Creative Prompts

Exercices d'écriture et amorces de récits pour stimuler l'imagination.

My non-violent utopian species logically went extinct in the first chapter of my world history

I have been working on a hard sci-fi setting for about eight months now and I managed to back myself into a corner that completely breaks the narrative before the main timeline even begins. I wanted to design a species that evolved on a planet with zero natural predators. The environment was supposed to be completely cooperative, minimal evolutionary pressure, plenty of resources. They developed a complex society based on mutualism and shared neural empathy. No concept of war, no concept of weapons, not even a word for murder in their vocabulary.

The problem started when I sat down to map out their first contact with the rest of the galaxy. I am aiming for a high level of realism, so no space magic or convenient plot armor. I introduced a standard expansionist corporate faction from a neighboring system. Nothing cartoonishly evil, just a typical resource extraction empire that needs the rare minerals under the utopian species home world.

As soon as the corporate scout ships landed, my entire worldbuilding structure collapsed under its own weight. Since the natives literally cannot comprehend the idea of institutionalized violence, they did not hide, they did not build defenses, and they did not negotiate with any leverage. When the corporations started setting up mining rigs and displacing local populations, the natives just tried to communicate their distress through empathy networks. The corporate suits obviously did not care because they do not have the neural receptors to even perceive it.

I tried to write a scenario where they survive through passive resistance but it makes no logical sense. They do not have the concept of holding territory or denying access. Within three decades of contact, their entire ecosystem is strip-mined, their social structure is ruined, and the population drops by ninety percent due to industrial pollution and habitat loss. They did not even fight back because the neural architecture of their brains physically prevents them from generating malicious intent. They just sat there and faded away while trying to share feelings with bulldozers.

So now I have a dead planet and a completely blank spot where a major faction was supposed to be for the actual story. I refused to use the magical savior trope where some advanced alien race swoops in to protect them because that ruins the gritty tone of the universe. But letting them just get quietly wiped out by a mid level corporate mining company feels incredibly anticlimactic and depressing.

I guess this is what happens when you spend too much time building an ideology and completely ignore the basic thermodynamic reality of invasive species. Now I am stuck deciding whether to rewrite their entire evolutionary history to give them some teeth, or just accept that my favorite faction is nothing but a bunch of fossils by the time the actual main characters show up to buy fuel.

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u/Button_6LM — 2 hours ago

[WP] You are the King’s most trusted man. But the Queen is in love with you. One night, after the Queen sneaks into your quarters, the King arrives unexpectedly—forcing her to hide. He begins to pace around, lamenting his failing marriage. If you don't stop him from finding her, you will die.

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u/ElliotPryce — 5 hours ago

My planet with 6 habitable, co-orbital moons and each of the 7 worlds have one color of a rainbow themed vegetation. (Repost)

CONTEXT

The 6 moons share nearly the same orbit around the planet, arranged in a stable hexagonal resonance maintained by ancient tidal harmonics and the gravitational influence of the giant planet, allowing all six moons to coexist without colliding.

Together, the planet and the six moons form one of the rarest naturally habitable systems in the galaxy — a celestial network of interconnected worlds orbiting a single lush planet.

u/Aayush0210 — 8 hours ago

[WP] Because you have a dad who's a brilliant scientist, you always get cool gadgets and get to test his inventions. Today, you discovered that the perfume he gave you was, literally, a boy repellent.

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u/Megamen1927 — 5 hours ago

[WP] Your power is having the combined power of every living evil person in the world. One day you wake up with cosmic power and must desperately figure out who the new threat is

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u/AnomalousVariant — 5 hours ago

I'm sadly falling out of love with World building...

● Reality has been catching up to me in ways I don't want it to. I have a job where I have a lot of free time on my hands due to being the only one in the building, but more than ever, I spend that time watching YouTube and doom-scrolling rather than working on the worlds I have built, like I used to. I feel like this has to do with me feeling like I'm wasting my time building out worlds that nobody else will ever really see or care about outside of social media, such as this sub. That's on top of the fact that I'm now a father and have just been taking on more responsibility than ever in my life. The feeling that I'm wasting my time with this is a thought that I don't want to have, but it's growing stronger every week despite how much fun it used to give me.

