Indie & Dev World

Jeux indépendants originaux et coulisses du développement.

▲ 833 r/VideoEditing+5 crossposts

Hi guys, I created a website about 7 years ago in which I host all my field recordings and foley sounds which are all free to download and use CC0. There is currently 100+ packs with 1000's of sounds and hours of recordings and foley all perfect for editing, music and Movie SFX. (Mar/April update).

You can get them all from this page here with no sign up, no ads or newsletter nonsense. Just scroll down a little bit until you see all the packs.

12 packs added for Mar/Apr including music loops, Sound effects and live recordings.Packs including Footsteps On Moon SFX,Space Tension Beds ,Live rapping from my friend Ronon which can be clipped and my personal favourite is Serbian Orthodox Choirs which I had the luxury of recording in a beautiful Orrthodox church while in Montenegro. Hope they can be useful in your future projects

With Squarespace it does ask for a lot of personal information so you can use this site to make up fake address and just use a fake name and email if you're not comfortable with providing this info. I don't use it for anything but for your own piece of mind this is probably beneficial.

Feel free to use anything you like, everything is CC0, so no need to credit me or the site. Just grab what you need and make cool stuff. I'd love to see what you create if you feel like sharing!

If you'd like to see what other people have said about the samples you can see here in a recent post I made in a different subreddit.

Join me at r/musicsamplespacks if you would like as that is where I will be posting all future packs and little behind the scenes videos. If you guys know of any other subreddits that might benefit from these sounds feel free to repost it there.

Phil

u/SignatureLabel — 5 hours ago
▲ 604 r/mendrawingwomen+9 crossposts

Main char animation and pose choosing (part 3) (read description)

Hi everyone! I received some more feedback yesterday—thanks to the reasonable people who left comments with constructive criticism.

I read everything, even if I didn't reply to you.

Topic: I'm trying to choose a new character design that people will like. Here’s what’s been done so far (last changes):

  1. Many people mentioned liking long hair, so I added that option. You can choose to keep it or remove it for any pose (need to polish).

  2. The breasts were bouncing too much—I checked some references;) and toned down the amplitude of the movement.

There’s also a version where they don’t move at all (though I find that one boring, not because I’m obsessed with boobs, but simply because it looks a bit empty without the movement).

The animations aren't polished yet. And, oh! I just realized I forgot to add the shell casings)

That’s about it. Thanks everyone, and a shout-out to the people who specifically visited my sub just to downvote all my posts; watching that was actually pretty funny))

u/AdaBlood — 7 hours ago

How are you actually using AI day-to-day?

Hey everyone,

I'm an engineering manager with a strong coding background, and I lean on AI heavily for web and mobile development, it's become a core part of my daily workflow there.

Outside of work, I'm also a huge gamer, and I've always wanted to get into game development. The problem: every time I've tried to learn it, I burn out and quit after 10-20 hours.

Recently I gave it another shot using Claude Code + Unity MCP, hoping AI could help me push past that wall the way it does in my day job. It didn't really work out. Writing the actual game logic with AI felt fine, but managing everything inside the engine scenes, prefabs, the editor state, all the stuff that isn't just "code", turned into a mess pretty quickly.

So I'm curious: how are you all using AI in your daily dev work, especially in game development? Coding with AI that's clearly figured out. It's the engine-management side that's kicking my ass. Any tools, workflows, or approaches you'd recommend?

Edit: If you are down voting because of AI, I have terrible terrible news for you.

Edit 2: I get that a lot of you, maybe most, aren't professional game devs and haven't made a dime from it. Many probably haven't used much beyond ChatGPT's basic interface, haven't paid $200+/month for AI, and haven't touched Claude Code or built the integrations needed to get the most out of it. I think that unfamiliarity is what's driving the skepticism, but don't be afraid of it. Embrace AI and it'll boost your productivity and maybe maybe if you adopt it, you won't be obsolete.

reddit.com
u/Mr_Lkn — 5 hours ago
▲ 127 r/Unity3D

I'm doing water

This is continuation of progress from my previous post (https://www.reddit.com/r/Unity3D/comments/1u0idbw/i_did_water/)

Here I added tesselation to my water shader so now I can render almost infinite ocean.
Improved waves distribution so ocean now behave more reallistic.
I added cargo ship for scale but buoyant forces still in progress, so no motion. But SSR is now visible.
I also added cascades to my foam renderer so foam is visible now at distant. Still no particles but I'm working on it.
Do you have any ideas of a game maybe where such water could be useful?
And I hope one day I will post "I have done water" with something I could be proud of.

u/Ok_Art_2784 — 4 hours ago
▲ 111 r/spacegames+6 crossposts

I've always loved the idea that somewhere out there in the galaxy, someone has to check aliens' passports before they travel. So my small team and I decided to make a game about it called XenoFeels

You play as a customs officer stationed on a remote asteroid outpost, inspecting alien travelers arriving from every corner of the galaxy. Your job is to compare documents, faces, ships, license plates, and cargo to catch smugglers, terrorists, and impostors before they can reach your home planet.

