1 — Doom's Day
Image 2 — Doom's Day

Doom's Day

Doom's Day is made to be a slightly fast-paced Teensyville script focused on public executions and potential risk.

In the name of the script, there is a Doomsayer. However, I wanted to try making it possible for a demon to die from the Doomsayer and still have town be uncertain if they still have a demon in town thanks to the bootlegger rule I have with the Mastermind. If a night of death doesn't happen, there are three possibilities: a pukka alive/dead but their target was executed last night or a soldier was chosen last night.

Any critique on the script is fine.

Json:

[{"id":"_meta","author":"Dremoire","name":"Doom's Day","bootlegger":["If a demon dies to Doomsayer when there is a Mastermind, the game doesn't end. If they choose to execute a player that day or tomorrow with an alive Mastermind, evil wins."]},"clockmaker","empath","cultleader","artist","slayer","mayor","lunatic","recluse","spy","mastermind","pukka","bootlegger","doomsayer","sentinel"]

u/GalaxyDreemur — 7 days ago

Boffin Atheist

Just throwing this idea out there, but what happens when the Boffin gives the demon the Atheist ability? Or even funnier, what if there is an Atheist who makes the Boffin ability the Atheist ability to a lunatic while it is a Legion game?

How would that run.

reddit.com
u/GalaxyDreemur — 9 days ago

Custom Mono-Lleech Script

This script is just a simple idea I had where there are a bunch of candidates for Lleech poison and slightly difficult for town to narrow a candidate.

Two custom rules which can be found at the second page where the Acrobat now only dies when they find a Lleech poisoned player which can be a good bluff for a minion to play if there is no Acrobat in play or detrimental for Evil and finding the Acrobat will be necessary before they find the Lleech poisoned player.

The second rule is the change for the Duchess which inspired the script in the first place. Visiting the Duchess like a doctor, instead of learning who is evil as this script is obvious that the demon can only die if there is a Lleech poison, instead those who visit the Duchess will learn if one of them is the Lleech poison, of course with the same ruling that one will get wrong info. This makes the Acrobat not the only informant and can also possibly help backup an Acrobat if the town doesn't initially believe the death cause was from finding the Lleech poison.

Sentinel is added because there is no Outsider mod (which I'm happy to be suggested a character to be added to remove this Fabled).

Any recommendations are fine.

u/GalaxyDreemur — 15 days ago

Have fun!

“The Al-had demands your silence...the Al-had thanks you for your patience. A Banshee has died! The Fearmonger has chosen! Hello Minions, A Damsel is in play. Your Yag-Phrase is, ‘The Storyteller lies.’ Also, X is your lunatic. Heard! A Widow is in Play. That's a Goblin Claim. Z is the Vizier. Y has started a Cult. You have the Wizard's Ability. Your wish is granted! Alsa-heard! Which storyteller do you want to talk to? I believe you should talk to-. V has claimed Slayer and shoots.. nothing happens. Is executed, but does not die. BINGO! They have now become the cacklejack. A, B, C has chosen to visit the duchess. Evil, the Storm caught Amnesiac is... Who would you like to defend you? You now wear Ug Hat! As the Storyteller, I nominate... The storyteller has made a mistake and has corrected it. They have claimed Klutz! Game Ends, and sadly your Storytellers have won because it was an Atheist game.”

u/GalaxyDreemur — 18 days ago