Indie & Dev World

Jeux indépendants originaux et coulisses du développement.

▲ 1.2k r/SimCity+4 crossposts

I'm developing a tycoon game on Linux (and for Linux!), and we just put out the Release Date trailer! The game will be published by MicroProse, the publisher behind classics like Rollercoaster Tycoon!

In this game you bring the Freedom of Car Dependency by turning cities into giant parking lots and convincing people to pay you for it.

And no, it's not written in Assembly, it's written in C++, haha.

If you're interested, you can wishlist the game on Steam, and play on October 9th: https://store.steampowered.com/app/3031880/Car_Park_Capital/

u/hilkojj — 5 hours ago
▲ 1.8k r/GameDevelopersItaly+7 crossposts

Sto sviluppando un gioco per Game Boy, Ribbit!

Ciao a tutti, da un po' sto sviluppando Ribbit, un action platformer ispirati ai classici come Kirby e Mario.
Sarà compatibile sia con Game Boy (a 4 colori) che con Game Boy Color, e sto lavorando ad una demo del primo mondo che rilascerò (spero) a breve.
A presto!

u/Upstairs-Confusion-3 — 6 hours ago

I'm making a hand-painted 2D platformer where the world changes with the protagonist... TIDEBOUND

I've been working on a solo game called Tidebound.
It's a hand-painted watercolor 2D platformer built around the idea that the protagonist's internal state changes the world around her.
Rather than treating the environment as a static backdrop, I'm designing the game so that things like:

  • color
  • movement
  • gravity
  • music
  • particles
  • platforms
  • and eventually traversal rules

can change as the protagonist moves through the world.
I'm aiming for a painterly, atmospheric experience with very little visual UI and a continuous world rather than traditional stage transitions.
I'm building it solo and I'm currently figuring out the visual direction and environment pipeline. These are five of the first environments I've created.
I'm particularly interested in whether the visual language communicates the idea of a world that can fundamentally change around the player.

Tidebound ... The world changes with you.

u/Amitskii — 6 hours ago
▲ 530 r/indiegames+1 crossposts

I'm making a game for people who love fixing traffic in city builder games

the only reason I play city builder games is to end up building road networks, so I made it the whole game :D

inspired by

  1. freeways: but I don't like how it looks looks
  2. cities skylines: but I wish it had better road tools
  3. mini motorways: but I don't like the time crunch
  4. poly bridge: I love the puzzle design
  5. zachtronics games: optimization!

the game just got approved today on steam! hoping to get playtest out by this month.
if you like what you see, feel free to drop a wishlist:
https://store.steampowered.com/app/5096600/Highways__Co/

u/TheGreaT1803 — 7 hours ago
▲ 385 r/IndieDev+1 crossposts

Entities Avoidance

Hello everyone
For context watch the previous videos about entities forming bodies and transitions, here i added avoidance for the entities, so that when something is passing thro they automatically avoid the body and then return to their current position
Will use it in upcoming videos as an evasion
Let me know what you think
#unity #ecs

u/OmarItani10 — 6 hours ago
▲ 36 r/gametrailers+5 crossposts

We’re a small team of friends who make trailers & video content for indie games, and we just launched our new website!

Hey everyone! 👋

I’m Brad, founder and creative director of ByCherryMedia.

We’re a small creative team specialising in trailers, gameplay editing, devlogs, social content and other video/creative work for games. We’ve just finished rebuilding our website, so I wanted to share it here and introduce ourselves properly.

We’re a small group of friends who have known each other for a long time. We originally met online playing Call of Duty: Ghosts back in 2014. Over the years we all went in different directions, built different careers and picked up different skills. But gaming was something that always kept us connected. Eventually we thought, why not put our skills together and build something around gaming? And that’s basically how ByCherryMedia happened.

Today we’re a small team covering video editing, game capture, motion graphics, music, sound, and localisation. I’m personally responsible for most of the creative/video side of things, with the rest of the team helping across the different areas.

