![[online] [5e 2024] [UTC-8] Replacement player for 3rd campaign](https://external-preview.redd.it/sAHF8QA4Imy5TnbnkPgCmAk-IFCrcQDAZMYH6cePJOg.png?width=1080&crop=smart&auto=webp&s=4001a0b4ba6035d1b3f5bce8bd6ecc6842ac766c)
[online] [5e 2024] [UTC-8] Replacement player for 3rd campaign
System - Dungeons and Dragons 2024 "5.5e" with openness to homebrew by negotiation (I homebrew/tweak NPCs quite freely)
Time - Thursdays 5:30pm Pacific
Session Length - 3ish hours
Campaign Length - Milestone levels. Lv1 start (but we may decide lv3 or assymetric start), C1 ended mid teens, C2 ended upper teens, we feel it out.
VTT - Roll20 (DnDBeyond integration OK, but on you to make it work)
Voice and chat - Discord
The Setting
The continent of Pege is now 80 years after the rebellion led by Miccon The Dawnsinger, aided by a party of misfit heroes. The mad Golden Dragon Namikalul is dead, his empire fallen, and the West no longer behind a time-distorting veil. Pruun, the Bear-god of wishes, has been banished from the world; The Vilomah, who they say was once a mortal woman, now governs that domain.
In the now-free West, the Federation of Whepland has nearly fallen apart into a nominal alliance at most, and there has been ongoing ambiguity over their relationship with the Pact lands of the East and their benign overlords, the dragons of Kiven.
At the same time, in 80 years there has been sufficient movement of populations that much of the old order of nations is gone, and even some new peoples from unknown or forgotten places have come. Things are stable on a grand scale, but the far reaches of the continent remain forgotten or unexplored, and even the vast tracts of known lands are rife with beasts and outcasts and forgotten places.
Style/Themes
- Standard Fantasy with some limited gnomish clockpunk (due to ongoing work of a former PC, otherwise found in still-functioning ancient stuff in ruins)
- The first two campaigns kind of crept up in epicness and scope and I would like to make the plot a bit less world-shattering this time. We are starting with adventurers as fortune seekers and mercenaries in a fairly stable world. The first portion of this campaign will likely be a lot of classic-style searching out and raiding ruins/lairs for wealth.
- We have a fairly equal social/combat split, exploration is perhaps a bit weak. equalizing that is one of my goals for this campaign.
- Very character-driven in terms of what I write and expand, and even change, as we go. Main Plot is semi-emergent (I have a few potential major threads, and character interest will determine what gets developed/addressed by your party). Side/personal plots are important to me. I try my best to make them pay off. Usually they do, occasionally someone doesn't get resolution and I feel bad about it.
Our needs
I am seeking a well-adjusted sane adult player as a replacement for a departing player. Players do need to be over 18, not primarily for maturity concerns, but because I work with kids IRL and have some professional ethics things I need to abide.
We are starting a new campaign, so other than player familiarity with the setting, no plot has yet been missed.
I'd like someone that can work well as a team both as players above the table, and characters on the table.
I would prefer fresh characters who belong in this setting, but I can help you fold an existing concept into the world by supplying or creating world lore to make it make sense.
I would prefer more story-invested players, and less build optimizers. I like RAW, but I have no problem departing for expediency or coolness, which can be hard for optimizers and rules-lawyers. I also find those types crowd out others in combat and can tend to have "main character" issues.
In terms of sensitivities, I don't think any current player has any limits or concerns that are unusual in kind or unusual in sensitivity, but I'd say we don't really have off-limit themes in principle, though common sense and propriety guide me in action. If there is a problem, I prefer talking like adults over veto mechanics. I have no qualm about bad stuff of really any kind happening, but anything really horrible I would imply or state as clinical fact. I do not go out of my way to poke at people's boundaries, but I would say if someone's boundaries are unusual (or impinge on what would ordinarily be part of the story), or wants a personal ideological/political/sexual/niche-interest folded in, I don't really want that drama in my fun (Luckily has never been an issue with this group, I just don't want to risk it).
Interest Form at: https://forms.gle/afMNfhR2SU3uaZcy8