

Doom's Day
Doom's Day is made to be a slightly fast-paced Teensyville script focused on public executions and potential risk.
In the name of the script, there is a Doomsayer. However, I wanted to try making it possible for a demon to die from the Doomsayer and still have town be uncertain if they still have a demon in town thanks to the bootlegger rule I have with the Mastermind. If a night of death doesn't happen, there are three possibilities: a pukka alive/dead but their target was executed last night or a soldier was chosen last night.
Any critique on the script is fine.
Json:
[{"id":"_meta","author":"Dremoire","name":"Doom's Day","bootlegger":["If a demon dies to Doomsayer when there is a Mastermind, the game doesn't end. If they choose to execute a player that day or tomorrow with an alive Mastermind, evil wins."]},"clockmaker","empath","cultleader","artist","slayer","mayor","lunatic","recluse","spy","mastermind","pukka","bootlegger","doomsayer","sentinel"]