We’ve had the opportunity to work and build relationships with some really amazing game developers from all over the world this last year:

VaultBreakers Map Overview (now unlisted)
VaultBreakers Playtest Showcase (we’ve helped amass over 1 million views for VaultBreakers on YouTube!)
Slumber Realm Trailer
Swimpossible! Launch Trailer
Relooted Demo Trailer

And our new website is finally LIVE - bycherrymedia.com

We’ve tried to make the process as transparent as possible, particularly around pricing. One of the things we’ve added is a pricing estimator, where you can select the type of work you’re looking for and build up an estimate based on the scope and requirements of your project. So rather than having to contact us just to ask how much a trailer or social edit would be, you can get an estimate yourself before even reaching out!

We’re currently taking on a limited number of projects over the next month or so. We’re deliberately keeping the number limited because we’re still a small team, and we’d rather work with a handful of developers and give their projects the attention they deserve than take on everything that comes our way.

If you’re working on an indie game and need a trailer, gameplay video, devlog, social content, motion graphics or something more custom, please check us out!

And if you’re not looking for anything right now that’s completely fine too, we’re always happy to meet other developers and see what people are working on!

Thanks for reading if you’ve gotten this far :)

- Brad

bycherrymedia.com
u/BradCherryEU — 2 hours ago
▲ 1.2k r/HighGuardgame+7 crossposts

POLYSTRIKE - Official Gameplay Reveal Trailer | Fishlist Now on Steam

POLYSTRIKE is officially revealed.

A competitive 5v5 top-down tactical shooter where information, positioning, sound and teamwork matter more than raw reflexes.

For years, we've been building POLYSTRIKE together with this community. Day by day, update by update, your feedback, support and excitement have helped us keep pushing forward.

Today is a huge moment for us, and if you've been following POLYSTRIKE through all these years, we'd really appreciate your support now.

❤️ Wishlist POLYSTRIKE on Steam
Share the trailer with your friends and family
Tell people about the game and help us spread the word

Every wishlist, share and comment genuinely helps us at this stage.

And this is only the beginning. We have a lot of exciting news to share with you in the coming months, and most importantly, we're working hard to deliver a game that will be worth the wait.

Thank you for being here with us.

Welcome to the next chapter of POLYSTRIKE. ❤️

Steam:
https://store.steampowered.com/app/3254300/POLYSTRIKE/

Gameplay Reveal Trailer:
https://youtu.be/L8Wt_X9HqIU

u/Mocherad — 9 hours ago
▲ 93 r/HotWheelsunleashed+2 crossposts

Разом з товаришем роблю Stunt Paradise 2 (перегони, платформер) - сьогодні запустили плейтест і новий трейлер до Ukrainian Games Festival

u/N0lex — 4 hours ago
▲ 106 r/Peglin+3 crossposts

Do you miss Peggle? I do too, so I made a Peggle incremental!

Peg Champ launches in just 6 days on Steam, but you can play the demo right now! I'd love any feedback you have on the game, especially the incremental mechanics!

https://store.steampowered.com/app/4936660/Peg_Champ/

AI Disclosure: I used some ai for coding, but all the art and music is human generated :)

u/SoloRubix — 6 hours ago

"just make a horror game" obsolete?

Chris Zukowski and many other Youtubers have Been saying for years "just make a horror game" to make money. But I was not able to see from the data, that horror games would be easier to make compared to other genres.

I used this page for research:
https://games-stats.com/steam/tags/

If you look at the data, median revenue for "horror" tag is not that great, and If you look at those median horror games, they actually look pretty decent and not something that I could create in 2 weeks.

So im thinking if the mantra "just make horror game" is obsolete?

reddit.com
u/Fickle-Artichoke-514 — 5 hours ago
▲ 3 r/hobbygamedev+2 crossposts

I vibe-coded a cricket drafting & simulation game 🏏

The idea started while playing 7a0. I loved the drafting mechanic and kept wondering:

>

So I built Cricket XI with Lovable.

🔗 https://cric-xi-simulation.vercel.app/

The core loop:

Pick a tournament → draft 11 players → build your XI → simulate the tournament → try to win it all.

