
r/hobbygamedev

Apparently Google wants to go the way of Apple
More details here, they do a great job of explaining the problem, and how you can help push back against it: https://keepandroidopen.org/en/
But the bottom line is, it's going to get a lot harder (or in the future, potentially impossible) to install games and apps from third party websites and platforms like itchio or F-droid
What "benefit of hindsight" would you share?
For me, I had a full working game before I thought of adding a tutorial. I decided a playable tutorial was the answer, but integrating that with the existing game was a chore; I had to re-funnel all the interactions through a central controller which was aware so that I could control exactly how the user played whilst they were working through the tutorial.
Tbh, it ended up being one of the most satisfying aspects of the build, but it would have been a lot easier if I'd considered the need up front and designed it properly from the outset.
Do you have any hindsight to offer new game devs?
What was your primary reason for joining this subreddit?
I want to whole-heartedly welcome those who are new to this subreddit!
What brings you our way?
What was that one thing that made you decide to join us?
Hi everyone!
I’ve just finished the core prototype for my very first game and would love to hear what you think. It’s a browser-based 1v1 online game where your body is the controller. Instead of using a mouse or keyboard, it uses your webcam to detect head movements and hand gestures to outmaneuver your opponent and shoot spells to them.
My plan is to polish the visuals and UI to eventually release it as a free-to-play online game for friends to jump into quickly.
I’d love your feedback on:
- Does this "no-controller" 1v1 concept sound fun to you?
- Are you aware of other games that do this? I want to make sure I’m bringing something unique to the table!
Thanks youu
I created a Trailer for my game
Hi 👋
this is my first attempt at creating an actual trailer. Do you like it? Or is it garbo? Would it make you wanna play the game? Feedback highly appreciated 🙏
New Update – More AI-Generated Buildings Added
The Fantasy Village Buildings & Map Assets Bundle has been updated with AI-generated new buildings and more usable assets. Hand-polished
New building categories added:
- Alchemist
- Bakery
- Hunter Lodge
- Library
- Noble Manor
- School
- Tent
The pack now includes:
- 39 building categories
- 156 individual building PNG
- 707 structure / environment PNG
- 863 usable individual asset PNG
- 926 PNG files in total
You swing a monkey upward using a rope.
That’s basically the whole game.
It runs in the browser, so you can try it instantly on mobile or PC.
🕹️ https://beep8.org/b8/beep8.html?b8rom=199b1141a053a512d83cfb20650ed6f4.b8&
Still a prototype, but I’m experimenting with the swing feel.
Let me know if it’s fun or just frustrating.
Nulla Via a WW2 psychological horror FPS
Psychological Horror in a Preserved War Ruin
NULLA VIA is a WW2 psychological horror experience set inside a forgotten village where the past refuses to die.
- Explore abandoned homes, forests, underground shelters, churches, and mass graves frozen in time
- Experience oppressive psychological horror inspired by fragmented memories and wartime trauma
- Witness shadowed echoes endlessly replaying moments of violence and despair
- Uncover the hidden truth behind Marcel, Leonarda, and the massacre buried beneath the village
- Fight against entities born from suffering, memory, and death itself
Themes
- Civilian massacres and erased identities
- Psychological collapse and inherited trauma
- Obsession with the past and forgotten history
- The fear of losing yourself to memories that are not your own
We’re currently improving the Steam page for our horror FPS The Infected Soul.
Which version do you think looks better visually? (1 or 2)
Any feedback on layout, readability, or overall feel would really help us.
You can also wishlist the game from the link it would mean a lot to us 🙏
Share your favourite game dev-related video that you saw this past month!
Share your favourite game dev-related video that you saw this past month!
2D Pixel Art Game Assets & Fantasy Icons for Indie Devs
Hi! I create 2D pixel art game assets for indie developers.
My work focuses on fantasy item icons, UI elements, RPG resources, and game-ready assets that can be used in Unity and other game engines.
I aim to create clean, readable, and consistent assets that help developers save time and build better-looking games.
You can check out my works here: https://kibyra.itch.io
You Can Do It! Finally Releasing My First Game
For those considering whether they want to take the plunge into hobby game dev, I want to give some words of encouragement. There is a lot of negativity and toxicity in gaming communities, but if you are invested, this is absolutely something you can do!
