r/hobbygamedev

▲ 139 r/hobbygamedev+47 crossposts

We just released a new trailer for our retro shop sim!

Hi friends! What do you think?

Shop Crush is a mysterious shop simulator with psychological horror elements, set in the early 2000s.

In this hybrid visual novel, you run a small thrift shop, get to know your customers, figure out what they really want, and decide what to put in front of them. Every customer has their own personality, preferences, and hidden motives - and it’s up to you to figure them out.

Behind each customer is a small psychological mystery waiting to be uncovered. Read their behavior, make the right calls, and balance profit against customer trust as you try to keep the shop running for one more day.

u/badfantasyrx — 4 days ago
▲ 13 r/hobbygamedev+2 crossposts

I made a free browser boxing game with real PvP. The hardest part was making counters feel fair online

I made this: a browser boxing game (no download, no signup) with real-time PvP over websockets.

The challenge I'm still working through is counter timing. Landing a counter punch feels great locally, but when two players are 150ms apart, what felt fair in testing starts feeling random. I've been tuning server-authoritative hit resolution so the timing window stays tight without punishing anyone's ping.

Current progress: real PvP matchmaking works, there's a spectator lobby where you can watch live fights, and I put a 1,500 XP bounty on my own dev account so there's always someone worth hunting.

If anyone's built real-time multiplayer in the browser, I'd love to hear how you handled hit timing. Happy to share what's worked (and what hasn't) in the comments.

Play it here: https://browserboxing.com

u/boxing-boxing — 5 days ago
▲ 3 r/hobbygamedev+2 crossposts

Looking for feedback on a beginner level 15 minute prototype for idea validation (Can be played on browser)

Hi, im a beginner game dev and i have recently finished my first game jam and made a game about fishing. In order to validate the game's idea, i need you to try the game and answer a short 9-question google from questionnaire afterwards as brutally honest as you can. I know the game is missing a lot of basic elements and could still go to any direction, but i mainly want to find out if this jam project has enough potential for a full, commercially successful game.

Everything you need to know is in the game page's description.

Game's itch io page: https://dem8.itch.io/up-the-river

Questionnaire: https://forms.gle/CKGhttZqko9iRs6g9

u/MasterMind8642 — 7 days ago

Do you like playing your games?

What I’ve noticed over a couple of years and 4 games developed so far. Enjoying the games myself, despite low sales (~$1000 total), is what made it worth it in the end of the day. I’ve not regretted time spent on developing, and continue it with joy and amusement.

Do you like playing your games?

reddit.com
u/Vladi-N — 11 days ago

i keep giving up halfway through projects

i really need advice on how to stay motivated when i make a game because ive made 3 projects in the span of 3 weeks and i either get to a demo stage and give up or when i continue planning it i realise its way to big of a project, im currently working on a project and im right now feeling super motivated but i worry it will happen again so id really appreciate any advice that can help.

reddit.com
u/christmas-yves — 11 days ago
▲ 55 r/hobbygamedev+4 crossposts

Made my first raylib game demo at 15 years old. Looking for feedback!

Link to game: https://kc-games-studio.itch.io/avoid-b

Hey everyone!

I've been working on my first larger game project in raylib + C++, and I wanted to share the demo with the community.

It's a small underwater action game where you fight enemies, collect powerups, survive waves, and take on boss fights. It includes features like:

  • Multiple enemy types
  • Boss battles
  • Powerups (shield, speed boost, double coins, healing)
  • Melee and ranged combat
  • Controller support
  • Level progression system
  • Custom UI, sounds, and animations

This is still just a demo version. The full version will be available soon, and I'm continuing to add content, improve the gameplay, and polish the code.

Also, I'm not even 16 years old yet, so I know the game isn't perfect and there are probably a lot of things that could be improved. I'm still learning game development and C++, which is one of the reasons I'm posting here.

I'd really appreciate any feedback, whether it's about:

  • Gameplay
  • Code structure
  • Performance
  • Art/UI
  • General raylib development tips

Thanks for checking it out!

u/Pale-Candidate-4122 — 14 days ago
▲ 9 r/hobbygamedev+4 crossposts

Jett DogFight Multiplayer Game

Hey I made this jet DogFight Game named sky invasion It's playable in browser Made for Desktop/Laptop And I am also looking for some feedback so I can improve it 🙌🏻

anshu2314.github.io
u/SilverFocus7492 — 11 days ago