As your shift goes on, the inspections become more complicated... and reality itself starts feeling less reliable. By the end of the day, it's hard to tell whether you're chasing a criminal or just another bizarre alien species. And if you're really not sure, your employer has conveniently issued you a shotgun.

It's basically our attempt to blend Papers, Please, "spot the difference" gameplay, and dark sci-fi comedy into what might be the worst border control job in the galaxy.

Steam page: https://store.steampowered.com/app/4293910/XenoFeels/

u/Final-System5343 — 4 hours ago
▲ 1.6k r/IndieDev+2 crossposts

My young nephews wanted to be in my game so I let them come up with their own characters and record whatever they like. Introducing the “Sensible Worms”…

u/themiddyd — 9 hours ago
▲ 34 r/GameDevelopersItaly+5 crossposts

I don't work in the gaming industry, but my solo project "The Macabre Journey" just made the Game of the Year Finals at the Pocket Gamer Mobile Games Awards. I'm speechless.

Hey everyone,

I’m still trying to process this. By day, I’m a software developer working on completely different things (not games). But in my free time, I poured my heart into creating "The Macabre Journey", a solo-developed gothic 3D adventure. It’s a small premium game, and I launched it as a pure passion project.

Today, I found out it actually made the official finalist list for "Game of the Year" at the Mobile Games Awards 2026.

I am literally competing side-by-side with multi-million dollar studios and massive corporate IPs.

Here is the catch: the voting phase is open right now, but it's restricted to "industry peers and professionals" (they require a professional/company email to validate the vote and prevent spam). Since I don't work in the gaming industry, I don't have a network of game devs or a PR team to back me up.

If there are any fellow developers, engineers, or industry pros here who appreciate a solo dev project fighting against the giants, I would be incredibly grateful for your vote.

You can cast your vote here for Game of the Year:
https://www.pocketgamer.biz/mga2026/vote/game-of-the-year/

Even if you don't vote, thank you for reading. Just seeing my tiny game's name on that list next to the giants is already a win I’ll never forget.

u/Additional-Fee-7996 — 4 hours ago
▲ 487 r/adventuregamehints+3 crossposts

I'm creating a horror game where you can find real VHS films and watch full-length hour long horror movies in-game - Like Night of the Living Dead!

Hey everyone! Hope you are all doing well.

I just wanted to show a little update on a feature that I am currently working on for my horror game, the game is inspired by Mexican folklore and a real-life location called The Island of Dolls. It's currently my biggest one yet!

Still very early but It's a survival-horror game mixed in with paranormal stuff. Think of something like The Forest, Outlast, P.T and Silent Hill combined. I added a feature where you can watch real hour long movies that you can find in VHS cassettes tapes... like the legendary Night of the living dead!

Let me know what you think or what movies I should include haha. If you like it would mean a lot to a solo dev like myself if you can wishlist it on steam: https://store.steampowered.com/app/4581370/Where_Dolls_Hang

Thank you and it would really help me out a ton and do let me know if you have any feedback, suggestions or such! :)

u/Steelkrill — 8 hours ago
▲ 15 r/Remote_Jobs_+11 crossposts

Dominion of Darkness is an IFstrategy/RPG text game (there are some 2D illustrations) in which the player takes on the role of a Sauron-style Lord of Darkness with the goal of conquering the world. He will carry out his plans by making various decisions. He will build his army and send it into battles, weave intrigues and deceptions, create secret spy networks and sectarian cults, recruit agents and commanders, corrupt representatives of Free Peoples and sow discord among them, collect magical artifacts and perform sinister plots.

Here is the prototype (but in this post I am searching for people to test new, extended and improved version): https://adeptus7.itch.io/dominion

I am looking for people eager to help with playtesting - especially fluent in English. You will play at least once (one gameplay lasts about 1-1,5 h, because game is very non-linear and supposed to be be replayble), send me Your opinion, information about possible bugs, some details about stats achieved during it.

If You are interested, please write comment here or just send me Your email on chat.