I do not have a lot of spare time in my life, but in roughly five hours per week, after about eight months, I've gone from having no idea what I'm doing to releasing my first game on the Google Play store. It's a relatively simple 2D mobile game that I'm sure someone more experienced could have whipped up much faster, but I learned so much in the process, and was able to tune it to exactly what I wanted it to be.
I did not put any serious monetization or marketing behind it (free game, no ads, only a 99 cent cosmetic basically just to learn that aspect of development also), so it certainly isn't going to "pay off," but the feeling of accomplishment is great, and I now feel much more confident in my technical skills.
Considering how small my project is I don't know that I have the expertise to really be offering advice, but if you are just starting out or wondering where to begin I am happy to talk more about the process (especially if you are looking interested in developing for Android / with Unity).
NPCs buying drinks from vending machines in my Japanese convenience store simulator
I added vending machines and NPC drink purchases to my game.
Trying to make the station area feel more alive.
Game Title: Companify - simply manage your company
Playable Link: https://companify.club/
Platform: browser game
Description:
Hey All, I've been building Companify as a solo passion project for the past few months, and I think it's finally at a point where I'm not embarrassed to share it.
What is it?
A browser-based business simulation. You run a small manufacturing company: source raw materials from suppliers, fulfill contracts on time, hire staff, manage cash flow, take loans, invest in R&D. No story, no tutorial. Just systems.
The philosophy:
I decided to focus only on the logic of the game; like in a real company you have to manage data not graphic and novel. The game is also deliberately unforgiving. Go into overdraft for too long? Bankruptcy. Miss too many deadlines? Your clients disappear. Crank prices up to squeeze margins? The market dries up. Every decision has a ripple.
What's in it right now (Alpha v0.3.0):
Contract market Supply chain with multiple vendors Full HR system — hire juniors/seniors, manage morale, invest in welfare or watch your effective skill tank R&D tab Finance tab Reports - Income statement, balance sheet, and cash flow reports (yeah, actual accounting) Missions tab Global leaderboard
What it isn't:
Pretty. It's a terminal-green-on-black aesthetic, pure information density. Think spreadsheet-core. If you're into that kind of thing, you'll feel at home immediately.
Free to Play Status:
- Free to play
Involvement: I'm the solo developer
[DuneHaven] Added a new late mid-late game enemy "The RiftWalker"
Inferno Wing
Hey everyone!
I hope you're all doing well!
I'm excited to share with you the game Inferno Wing, available for free on PC, Mobile, Xbox, and Steam Deck!
Inferno Wing is an explosive shoot'em up where every second counts. Plunge into fiery chaos, chain spectacular combos, upgrade your arsenal and face titanic bosses in a relentless adrenaline rush. Master your reflexes, release your rage and impose your score in a challenge as intense as it is addictive.
🔥 Non-stop action
💥 Devastating powers
👑 Epic bosses
🌍 World ranking
The question is not whether you will survive... but how far you will go. 🚀
Have fun and have a great day!
How do you pick a visual style for your game?
I've been working on a sort of silly duck-themed game, and I can't figure out what I want it to actually look like. I've experimented with some different styles (Cats+soup watercolor, Duck Detective sticker-style, rough-sketch outlines, crappy basic SVG, etc), but I just don't like how my game looks.
How did you guys find/decide on a visual style for your games? What are some other options for a sort of cozy-arcade with 2-d and 2.5d games?
Could I have some feedback for my teaser
https://reddit.com/link/1t80lfc/video/g0m44lfw330h1/player
I have been working on this little game with some friends , I created this trailer , let me know what you think. l add the steam page if you want more info about it
My first game jam project: a small constellation puzzle game
Hey everyone!
I wanted to share Catasterism, a little puzzle game I made for Mini Jam 210.
This was my first game jam, and I made the whole project by myself as a hobby developer. I’ve only been learning game dev for a few months, so just finishing something and submitting it already felt like a big win.
I used GDevelop for the project. I tried a few different engines/tools before, but GDevelop felt like the best choice for a beginner like me, and it let me focus more on actually making the game.
The idea is simple: it’s a small puzzle game where you recreate the constellations the game shows you.
I had a lot of fun working on it, learned a bunch, and now I’m honestly excited for the next game jam.
Here’s the game if you want to try it:
https://axgin96.itch.io/catasterisms