● I take my world-building seriously, despite the fact that I'm the only one who will ever know about what I'm building. There's nothing that's ever going to change this; it's just the way I am. Being able to make sure my concepts are airtight and have competent continuity is something that I used to take pride in because it made my effort that I would put into world-building feel more validated. But now it's feeling like a chore, especially with how much I have to struggle with organizing my notes when making outlines of my worlds. Making proper outlines is a real pain in the ass because I've used Samsung Notes as my primary app to line things out, but recently the app has become so much more user-unfriendly and tedious. Trying to fight with the formats and default settings, I feel like I'm focused more on getting the ideas to be readable in the first place instead of brainstorming like I want to.

● I'm trying to convince myself that I'm not outgrowing this because that is an absurd statement, as there are people in their 60s and older creating amazing concepts, whether as a career or in their free time. But above all else, I'm just exhausted with my ideas. I know that might not make sense or that it's contradictory, but I am honestly just so exhausted trying to filter through these 15-plus ideas I have in my head to pick the ones that are most worthy of actually going through the painstaking, tedious effort of making outlines and design documents for them.

● I'm just too tired, I have to spend more energy than ever on the most basic physical tasks due to raising my daughter and being the one that watches her mostly while also working graveyard shifts. There are a thousand plus things that I need to do rather it's fixing the house or cooking for my wife or keeping up with my work quality at my job, Etc. World-building doesn't feel like an escape from all of that anymore, and I can't figure out why. Of course, it seems like I've figured it out because I'm listing my thoughts right now to you all, but there's a feeling inside of me that says these reasons are not good enough for you to abandon six years of hard thinking and organizing on ideas that you used to take pride in. But the apathy, if that's the right word to use, has overwhelmed any excitement that I used to feel for world-building, that exciting feeling that creates a tingling sensation whenever I would get a brand-new idea. That pretty much never happens anymore, despite the fact that I come up with new ideas. That feeling never arrives anymore, and I'm starting to realize my ideas are getting more and more generic. They're branched off of some sort of other idea from a TV show or a song or a game or whatever I may have been directly or passively exposed to, and it makes any of the newer ideas feel so much less original and personal to me.

● I have thought of one solution to fix this, and that would be to actually learn how to draw and start visualizing my worlds , but knowing me , I'm going to fall into the same problems of being too tired and exhausted with too many things already on my plate in the real world to spend time even if it's free time at work where I'm stuck at, to learn how to draw. And I know what some of you might be thinking while reading this if you even made it this far in the post which would be astounding and if so thank you, but you're probably thinking "oh you're just being lazy with it you have to commit to and it's going to be hard but that's the process" and I wouldn't even be offended if that's what you thought, I even believe that myself but how can I spend effort and energy into my World building and try to double down on that, well I'm failing to maintain my house or my job or doing anything more with my baby than just sitting watching cartoons together cuz I don't have the energy to run around the house with her. All of that obviously takes priority over writing down fantasies.

● But it still hurts not to get that exciting tingling feeling anymore when I have a new idea. It's a shame that I rot my brain scrolling while listening to YouTube instead of pushing my imagination. But no matter how much I've tried this past week after taking a long break from world-building, I still can't get back into it. Imagination is like a fire; perhaps my fire has faded.

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u/Crixus_935 — 9 hours ago

[WP] After humanity reached the stars and were welcomed into the Galactic community, any alien near a human became as dutiful as a butler. What seemed like just courtesy to the newcomers was actually revealed to be caused by a pheromone humans emitted that made other species bend to their whims.

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u/Defiant-Quiet-13 — 7 hours ago

In theory, could ibises be used to deliver messages across vast distances in the same way that hawks or pigeons can?

So, I've lately been interested in transferring messages across vast distances. The YouTuber, Hello Future Me, did a study on the Fire Nation from Avatar: The Last Airbender. He says that one of the reasons why the Fire Nation is more advanced than the other ATLA civilizations is partially because of their ability to send messages across vast distances, thus delivering information more quickly.

I know that some ancient civilizations (Egypt, Greece, Mesopotamia, Rome, etc.) would use pigeons to dispatch information, but I couldn't find anything about hawks being trained throughout history to deliver messages. Hawks can be trained through a practice of falconry.

In my world, there is an Africa-inspired continent known as Zakuma, with many civilizations modeled off of real-world tribes and nations. I thought that ibises would be more appropriate in fitting with the Africa-inspired theme. Ibises have been seen as symbols of wisdom and intelligence in many African cultures, most famously ancient Egypt: Thoth, the god of wisdom, knowledge, scripture, and science is depicted with the head of an ibis.

