
NEW ALL-TIME PEAK: 43.5 Million Concurrent Users!
The previous peak was 6 months ago at 42.686 Million So nearly 800 000 more than before.
It was also an ingame peak with 14.46 Million Users which is up from 13.8 Million. (Also 6 months ago)
L'univers du PC : builds, hardware, Steam et performances.

The previous peak was 6 months ago at 42.686 Million So nearly 800 000 more than before.
It was also an ingame peak with 14.46 Million Users which is up from 13.8 Million. (Also 6 months ago)
Sony deserves what it gets This just proves that companies shouldn't treat customers like this.
Yes, I’m not joking. My Steam library is something very personal to me, it’s literally a collection of who I am as a person, the things that I’ve played and enjoyed ect.
I unironically believe we should be allowed to leave our Steam accounts with our password and login info so that it helps people grieve and bring back postive memories.
I like to check every once in a while
If, for whatever reason, you still want the delisted 2013 version of Final Fantasy VII, you can still get it by redeeming the promo card code from the Magic the Gathering FFVII set. I thought it might work since the cards were released before the new version was released, so I bought a card on ebay and it redeemed both the 2013 and 2026 versions.
Decided to secure a 5090/9800X3D prebuild and was curious of whether the WVP2 is the preferred option, or a 1200w Safeguard Platinum PSU?
For some reason, they only included the MSI MAG A1000GSL in the build and I feel that needs some breathing room anyways (emailed to see if upgrading was something they offer prior to processing/shipping out the order.) If the higher wattage PSU has safeguards in place, just getting this would probably be the better move (higher wattage, and safeguards) but figured I’d ask.
Plan is to undervolt anyways, but want to remain careful.
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For context, I'm playing on the ROG Xbox Ally X.
With most modern AAA games, I have to drop the graphics settings to Low or Medium just to get a somewhat playable 30–40 FPS. Even games like Grounded and Grounded 2 struggle to maintain decent frame rates unless I turn everything down.
And then there's RDR2.
This game has one of the most detailed, dense, and visually stunning open worlds I've ever seen. The lighting, vegetation, weather, NPCs, animations, draw distances, everything looks incredible.
Yet somehow, on the same handheld, I can crank up the graphics to High and consistently get 60+ FPS.
And the crazy part is that RDR2 is a massive open-world game from 2018 that still looks better than a lot of games releasing today.
How the hell did Rockstar pull this off? Is it something about their engine, the way the world is rendered, or just an insane amount of optimization?
Genuinely curious what makes RDR2 so much more efficient than many modern games.
Does anyone have experience with 2x framegen with competitive fps games where you already reach 200+ fps without framegen? So then you would get 400+ fps for high hz monitors.
How is the latency and motion blur?
EDIT: I have a 5080 + 9300x3d and my main game is the Finals. I currently have 200+ fps on with 4k dlss perf, and i have a 240hz monitor. So i was wondering if a 500 hz 1440p monitor would be beneficial. Ofcourse i wont reach 400-500 hz on the finals without framegen even on 1440p.
That's it, that's the suggestion.
I know generally what counts as AI usage, like using AI to create models in blender and whatnot, but I do also know that using AI to help code doesn't require disclosure, which is why I'm unsure of what to do. So me and my partner are working on a game but we don't really have a bunch of techincal skills, we just love games and designing games, therefore for a lot of stuff we hire people to do commissions, for example music and capsule art. However we do draw sketches and concept art for how we want certain things to look, and I was wondering if using AI to code some of that stuff counts as pre-generated AI content. Basically we've been creating very detailed concept art, which for our current game is pretty low poly stuff and often blocky, and we've found that through code AI can create the geometry for those models, in some cases this requires tweaking from us but often times it doesn't. Do we have to disclose this as using AI for pre-generated content?
Hi, everyone! Is DLSS 4.5 Ultra Performance really that good? I've looked through previous Reddit posts about DLSS 4.5 Ultra Performance, and some opinions seem surprisingly positive, although some people aren't impressed. I've also watched several YouTube benchmarks recently, and many creators seem impressed with the image quality and consider it a playable experience.
One of my biggest concerns is how good 4K DLSS Ultra Performance actually is compared to 1440p DLSS Quality, with Ray Reconstruction enabled as I'm going to use it only in Path Tracing games.
How I would use each resolution:
4K: DLSS Ultra Performance + Ray Reconstruction (F) in path tracing games as it gets me more than 60 fps and online FPS games for maxing the frame rate. For games without path tracing, I'd use DLSS Quality or Performance, depending on how demanding they are.
1440p: DLSS Quality or Balanced in every game, since it gives me at least 60 FPS even with path tracing.
Curently I am on a 1080p monitor and trying to decide between 1440p or 4k monitor.
TL;DR: Is 4K DLSS UP + RR (F) better than 1440p DLSS Q or B + RR?
Just found a great deal for both rtx 4080 super or etc 5070 ti. I have no idea what option to choose, I think they are both great cards, but can you give me a help? For reference, the deal that I have now is that the rtx 5070 ti is cheaper than the rtx 4080 super.
Update: the deal on the rtx 5070 ti got disabled, but the etc 4080 super is coming for 750€, do you think it's a food offer? Also I can find rtx 4070 super for around 650€
Right now, my setup has a rtx 2060, i7 9700k, 32gb RAM
Thanks for help!