Devlog #3 Very early prototype footage from my first serious UE5 horror project.
Current features:
- looping time reset system
- interactive doors/buttons
- glitch transition effects
- gameplay state reset
- objective system groundwork
The idea is that each loop subtly changes the facility and eventually starts replaying your previous actions as “ghosts”.
Still very early in development and I’m just at the beginning of the project, but the atmosphere is finally starting to come together.