What surprised me was how quickly the project went from a simple UI to needing actual engineering:

  • Historical squads across different eras
  • Canonical player IDs to prevent drafting the same player twice
  • Repository + service architecture
  • Tournament-specific rules
  • IPL playoff logic
  • NRR calculations
  • Background simulation of other teams
  • Historical team/year rerolls
  • Scorecards and tournament statistics

My workflow was basically:

Prompt → Play → Find a ridiculous bug → Explain it → Fix → Stress test → Repeat

And there were plenty of ridiculous bugs. 😂

The biggest thing I learned from this project: vibe coding gets you to a working product incredibly quickly, but playing the product yourself is what exposes whether the underlying logic actually works.

This is V1. Would love to know what you think — and especially what you manage to break.

u/OfficeParticular3805 — 3 hours ago
▲ 2 r/UnityHelp+1 crossposts

Unusable at startup and I can't find a fix/fix it myself

Hello I'm new to 3D rendering and Unity, wanted to learn using it but after downloading it, it's fully Unusable and I can not fix it by myself

I have been trying to fix this for the passed hour or so with no luck, the crash report doesn't give any useful info nor does goggle as I can't find anything similar to this

what seems to be happening is that, when I open a project everything is filled with mostly working "Hierarchy" tabs, I say mostly because half of them seem to be broken and fully black, when I hover over the black ones they tend to flash up for a split second before going dark again

they seem to be overlapping the whole screen invisibly as clicking/double clicking anywhere seems to expend one (that also turns black after a few seconds) to fill almost the full screen, the only thing that doesn't get fully filled in is the top bar which gets filled with a separate layout window (I can't tell what window that is because the text reading its name gets horribly stretched leaving it illegible)

after that the project crashes forcefully ejecting me out of it and deleting/not saving it as it closes

the bug report window that pops up also has no info on what the issue is, same story with the bug report log :(

I beg anyone for help because I have been trying to fix this for a hour now with no luck and I really don't wanna drop Unity the second I tried it out

u/lefrogo — 2 hours ago
▲ 40 r/CozyGamers+2 crossposts

A new organizing game is coming out next week! 🧸🧹 (Not Slop, No AI)

You might have seen a few 'tidy up' games recently due to 'Librarian: Tidy Up the Arcane Library!' and we're here for it with our take on this genre!

Too Many Toys! takes place at a big toy store with 5,599 toys to sort out. There is different sections for plushies, toy cars, skateboards, board games and some more that you need to get familiar with to put the toys in the right place.

Our game has some features you haven't seen before like robots that help you organize this mess, or a train you can ride around the store with more toys to carry over across. There is quite a few abilities to unlock as you progress and speed up the process of cleaning up the store.

No time limit, no different modes, no co-op, no ai, no slop. Just some chill time following in the footsteps of the game everyone fell in love with, providing you a similar experience.

We also have a cute cat that sits at front desk (Yes, you can absolutely pet the cat! ❤🐈🖐)

Help us out and give it a wishlist, and we hope to see you on launch!
https://store.steampowered.com/app/5028390/Too_Many_Toys/

u/Inceas — 6 hours ago
▲ 597 r/IndieGameWishlist+7 crossposts

Fog'n'Silence - slow exploration/survival game set in a fog-covered surreal world. You'll lead a group of characters that wander the open world in a desperate attempt to find a way to escape.

Fog'n'Silence is inspired by Kenshi, Death Stranding, Outer Wilds, and a bit of Project Zomboid.

Our Steam page recently went live so any questions/criticism/feedback is appreciated.

Steam page for those who may be interested: https://store.steampowered.com/app/4906320/FognSilence/

u/Imaginary-While588 — 10 hours ago
▲ 810 r/IndieDev+1 crossposts

We added minions to the game. So far, their most valuable skill is how to properly take a break.

u/EscapeDoodland — 11 hours ago
▲ 43 r/indiegames+1 crossposts

WIP look at the new customization system in our indie driving game

We’ve been working on a new customization system for our driving game, and this is how it’s looking so far.

There’s still more we want to add and polish, but we’d love to know what you think!

Is there anything that immediately caught your attention, or something that doesn’t quite fit?

u/Driving_Rogue — 6 hours ago
▲ 41 r/Unity3D

WIP of our new customization system we did for our driving game.

We’ve been working on a new customization system, and this is how it’s looking so far.

There’s still more we want to add and polish, but we’d love to know what you think of it so far!

Is there anything that particularly caught your attention, or something that isn't quite fitting in?

u/Driving_Rogue — 6 hours ago