So with this in mind, could ibises be trained to carry messages? Or was ATLA just using their own cartoon logic, and realistically, the only birds that can be trained to deliver messages are pigeons?

Above, is a drawing I did of a typical messenger ibis from the fictional Zakuman kingdom, Izwe Lomcebo (Place of Wealth).

u/Anthro-Elephant-98 — 13 hours ago

How fast would news likely travel that a new continent was discovered between adversary nations?

My world has multiple continents completely seperated by the ocean. The distances are great enough that over centuries, people assumed they were the only ones.

Eventually one state (A) discovered the existence of another continent (B). This led to conflict and the different groups of people that exist on the two continents aren't actively exchanging knowledge. Now I want a third continent (C) to be discovered by A.

How long would it likely take until B finds out about C's existence? The technology level is similar to the 13th century. Generall, how did internal news about A and B likely reach the other continent? (I am aware that this depends on a multitude of factors, but would appreciate a rough time frame anyways!)

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u/Royal-Analysis7380 — 6 hours ago

Habitable zone Gas Giant properties?

So I've recently decided that I want my world to orbit a gas giant. I've researched how the day/night cycle would work and all, and I'm pretty certain that my planet shouldn't be too wildly affected other than a pretty sky and a 30 minute "false night" every day as the gas planet eclipses the sun during noon.

Looking at Sudarsky's gas giant classification, I had hoped to find some information on the properties about the gas planet (i.e. it's colour, cloud formations, etc.) However despite this, the chart just so conveniently skips over what a gas giant resting within the -20 to 50 degree celsius range would be like. Do you guys have any answers to this? Would the planet have cloud formations? What colour would it be?

Another question regarding the moon, considering most moons are tidally locked, to accomplish a 30 hour day without having the world orbiting uncomfortably close to gas planet, would it be possible to simply decrease the size of the gas planet? Not so much as to make it impossibly small but perhaps around the size of Neptune as opposed to a Jupiter-sized planet. This way the orbit/day cycle time remains the same but the sky isn't entirely dominated by this gargantuan ominous sphere.

u/Familiar-Grape-4250 — 11 hours ago

[WP] You became a dungeon core/lord of a fantasy world. Here, anyone who dies inside just gets sent back out. You have so many battlefields to design from your past life: Nagazora City, Amphoreus, Reach, Cadia, Yavin-IV, Argent D'Nur, Lothric, Yharnam, etc.

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u/IAmOEreset — 14 hours ago

Would it be offensive if the main villain of my story is canonically the cause of most real world atrocities?

So to put it as simple as possible, this idea I have is a twist on / mix of christian and catholic theology. Lucifer exists in the story and is canonically the root of most of the world’s evil including rape, genocide, bigotry, etc. My question is if this would be considered offensive as I would be essentially saying that everything bad that happens only happens because of a single guy, that guy being an actual religious figure. I myself am not religious and am just using Lucifer as a basis for my own characterization and story.

Edit: I should clarify that my concern is offending non-religious people

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u/RequirementTall8361 — 15 hours ago

How do you keep track of relationships once a world becomes heavily interconnected?

https://i.redd.it/74grbhmypf2h1.gif

I have reached a point in a few of my projects where keeping track of the lore is not the hard part anymore.

The hard part is remembering how all the different parts of the lore connect, to each other.

I started trying out ways to explore these connections because I was getting tired of jumping back and forth between pages of notes all the time.

I am curious to know how other people handle this problem when their settings become large enough that the lore starts to get really complicated and everything affects everything in the lore.

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u/bestDadforever — 11 hours ago

My worlds versions of Orcs. 2 Variants.

In World Lore 

The Mazruuk - The Mazruuk Orcs are one of the oldest known mortal peoples of Valethyros and among the most misunderstood. Towering in stature and intimidating in appearance, they are often mistaken by outsiders for savage beasts, yet the truth could not be further from reality. The Mazruuk are a curious and peaceful people whose history is rooted in survival. Covered in thick fur and bearing tusked jaws reminiscent of boars and wild canines, the Mazruuk Orcs possess an imposing presence that belies their calm and communal nature.

Long ago, the Mazruuk inhabited only a single vast northern forest within Valethyros, living in relative harmony with the land and practicing primitive but highly refined forms of elemental magic. This peace ended when the elves first arrived upon the continent and sought dominion over the ancient woodland. Unprepared for organized warfare and lacking the forged armor and advanced weapons of the elven invaders, the Mazruuk were driven from their ancestral forests. Entire clans were scattered across the continent, and for the first time in their history the orcs encountered humanity.

