r/UnityHelp

Image 1 — Unusable at startup and I can't find a fix/fix it myself
Image 2 — Unusable at startup and I can't find a fix/fix it myself
▲ 2 r/UnityHelp+1 crossposts

Unusable at startup and I can't find a fix/fix it myself

Hello I'm new to 3D rendering and Unity, wanted to learn using it but after downloading it, it's fully Unusable and I can not fix it by myself

I have been trying to fix this for the passed hour or so with no luck, the crash report doesn't give any useful info nor does goggle as I can't find anything similar to this

what seems to be happening is that, when I open a project everything is filled with mostly working "Hierarchy" tabs, I say mostly because half of them seem to be broken and fully black, when I hover over the black ones they tend to flash up for a split second before going dark again

they seem to be overlapping the whole screen invisibly as clicking/double clicking anywhere seems to expend one (that also turns black after a few seconds) to fill almost the full screen, the only thing that doesn't get fully filled in is the top bar which gets filled with a separate layout window (I can't tell what window that is because the text reading its name gets horribly stretched leaving it illegible)

after that the project crashes forcefully ejecting me out of it and deleting/not saving it as it closes

the bug report window that pops up also has no info on what the issue is, same story with the bug report log :(

I beg anyone for help because I have been trying to fix this for a hour now with no luck and I really don't wanna drop Unity the second I tried it out

u/lefrogo — 12 hours ago
▲ 5 r/UnityHelp+1 crossposts

Sprite visuals problem

I need I'm trying to understand an issue with 2D sprites in Unity and I would really appreciate some advice from experienced Unity developers

I've tested the same sprite at different resolutions — for example 64×64, 1024×1024, and even 4096×4096 — but when they are displayed at the same size in the Game view, they look almost exactly the same

I've tried different Pixels Per Unit (PPU), camera Orthographic Sizes, Filter Modes, disabling mipmaps, increasing texture Max Size, and using Pixel Perfect Camera, but I still don't see the visual improvement I would expect from the higher-resolution textures

What confuses me is that games like geometry dash can have relatively small sprites on screen that still look very detailed and clean

I understand that a sprite can't display more pixels than its actual screen size, but I'm trying to understand how professional 2D games achieve this kind of detailed appearance when their sprites are small on screen

Is there something fundamental about Unity's 2D rendering, texture import settings, camera setup, or downsampling that I'm misunderstanding?

I'd really appreciate an explanation of what I'm doing wrong and what workflow I should be using to achieve high-quality 2D graphics at small screen sizes

I've been trying to solve this for a long time and I'm honestly starting to think I'm approaching 2D development the wrong way

u/Anonmax797 — 20 hours ago
▲ 1 r/UnityHelp+1 crossposts

First time installed Unity but this error just won't go

I downloaded unity first time today as i have an interest in game dev . this error - Library\PackageCache\com.unity.render-pipelines.universal@de1a320b3ed3\Editor\Tools\Converters\ReadonlyMaterialConverter\ReadonlyMaterialConverter.cs(159,18): error CS0246: The type or namespace name 'MaterialReferenceChanger' could not be found (are you missing a using directive or an assembly reference?)

This error just won't disappear . I have completely uninstalled both hub and unity multiple time ( from everywhere i.e. regedit , appdata , main installed path ) . I even downgraded the version Unity Unity 6.5 (6000.5.8f1) to 6.3 LTS (6000.3.22f1) . I made multiple new projects , add unity installation path folder in exception in windows defender but nothing works .

it's already been 4 hours trying to use gemini to help fix this , now i am just tired and pretty annoyed . Please can someone help resolve this .

u/ImperialRanger1267 — 2 days ago
▲ 1 r/UnityHelp+1 crossposts

Visual help pls

I started working on my game and currently I’m in a most basic mvp stage, I started creating models and assets and realized that even if I can create them and they look kinda good in blender transferring them to unity makes them look horrible and putting everything together somehow makes stuff look worse. This is my first time dealing with those stuff so I have to ask, how do you do that, what is the order of operations for creating a good scene in unity?

reddit.com
u/AlarmingQuote7197 — 5 days ago

How to make textures visible only when looking through a certain object?

