r/deadbydaylight

When do we get this community skin?

When do we get this community skin?

Hello Everyone i am a returning player and i have learned about the community skins through the Jester Wraith skin which i loved. I main Deathslinger and was wondering if we knew when the community skin was realeasing or was released?

u/Fancy-Pollution7773 — 2 hours ago

I went against EIGHT krasues in a row somehow

No seriously, EIGHT. I took a break after three and i came back an hour later, refreshed, ready for a low chase power killer hopefully, only to see a glowing green mushroom in front of me. My teammates last .04 seconds in chase, i lasted .08 so.. heh, im just better. /s

HOWEVER, i was done being chased so i put on my run the hell away build with overcome self care and botany, hoping to get ANY other killer, and its krasue again

Next game i try gen rush, i win, kindof. Hatch game and i let the other get it.

I just started accepting my fate, and makd my own counter build.

Walk fast the perk, lithe, pebble, and hyperfocus. Walking faster for the eating mushrooms mid chase, lithe for. Lithe. Pebble for post lithe confusion/prechase, and hyperfocus for gen speed. Yes i can hit skillchecks, i thought that was normal, apparently its hackusation worthy.

By the seventh game i had invited a friend, and i told myself if there was an eighth, i was gonna delete the game, not becuase i was mad, but i have a lot of games i wanna play and not a lot of space.

I load in... grab a gen.. get three quarters of the way through it and then i hear the sound of krasue screeching and ive never hit options triangle x faster

This was before otz's video about the krasues low pick rate, i waited to post becuase i honestly just had to process this and sleep on it becuase how is that possible for a killer with such a low pickrate

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u/hyperpuppy9000 — 5 hours ago

Clown Unknown Return

Cosmetic contest was announced. And I’m gonna try and remake my old clown Unknown concept. I have some changes I know I’ll make, but constructive feedback and suggestions would be appreciated!

u/idontknowman126 — 4 hours ago

Is anyone else’s game down?

When I click play the same loading things pop up for survivor/killer 🫩 is anyone else’s experiencing this

u/anonymouspinklobster — 3 hours ago

Me after being left to die on hook one too many times

What’s with solo q lately that seems like everyone is thinking “surely someone else will go”? Is the event’s food that distracting?

u/okthenbutwhy — 6 hours ago
▲ 30 r/deadbydaylight+1 crossposts

Submitting Again! Cosmetic Contest 2026

Definitely resubmitting my Mikaela design this year, maybe I'll make some minor edits but idk for sure yet!!

I want to do a killer design too...who does everyone want to see?

u/EloquentlyIdiotic — 2 hours ago

Don't make my mistake

I saw Pebble in the shrine, and as I love meme perks, I grabbed it immediately for 1500 shards. Seconds after buying, I realized I could've just bought Adam for 1250 shards and gotten all his perks, especially Deliverance. I'm slightly infuriated right now.

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u/AshkanKiafard — 7 hours ago

Tackle the problem at its source

My phone updated its editing so now my memes look sloppy :(

But point should land.

So many people complain about killers, or perks, or strategies that they find oppressive. And there is so much discourse around them.

I've said this before but BHVR are prioritizing the wrong thing, and we're all complaining about the wrong things.

You can nerf or buff everything you want, but when a baby killer gets stacked against four comp-level survivors (or vice versa), the game’s gonna feel miserable no matter what.

A high tier nurse/blight/ghoul are going to shatter a survivors day.

A noob solo squad getting tunnelled out by a killer that got lower MMR after being stomped a few times by swf's out of their skill range will obliterate them.

The more competitive the player, the more likely they are to "gen rush" or tunnel to combat the other. The more theyll play stronger killers not for enjoyment, but to win. The more they'll run the most aggressive gen builds, or cuddle 2nd chance perks.

And you cant blame anyone. At all. Because everyones experience is so vastly different.

For an average player, current matchmaking means you can have a good game, only to probably get an ass slapping next time round.

That means being paired with even more ass slappings until you couldnt drop lower as you just dont go up and remain stuck (specifically solo queue). Killers side? Vicious cycle of if I win, i lose the next one - forcing sweaty plays and turns out the sweaty play was against some poor uncoordinated solo queue gang because their MMR dropped without them realising.

My own personal proposal?

Match making based off Emblems, not Rank colour like before and CERTAINLY not the current shitty 'did you escape?/How many did you kill?)

What did you do that trial? Were you a gen jockey? Were you a nice little hot dog on a stick?

Who cares if you escaped.

As for killer, how did you fair against the survivors? Did you do a great job in a chase so now need to be matched against better runners? Did you do some banging gen control and now need a slight bump in coordinated teams?

MMR based on multiple values, not just one. Average the balance of all 4 emblems across the players most compatible at the particular moment in the queue.

Lightbringer against gate keeper etc.

Fuck im sure we'd be much happier with an extra few minutes in a queue if we could leave a game saying "Fuck it that was aight".

Killers that struggle with gen speeds would see FAR less rush builds, those rush builds will get paired with the absolute demons that truly know how to combat it. (For just one example).

Survivors that struggle with tunnelling will eventually be paired with other survivors that know and understand how to help, not just baby megs, and persistent hard tunnellers will get paired with people that truly know how to last.

Everyone gets a chance to grow and above all *play the freaking game they paid for*.

Once matchmaking is fixed, the actual very real cracks will reveal themselves over time. What is actually too strong? Whats actually a problem inherently and not just a case of player skill diff.

Thanks for coming to my Dead talk

EDIT: Fuck it, TLDR: Balancing as a whole becomes easier to review and work on when the playing field is more even.

u/Traditional_Top_194 — 10 hours ago

Meme based on an interaction I just had in a match

I took a protection hit for Bill and immediately went "wait shit where the fuck are the gates?"

I managed to get out at least. Bill sadly didn't :(

u/SnuglyPortia — 5 hours ago

(REPOST)When will they fix this stupid fucking auto aim

My matches have for ages been plauged by this god awful auto aim. I understand the wall thing with bubba for example but why would i want to hit the frame of the window.

u/Ambatakumuhh — 6 hours ago

Is Counterforce bugged, or is this visual intended?

I’ve been using Counterforce (Jill’s totem perk) and noticed something odd.

The perk description says you gain a token each time you cleanse or bless a totem, and while I do seem to be getting the faster cleansing speed with each totem, there are never any tokens displayed on my HUD like other token-based perks.

Has anyone else noticed this? Is it a known visual bug, or is this intended behavior?

u/CrosscutHades — 7 hours ago