What followed would shape the future of Valethyros forever. The Mazruuk shamans shared their knowledge freely. The great orcish sage Maeroh’Lyn is credited in countless old tales as the first being to teach mortal magic to humankind, showing early human tribes how to harness flame, wind, and natural energies to defend themselves against elven sorcery. This alliance forged a bond between humans and orcs that endures to this day, earning the Mazruuk recognition as one of mankind’s oldest and most important allies.

Despite their role in shaping the magical traditions of the modern world, much of Mazruuk history has faded from public memory. Many younger scholars incorrectly credit humanity or the elves as the originators of mortal spellcraft, and some even dismiss the orcs’ contributions entirely. Still, within Valethyros the Mazruuk remain respected figures in local culture and history. Though their fearsome appearance unsettles some outsiders, those who know them understand the Mazruuk as wise guardians, resilient survivors, and keepers of some of the oldest living traditions in the world.

The Butsurai - The Butsurai Orcs are the mountain-born cousins of the Mazruuk Orcs of Valethyros, though centuries of survival in the brutal highlands of Shinsekai have shaped them into a far harsher and more aggressive people. While the Mazruuk were raised within fertile forests and developed peaceful natures, the Butsurai were forged amidst freezing cliffs and monster-infested peaks where weakness meant death. Life in the mountains demanded ruthlessness and cunning, and over generations the Butsurai became hardened survivors willing to seize whatever they needed to endure another winter.

The mountain ranges of Shinsekai are among the deadliest regions in the world, home to massive predators and ancient creatures capable of wiping out entire settlements. Within this unforgiving environment, the Butsurai learned to live as apex hunters and territorial raiders. Their clans descend from hidden cave fortresses and mountain encampments to strike caravans and isolated villages before vanishing back into the crags. To many lowland communities they are viewed as terrifying marauders, yet the truth is more complicated. The Butsurai raid not out of some twisted cruelty, but necessity, driven by harsh scarcity and generations of conflict with expanding human settlements.

Unlike the calmer Mazruuk Orcs, the Butsurai possess a fierce and confrontational temperament. They are highly intelligent and tactically minded, capable of organizing coordinated ambushes and multi-layered attacks against fortified targets. Butsurai warbands rarely rely on blind charges or brute force alone. Scouts, trapmakers, climbers, and beast handlers work together with calculated precision, exploiting terrain and weather to their advantage. Many commanders who underestimate the Butsurai as mindless savages quickly discover the deadly cost of that mistake.

Despite their violent reputation, Butsurai society is highly structured. Their clans are governed through powerful matriarchal bloodlines led by dominant elder females whose strength and wisdom determine the survival of the tribe. These matriarchs are feared even among their own kind, serving as warriors, judges, spiritual leaders, and rulers simultaneously. Though outsiders often see only brutal raiders descending from the peaks, the Butsurai themselves view their actions as a struggle for survival in a world that has steadily pushed them farther into the mountains generation after generation.

My Thought Process - Hoo-boy! So orcs. These guys are easily the most problematic species in all of fantasy. If you make them savage warriors hated by others then people get mad at you. Do the opposite, they get mad they aren't Tolkien orcs. So when I went into this I knew I wanted to reinvent the orcs a bit. Orcs design wise are always so boring. Well…the western ones at least. Thanks to Wizardry japan has always made orcs pig like so i wanted to make a mix of both. I also wanted the orcs to be products of their environments. One became peaceful due to abundance, one became aggressive because of scarcity. My way of having both the mean-green warriors of old and a new spin that puts them in a new light. One is the eternal enemy to human expansion, one is a part of it though its contributions are slowly being forgotten. Also I am MORE than aware that putting fur on an orc makes it look like a bugbear. This can't be helped. Personally I think bugbears should be orcs not goblins but what do I know? my world doesnt have bugbears…yet anyways…But If you like the art and want to see more then you should check out my other art on Blue Sky. Also if you have ideas for these guys let me know. I want to hear others' insights so I can improve the lore. AND! What should I draw next for my world?

Blue Sky.

u/TheGoonReview — 20 hours ago

[WP] As a child you learned that any time you fell asleep you'd be transported to a magical world until you woke up, then the next night you'd return to your adventures. As an adult your're left in a coma and soon realize what state you've left your world in and decide to try and fix some of it.

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u/Krallking — 15 hours ago