TL; DR: How to make a similar thing as showed in attached images in unity? Are there any guides or tutorials to themes like these? First image is edited scene I made in unity that portrays my concept in 3d space and the second image is simplified miniature of how I imagine it working in the unity itself. I feel like I remember similar things in games but can’t clearly recall in which ones. Is it too ambitious for a newcomer?

Hello, I’m the newest newbie in unity as possible and only use it for several days and the only thing I did was goofing around and I made working movement controls using visual scripting (code is hard). I had an idea for my simple game that would stand out by it’s visuals for a very long time and thought that if I can imagine how it works I’ll be able to make it. When I finally bought new pc I spent a couple of days talking back and forth with ai and probably wasted more energy on it than a small village in england in a month hoping that it will explain to me how to turn my vision into something real and that I will be able to learn from it. The ai is fucking stupid and it never ever will understand at what point it starts to say random bullshit I don’t need so I abandoned this idea after the second try that led to the same result. Again I thought that it will be easy because if I can imagine how it can theoretically work then I can make it, but it’s just as hard as saying hello in silbo gomero because you don’t fucking know how to say hello in silbo gomero and let’s imagine you have to know how to say hello in silbo gomero but you don’t even know that such language exists, tf I’m supposed to do. Having a vision and direction isn’t enough if I’m stupid and don’t want to learn.

So the question, how I can make the thing I visualized on the attached images? Is it possible to make a certain area on the screen be like a 2d mask in photoshop so you can see different visuals behind it, in my case it’s textures? My assumptions on how to make it is:

A  - Each object I want to have such effect has another see-through 3d object attached on it, probably quad or sphere, and somehow these shapes should work like a window or glass by some shader tinkery I don’t understand or maybe it can work like how portals in the Portal videogames do by having a camera attached to the portal and showing flat image on the other portal but in my case there’s only one “portal” and it’ll be quite different ig.

B  - Maybe it can be a 3d cylinder attached to objects that goes infinitely long (or for some more reasonable distance) rotates and changes size to match the perspective and angle it perceived from by the player's camera and makes textures visible inside of it or at specific coordinates. But I’m not sure about the infinitely long tube part and how it’ll be able to change skybox from white to blue, or maybe it can be something combined between A and B. Maybe instead there could be two copies of each object, like a textureless wall having a textured version inside of it (just as deep as there is no visual difference and the models don't glitch out by being at the same coordinates) so the cylinder makes holes in such textureless objects showing the textured model inside of it. As much there is variants to make it I won't be able to do any of them lol.

Maybe there’s some more specified forum or server where people with experience can be teachers for noobs with zero experience but I’m not sure. My only hope in realizing my vision rn is if I will ever become a successful person and will be an art director and it won’t be my work but I won’t be able to grow to such heights ever in my life so my only way is doing it by myself. I probably spent more time doing pointless things like drawing all of these images and procrastinated. It feels like this question is too specific and not-beginner to be asking it here. Sorry for long and unnecessarily descriptive post (i thought of adding headings for paragraphs but that would be stupid). btw this post is written fully by me and not ai, I just thought it will be cool to write pretty for once.

u/Kitchen_Breakfast_79 — 5 days ago
▲ 3 r/UnityHelp+1 crossposts

Помогите с Юнити

Добрый вечер всем программистам и не программистам! Недавно начал изучать Юнити и появилась такая проблема. Ни как не могу разработать как это сделать: у меня есть слой, который видится игроку только после нажатия определенной клавиши. Мне же надо чтобы (только когда открыт этот слой) при нажатии ЛКМ открывался новый слой, и исчезал через секунду, при этом слой, открывающийся при нажатой клавише, остался. Если что то не понятно, задавайте вопросы, обязательно отвечу. Заранее спасибо за помощь ☺️

reddit.com
u/Flekzor — 6 days ago

How can I make a smooth outline around an object in Unity?

Hey everyone, I’m trying to add a smooth outline effect around objects in Unity, similar to the outline you see when selecting/interacting with an object in games.

u/fifo1019 — 12 days ago