PS. If You don't believe that game exists and think that this is some scam, here is one of the reviews of the prototype:

And here is fansong made by one of the players: https://www.youtube.com/watch?v=-mPcsUonuyo

u/Megalordow — 4 hours ago
▲ 3 r/Unity2D+1 crossposts

Looking for honest (or brutal) feedback on Asset Store listing

Hello!

I released my first tool on the Unity Asset store a week ago. I am looking for some honest (or brutal) feedback on the listing overall. It has been getting some traction and sales over the past few days but there is always room for improvement.

What can i do better? Do the screenshots and videos look interesting? Is it easy to understand what the tool does?

Thanks you for taking the time to read this post!

assetstore.unity.com
u/PrototoolsDev — 3 hours ago
▲ 205 r/IndieHorrorGaming+3 crossposts

I spent the last year making Ashes of the Sun, a short PS1-style atmospheric horror game

Hey everyone! I just released Ashes of the Sun, a short atmospheric horror walking sim I've been working on for the past year.

It's about 15 minutes long, with retro PS1-inspired visuals, atmospheric audio, and a few hand-crafted locations.

If you're interested you can play it for free here: https://synthaxed.itch.io/ashes-of-the-sun

u/Syntaxed_ — 7 hours ago

Where to start

Hey everyone,

I'm interested in becoming a game developer, but I'm not sure where to begin.

I have a background in computer science and mathematics, but I have little to no experience making games.

What would you recommend I learn first?

Which game engine should I start with (Unity, Unreal Engine, Godot, or something else)?

What programming languages are most important?

What beginner projects should I build?

Are there any courses, YouTube channels, or books you'd recommend?

If you were starting from scratch today, what roadmap would you follow?

I'd appreciate any advice from experienced developers. Thanks!

reddit.com
u/Bradley_561 — 4 hours ago
▲ 95 r/CoOpGaming+1 crossposts

The hardest part of our co-op game is not climbing. It’s trusting your friend

we’re making a 2-player co-op game called Gold Up.

the idea is simple: two players are trying to get a treasure chest out of a giant pit, but the player carrying the chest can’t climb.

so most of the game becomes this back-and-forth between throwing the chest, catching it, switching roles, and trying not to mess everything up.

we released a demo, and one of the most fun parts has been watching players solve the obstacles in ways we didn’t always expect.

sometimes they do it the intended way but Sometimes they completely break our plan
and honestly, both are great.

Would you play something like this with a friend?

u/AliAljaber1 — 6 hours ago
▲ 19 r/Unity3D

I'm having white flashes in my mesh, anyone knows what is going on?

I was using unity 2021 before and never had this issue on the same mesh, now I switched to unity 6 and I get this weird white lights appear on the mesh.

u/supernaut123 — 7 hours ago

I want to share 6 vouchers for my PolyFX: |Fire|Portals| asset

https://reddit.com/link/1uo5h1v/video/666bnrb0jfbh1/player

https://reddit.com/link/1uo5h1v/video/scj6rts0kfbh1/player

https://reddit.com/link/1uo5h1v/video/gi2s7z48kfbh1/player

URP only

List of VFXs included:

Explosion_01

Fire_01

Fire_02

Fire_dash_01

Firecamp_01

Firecamp_02

FireWall_01

Lava_spring_01

Meteor

Torch_01

Portal_FX_01

Portal_FX_02

Portal_FX_03

Portal_FX_04

//+variants

Please write number of redeemed one in comments

1 ASVEVDZ0EIEWB0RJGSZ20270706 Redeemed

2 ASV9M841KGTQ0J2462U20270706 Redeemed

3 ASVC1UI5RU6P71UC23P20270706 Redeemed

4 ASVYI9QJHMVC11SKNSU20270706 Redeemed

5 ASVTNDLRI1K6WP0Z9EJ20270706 Redeemed

6 ASVP1V3QUXUYCA0NALS20270706 Redeemed

reddit.com
u/Intrepid-Language445 — 5 hours ago
▲ 261 r/MobileGaming+1 crossposts

New gameplay from my 10+ year racing game on a more technical road

The previous gameplay video received a lot of attention, so I wanted to share another short update.

The game has now entered closed beta and is getting closer to release.

This time, the video shows a more winding and technical road with a higher-grip tire setup, so the driving is more focused on precision, speed and control

Pre-registration is also open on Google Play for anyone who wants to follow the release.

Thanks for the attention and feedback. I’d love to hear what you think about this gameplay as well.

u/_DOCrip_ — 11 hours ago