
NEW ALL-TIME PEAK: 43.5 Million Concurrent Users!
The previous peak was 6 months ago at 42.686 Million So nearly 800 000 more than before.
It was also an ingame peak with 14.46 Million Users which is up from 13.8 Million. (Also 6 months ago)

The previous peak was 6 months ago at 42.686 Million So nearly 800 000 more than before.
It was also an ingame peak with 14.46 Million Users which is up from 13.8 Million. (Also 6 months ago)
Yes, I’m not joking. My Steam library is something very personal to me, it’s literally a collection of who I am as a person, the things that I’ve played and enjoyed ect.
I unironically believe we should be allowed to leave our Steam accounts with our password and login info so that it helps people grieve and bring back postive memories.
I like to check every once in a while
If, for whatever reason, you still want the delisted 2013 version of Final Fantasy VII, you can still get it by redeeming the promo card code from the Magic the Gathering FFVII set. I thought it might work since the cards were released before the new version was released, so I bought a card on ebay and it redeemed both the 2013 and 2026 versions.
For context, I'm playing on the ROG Xbox Ally X.
With most modern AAA games, I have to drop the graphics settings to Low or Medium just to get a somewhat playable 30–40 FPS. Even games like Grounded and Grounded 2 struggle to maintain decent frame rates unless I turn everything down.
And then there's RDR2.
This game has one of the most detailed, dense, and visually stunning open worlds I've ever seen. The lighting, vegetation, weather, NPCs, animations, draw distances, everything looks incredible.
Yet somehow, on the same handheld, I can crank up the graphics to High and consistently get 60+ FPS.
And the crazy part is that RDR2 is a massive open-world game from 2018 that still looks better than a lot of games releasing today.
How the hell did Rockstar pull this off? Is it something about their engine, the way the world is rendered, or just an insane amount of optimization?
Genuinely curious what makes RDR2 so much more efficient than many modern games.
That's it, that's the suggestion.
I know generally what counts as AI usage, like using AI to create models in blender and whatnot, but I do also know that using AI to help code doesn't require disclosure, which is why I'm unsure of what to do. So me and my partner are working on a game but we don't really have a bunch of techincal skills, we just love games and designing games, therefore for a lot of stuff we hire people to do commissions, for example music and capsule art. However we do draw sketches and concept art for how we want certain things to look, and I was wondering if using AI to code some of that stuff counts as pre-generated AI content. Basically we've been creating very detailed concept art, which for our current game is pretty low poly stuff and often blocky, and we've found that through code AI can create the geometry for those models, in some cases this requires tweaking from us but often times it doesn't. Do we have to disclose this as using AI for pre-generated content?
*The above image was produced by Pawprint/FunPlus in advertising for Aniimo. This is an AI image, they themselves admitted to.
Hello! I wanted to create a bit of info-dump surrounding the monster-taming game Aniimo, and specifically detail some concerning issues about the game that I've since learned after playing it for some time. I will detail FunPlus, the kernel level anti-cheat, and AI usage. This post for Steam is a condensed (if you can believe it) re-post from another community where I detail how to remove the trackers, more research and proof into the AI generated song "Neon Lights".
This is not meant to dissuade your fun, this is meant to educate those of you that are curious. What you do with your free time is your right.
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Who is FunPlus?
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FunPlus, the Gui Long Chao Scandal
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Aniimo's Aggressive bot Marketing
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Aniimo AI Usage
AI Music Rant (More evidence to the claim)
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Aniimo's Anti-cheat Issues/Trackers
What is AF_counter_pc / AF_uuid_pc?
Monetization
Hey, I am about to finish Batman (finally after those combat challenges!) and want to make certain that I keep my save for the future just in general so that my 100% save is kept.
I can see it says steam cloud save here, does that mean I literally don't need to do anything and no matter what computer or day I redownload it, that my save and game data will be there?
Thank you.
im scared to buy a steam deck because how do i see my command like when i buy it? also its easy to connect my account to it….?
more importantly : NSFW are possible in steam deck…?
Idk what to gift them, what’s cool? I don’t want to give them a background or anything like that since they would feel obliged to switch their current one. Just something cool. Their interests are mainly half life but I wanna see some of the stuff that’s cool and isn’t half life related
I had bought this game (it was not gifted to me) from my wish cart, i forgot it was there but bought it along side a few other games. the thing is i didn't play it nor did i want to.
i reached out to get a refund and i never got it, (as you can see i still can download and play it.)
its been there for what i believe a year now, and it kind of pisses me off cause there is youtubers out there speed running games then refunding them and I'm just here stuck with a game that i never even opened.
its not even about the money its about the principle behind it that pisses me off.
so any similar stories out there?
edit-
yes i did buy it a year ago, but i tried to refund it like 2 weeks later after purchase.
is there a way to check past "tickets"?, i wouldnt mind showing it?
edit2-
nerf bebop
Hey everyone, I'm pulling my hair out trying to get my artwork to cover the entire frame on my steam profile's featured artwork showcase.
No matter what dimensions I try, it leaves weird borders and won't stretch to fill the box properly. My current asset size is 736x920. I'm trying to make the showcase look big and cover the entire frame, but everything I've tried has had no luck.
As you can see in the screenshot, it's boxed in with empty space around it instead of filling the space cleanly. Does anyone know the exact workaround or dimensions to make a tall featured artwork showcase actually fill this area? Any help is appreciated!