Addressing Daily Resource Gathering
With the community currently in a schism about a variety of game mechanics, I wanted to address some points in regard to the uninspired daily material farming grind. While I personally enjoy having a daily reason to login and gather certain materials, I also experience fatigue with the amount of materials there are to collect.
Of the resources that refresh daily across the world map, only a handful of them are arguably necessary each day: Platinum, Sunstones, and Sunflowers.
I think we can all agree that mining gemstones can be exhausting, and don’t even get me started on zipping around the world collecting lost Fairy Dentures.
Although I believe many of the negative comments about progression farming are over exaggerated, I also believe there is room for improvement. One idea I’d like to suggest involves implementing a daily regional resource boost.
The world operates on a 24-hour time clock. Let’s further expand that idea to have a daily rotating resource cycle.
Each day, specific gathering materials receive increased drop and spawn rates. These bonuses would rotate throughout the week.
This idea was inspired by Action Shooters that have periodic XP-boosted weekends, to reward player engagement when they have more free time. Similarly, the tower-climbing fantasy game Let it Die has a daily rotating floor plan, allowing players to prioritize what days they should login to address their current account needs.
What do you guys think? Would this only add to your frustration if you missed a day? Do they need to simply consolidate the many materials needed across 7DSO?