u/Julebrygd

▲ 25 r/diablo4

Hot take, they should let us make unique charm from any unique item!

I have enjoyed this season a lot but what has happened over and over is:
I'm thinking of a cool build. I start setting it up. I farm my ancestral unique, go to craft the charm and.... too bad! This one doesn't work... Okey maybe if I use this unique for the charm instead? Farm an ancestral one, try to make a charm.... Nope! Not this one either...
Rinse and repeat. It's a bit sad because it feels like a lot of interesting builds I wanted to try have been shut down by this limitation.

On the other hand, we have builds that does 400 trillions damage, on druid we have ursine might ring which in itself is at least a 600x multiplier that can be made into a charm, there are many ways to trivialize all content in game.

Sooo... If that is the case, I don't see why there is a need to limit creativity by limiting what uniques can be made into charms.

What does everyone else think?
Is there any reason why they need to limit what uniques can be used for charms?

reddit.com
u/Julebrygd — 5 days ago
▲ 31 r/D4Druid

Might of ursine limits build variety

Enjoying S13 and all the changes to druid!
Whit that said, I do feel like might of ursine limits build variety. This unique pretty much forces all druid builds down the werebear/rampage ulti path. Which is kind of possible now with the new skill tree as well.

I guess this is what makes druid viable in a sense, so better to have it than not I guess. It just feels a bit sad when you try to theorycraft and always end up with might of ursine/flickerstep/resolve stacking/rampage as your main way to scale damage.

What is your experience? Do you agree? Or am I overreacting?

reddit.com
u/Julebrygd — 11 days ago