▲ 14 r/gamemarketing+4 crossposts

Major trailer changed. Did I go too far?

My original trailer listed all the features within the game but it didn't seem to give people a good enough understanding on the game. I completely changed my trailer to reflect that my game is all about the gameplay and vibe. Did I go too far?

u/OldSignificance9574 — 17 hours ago

This is my highest rated animation to date -_-. What is up with how people rate things?

I pooped this troll animation out over 2 weeks and its rated slightly higher than my 2 previous animations where I put far more effort. I would say "I guess I'm getting better", but I've seen what gets high ratings and I'm just left thinking "I guess I gotta reference [insert preferred gloop shitto] or be even more retarded to get a high rating."

newgrounds.com
u/OldSignificance9574 — 28 days ago
▲ 2 r/retrogames+1 crossposts

I made a Neo-Retro game

I made a game that sought to take video games from the era where most videos games were ports of arcade games or heavily inspired by arcade games and "upgrade" them. I like to think of this game (Hyper_Sea_5000) as a fully 3D version of Galaga and/or Gyruss. The unforgiving difficulty with some modern upgrades to make it less annoying and more fun.

https://store.steampowered.com/app/3164460/Hyper_Sea_5000/

u/OldSignificance9574 — 2 months ago
▲ 31 r/gametrailers+12 crossposts

First game release! How did I do on the trailer?

Fully releasing my first game on Steam and have made a proper trailer for the full release. Did I manage to convey the intensity of the combat in my game?

u/OldSignificance9574 — 27 days ago