u/RequirementTall8361

Would it be offensive if the main villain of my story is canonically the cause of most real world atrocities?

So to put it as simple as possible, this idea I have is a twist on / mix of christian and catholic theology. Lucifer exists in the story and is canonically the root of most of the world’s evil including rape, genocide, bigotry, etc. My question is if this would be considered offensive as I would be essentially saying that everything bad that happens only happens because of a single guy, that guy being an actual religious figure. I myself am not religious and am just using Lucifer as a basis for my own characterization and story.

Edit: I should clarify that my concern is offending non-religious people

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u/RequirementTall8361 — 20 hours ago

Wuthering Waves has one of the most agonizingly slow beginnings to a game I’ve ever seen, and 90% of the issue is because of the dialogue

“Give me the items to be tested. Anything else you need me to know, you can let me know now. You may retrieve your items in 20 minutes and the analysis report will be ready in five minutes after that. Take a right, and you’ll find me in the testing room.”

Who the fuck talks like this? We don’t need an entire paragraph for a guy to essentially say “Give me your items. I’ll test them and give it back to you in 20 minutes”. We don’t need to know the exact location of the room he’s in because it’s a fucking game, you can just show us with a marker.

At one point in the beginning of the game, you fight this weird monster knight thing with wings, and after killing it, you learn you can absorb what is essentially its soul to gain his powers. How do you think this game decides to convey this to you? If your answer was almost 15 minutes worth of cutscenes and dialogue where only maybe 5 lines actually explain the mechanic, you’d be correct.

Every time a new mechanic is introduced, it’s always followed by an unnecessary dialogue dump explaining the entire lore of that mechanic, how the characters feel about it, how much it means to them, how much it means to you, and a bunch of excess dialogue that we don’t need.

What compelled me to make this post is one particularly egregious moment where you go to meet Baizhi in her laboratory, and when you enter, you find a man named Mortefi at the entrance. Your friend who’s been following you along, Yangyang, then proceeds to go on an entire rant explaining who the guy is, how he seems to he upset about something, why she thinks he’s upset, the fact that he’s Baizhi’z assistant, and what she thinks his relationship is with Baizhi.

You see what the issue is, right? The man is literally right in front of me, but I have to wait an annoyingly long amount of time to actually speak with him because if I do, the girl’s dialogue cuts off. I do not need to know this much info for you to tell me that he is the scientist lady’s assistant. I reckon that if they were to trim a lot of the unnecessary information, this intro, which has taken me about 2 hours, would probably drop to 30 minutes.

Edit: I forgot to mention that they will repeat the same info around 90 fucking times, like how they’ve mentioned sugar pearls being handed out to kids during doctor visits damn near 8 time by now. I wouldn’t really have an issue with all of this if I was actually doing things in between all of the dialogue. Instead, I fought one pushover boss and have been walking around a city with nothing to do for almost 40 minutes now

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u/RequirementTall8361 — 7 days ago