
I need help on fixing this issue?
Trying to add jiggle physics to this model, mainly learning to do it but when i add the prefab they fly to the side, ive checke dthe bones and they seem fine i really dont know where to look to fix the issue

Trying to add jiggle physics to this model, mainly learning to do it but when i add the prefab they fly to the side, ive checke dthe bones and they seem fine i really dont know where to look to fix the issue
I'm working on a top-down scifi survival horror solo project and running into a wall. I need to find some way to build a modular, top-down character system so that I can easily focus on quickly creating a lot of gear/equipment/character customization options without necessarily hand-drawing each frame for resulting animations.
The perspective I'm working with is "Pseudo top-down" i.e. the entire character is visible and can move in all directions.
Thus far I've attempted two different workflows:
Is there a workflow or something I'm missing? Surely I can't be the first to pursue something like this and I'm missing something?
Is it possible to build a 2d character rig at the appropriate scale and just assign sprites to each bone? Is it possible to do so and create decent looking movement animations in 4 directions? I'll attach a few images of a couple characters for context.
Thank you in advance for anybody who can offer insight/assistance!
Hi I'm new to unity and i was trying to lock my cursor i tried basic code which in attached screenshot but it just didn't work i decided asking ai and it give me some debug code end of it console started giving some errors so i asked ai to how do i fix it it give me some advices but they didn't work so i end up here if anyone can help me about it i will glad, thanks.
NOTE:
I'm using these assets:
NWH Vehicle Physics 2
Easy Roads
Playmaker
(Also I'm using new unity input system)
https://reddit.com/link/1terual/video/uthdfwgjph1h1/player
If you need to take a look at the scripts just dm me : )
Hello everyone ive been wondering if theres a way or extension to Export Shapekey Animation into a Game Engine like Unity or Godoo.
do i have to create the Animation inside the Game Engine?
Hi everyone,
I’m looking for advice on Unity shader warmup solutions for our open-world survival craft co-op game, currently being developed in Unity 6 (6.3.11).
We are currently stuck between a rock and a hard place regarding performance: we have massive FPS drops (stutters) when new shaders or areas are encountered, but our attempts to pre-warm them have caused even worse side effects.
The problems we are facing:
The Goal:
I need a way to effectively warm up shaders to prevent stutters without forcing players into a 10-minute loading screen. In an open-world co-op setting, these hitches are making the game unplayable.
Questions for the community:
You can check out the project here to see the scope we're working with:
Steam Link: https://store.steampowered.com/app/2354810/Elysium/
Any insights or technical workarounds would be a huge help. Thanks!
I grew up playing Cartoon Wars on my iPod got hooked on the side scrolling army battle style. Later, I got into The Battle Cats both had that fun, chaotic feel that stuck with me. So I decided to make something inspired by both.
What started as a small idea turned into a full project. I would love to hear your opinion, what do you guys think about the gameplay. Anything you’d like to see me add.
Right now, it’s only available on the App Store. Would love any feedback
Ps a rating would go a long way 🥹
🔗 https://apps.apple.com/us/app/summoners-clash-tower-defense/id6745975977
this happens everytime i launch it, any fixes?
Hello everyone, I am new to the Unity engine and currently working on a project. I've encountered a challenge with the core logic of my project, and I would be very grateful if someone could offer guidance. If you are proficient in Unity, I would deeply appreciate your assistance with my project's core logic. \*\*My deadline for this project is in 72 hours\*\*, so any help would be greatly appreciated. We can connect eachother in discord and work together to solve my core logic.
Its placement logic uses snap points or something similar. I’m stuck on implementing a system for placing and stacking blocks like in Minecraft, but with my own prefabs made in Blender. Basically, I want the prefabs to stack perfectly on top of each other, just like stacking dirt blocks in Minecraft, while keeping every piece properly aligned and intact.