r/UnityHelp

Unity Validation Error
▲ 2 r/UnityHelp+1 crossposts

Unity Validation Error

Im new to unity, and trying to get into 3d game dev, but whenever i try to download unity, it gives me a 400 code 55 error message saying "validation error"? Whats this mean, and how do i fix it? It even happened when i was trying to create a new account.

u/GuideChemical4420 — 22 hours ago
▲ 4 r/UnityHelp+1 crossposts

Needing some Help with Lightmap Bleeding

Hello, I have been having issues with the lightmap generation, and every time I try, it seems like the area lights (ceiling lights) have significant bleed through from both the ceiling and the floor. Which setting would help fix this?

I have sent some examples of the light bleed along with my lighting settings. I've been having issues with this for the longest time, and would greatly appreciate any help!

Thank you so much

(Oh and second, smaller issue, my pixel light count keeps being reset to 4 every time I try to build, my old quality settings keep resetting to the default Low level, and even after clearing the registry, it still has issues)

u/PsionicShroom — 1 day ago
▲ 1 r/UnityHelp+1 crossposts

How to edit the file of a Unity game

To be specific I am trying to edit an apk file of an old game called Samurai vs Zombie Defense 2. I am trying to edit values to give myself cheats in the game. I have tried renaming the file from .apk to .zip but the actual game data isn't there. Is there a way that I can get access to the game data?

reddit.com
u/OmenTheBroman — 2 days ago

Problem with an audio mixer

Hello! I have a question regarding adding a sound mixer to my project. I was following along Brackeys tutorial, and I was successfully able to add a music slider, so I was under the assumption the process would be the same for a sound one. However, whenever I change the slider, I get a warning message that the “exposed name does not exist.” I tried looking it up, but every single thread I could find about the issue specifically talks about the exposed name and the writing in the code not being the same, to which mine are, and there’s also mentions of this issue coming up with mobile games too, but that’s not what I’m doing.

What I’ve tried doing was rewriting the names, copy pasting the names directly, adding the “public AudioMixer” again before the SFX volume (despite knowing it definitely wouldn’t work, but I wanted to try it out just in case,) I genuinely don’t know what could be the issue other than that code doesn’t work if you write it another time and you have to make a new script for it, or the sound mixer somehow got thrown into the music mixer despite them definitely having their own mixers. I would appreciate any advice :)

u/ManyQuestionsBeAsked — 2 days ago

Performance issues for a beginner

So I've been making a "Fears to Fathom" style horror game but recently I realized how HORRIBLE the performance is. I'm pretty new to Unity, in general the whole game making thing. I can't really script so my cousin is helping out with that. I've been trying many things and checking out many videos but every time I tried I either got into more trouble or it just didn't work. I got to the point where it just made me tired and I lost motivation making the game.
I'd want to ask if I could get in contact with someone who knows Unity pretty well and could help me out with fixing the performance. It would honestly mean a lot!

reddit.com
u/NotCraftify — 3 days ago
▲ 4 r/UnityHelp+1 crossposts

Pls anyone help me to sort this problem and i have reinstalled this game and restart my latop too but still this issue is interfacing help

Help

u/Alternative_Pop_8346 — 6 days ago

Need help with Koikatsu model transparency in Unity (Poiyomi shader)

Guys, I don't know how to fix this, I've already tried everything... When transferring a model from Koikatsu to Blender and then to Unity, the cutout mode leaves a black background around the eyes, and without it, the material itself is just darker than the skin

u/Serious-Reserve-5924 — 7 days ago
▲ 9 r/UnityHelp+2 crossposts

Troubleshooting sound crackling issues of a Unity 3D project

Hi ! We are a small team of 2 working on a video game project on unity.

For the last months, we have suffered from a random but very immersion breaking sound bug. We are desperately trying to find clues on how to tackle this problem, but we're starting to run out of ideas.

--> I tried to showcase the best I could this problem in the post linked youtube video for better clarity.

A few more info about the case :

  • When does it happen ? Very randomly, sometimes as soon as the game starts, sometimes progressively later during the game, sometimes never. A few of our testers (myself included) have had this bugs happen, while some others (testers and the dev) never experienced it.
  • What are the impacts ? The sound can get very slowed, distorted and a lot of crackling happens especially from all the SFX and else. Overall, it is very annoying (understatement) and breaks immersion to the point where you either alt+f4 or change volume to 0.
  • What did we try ? Restarting computer, erasing and redownloading game build, checking/updating sound drivers, checking and tweaking external sound card settings, setting a fixed sample rate (44k or 48k, can't remember), manually capping FPS to prevent unity over consuming GPU, checking computer resources metrics running the game to see if it was having a hard time.

Where we are now :

  • It is not an isolated person case (multiple persons impacted with different hardware)
  • We can't reproduce it willingly other than trying to launch the game multiple time hoping to get it
  • It could be hardware dependent because some people *never* got it, so i'm currently checking impacted people's hardware to search for potential HW similarities.
  • Doesn't seem to be linked with computer performances (game running with loads of CPU/RAM/GPU left).

Does anyone have any idea of what could cause this kind of problem ?

Have you ever had something alike and if so, how did you manage to correct it ?

Thank you for having took the time to read and have a good day.

youtube.com
u/PolyshedStudio — 9 days ago
▲ 5 r/UnityHelp+1 crossposts

How does the endoparasitic game make walls, objects with 3d feel??

I want to make this effect for my top down 2d game in unity and I wonder how can I make this effect and what is it called as ??

u/Specialist_Leek_6090 — 10 days ago
▲ 2 r/UnityHelp+1 crossposts

Physics Collision Jittering in Unity. Help please!

I see a wiered jitter, long after the shot has taken place. I have already tried different collision detection setting (Continuous/continuous dynamic) I would really appreciate if somebody could help.

u/Many_Product_9016 — 11 days ago

Unity not running properly

https://reddit.com/link/1ugvtfj/video/x0gcncoctr9h1/player

I cant run the projects properly and i have no idea what this would be called so I dont find a fix on my own

Things I tired so far:
Updating tribers like visual studio and switching game ready triber to creative studio tribers
Going from Unity 6 to 6.5
Reinstalling everything
Testing different Projects
Switching to debug mode to see if it helps

I have no previous knowledge so if i miss something obvious please enlighten me

reddit.com
u/AssistantMotor3172 — 9 days ago
▲ 9 r/UnityHelp+1 crossposts

How can I allow physics based UI elements to move when game is paused?

I basically have a physics based inventory system (similar to the backpack in cairne) but when you open it and time.timescale is set to mathf.epsilon of course the objects don’t move.

My only solutions with this I can think of personally would be to code my own physics system to handle basic gravity and collision for these objects, or to manually have a check for “ispaused” in the UIManager script to disable all scripts inside and stop them moving etc, which sounds very wasteful resource wise.

What are some other possible avenues I could be overlooking, I am more than sure there is a few haha.

Any help appreciated :)

reddit.com
u/Lily-Pad_2003 — 13 days ago

some parts of this character are suddenly see through.

I cant figure out why, but you can see through the front side of the body. I'm not sure if it is bad normals or not because in blender it says the normals are fine and the head is fine too in unity. My friend was talking about "alpha" but I dont understand. I'm new to this T-T

u/Legitimate_Weird_896 — 10 days ago