
▲ 38 r/factorio
Why are some generators not working?
Hi all, according to the math I found for fusion, its (reactors + adjacency bonuses)*2 to get the total number of generators needed.
These setups have 2 with 2, 4 with 3 which is 16 for adjacency. Add 6 for the total number of generators and we have an effective generator count of 22. 22*2 is 44 generators needed.
I have 44 here on both sides but some won't engage. Can anyone explain why? Thanks for any help.
u/Josh_wuh — 11 days ago