r/SoloDev

▲ 14 r/SoloDev+4 crossposts

Major trailer changed. Did I go too far?

My original trailer listed all the features within the game but it didn't seem to give people a good enough understanding on the game. I completely changed my trailer to reflect that my game is all about the gameplay and vibe. Did I go too far?

u/OldSignificance9574 — 5 hours ago
▲ 77 r/SoloDev+3 crossposts

Just released my first Playdate game - GunCrank

I’m excited to share that my first game, GunCrank, is officially out on the Playdate Catalog. What do you think, guys?

u/Adventurous-Show-288 — 16 hours ago
▲ 1 r/SoloDev+4 crossposts

Narwhal.io - Fast-paced multi-stage evolution arena game

Hey everyone! I'm a solo dev and I just released Narwhal.io.

It's a fast-paced arena game where you use your tusk to hunt rivals, dodge sharks, and evolve your creature to become the Ocean King!

It surprisingly hit 30,000 plays on its first day, so I wanted to share it with you all!

👉 Play: https://www.astrocade.com/games/narwhal-io/01KZMR555HA511YGB15CN1QVEN

Would love to hear any feedback or suggestions! 💙

astrocade.com
u/CapitalWeather4693 — 13 hours ago
▲ 275 r/SoloDev+7 crossposts

Send Them to Hell - Official Trailer

Hello... again!

Three weeks ago I shared our reveal trailer. The response was amazing, but the trailer didn't really show what the game had become, so I went back and made one that does.

Today I've updated the Steam page and uploaded the Official Trailer.

Send Them to Hell isn't trying to be a clone or "Megabonk meets something else." It's a game I've spent countless hours building for players who enjoy games like Megabonk, Vampire Survivors, and Risk of Rain, while still having its own identity.

As a solo developer, this has been a huge journey. I couldn't have done it without the incredibly talented artists who helped create the visuals that brought the game to life.

To everyone from this community who wishlisted the game after my last post, thank you. Your support genuinely helped keep this project moving forward, and I'm excited to finally show you a trailer that represents the game the way it deserves.

In the first comment I will post some promotional artwork so you can see what we've been pouring our heart into.

If you want to Wishlist you can do so HERE

If you want to follow our games progress and be apart of the two Play Tests and receive keys for them join our Discord HERE

u/SojaplinStudios — 1 day ago
▲ 0 r/SoloDev+2 crossposts

I made a movie studio tycoon game where you build your own film studio - looking for feedback

Hey everyone! 👋

I'm an indie developer from TINIKU Games, and I recently released Movie Studio Tycoon on Android.

The idea is simple: start with a small movie studio and grow it into a successful production business. You manage your studio, make movies, upgrade your production, manage resources and work your way toward bigger and better productions.
Play Link : https://play.google.com/store/apps/details?id=com.tinikugames.moviestudiotycoon

u/Serious_Raise_3977 — 18 hours ago
▲ 977 r/SoloDev+26 crossposts

New trailer for Arkansas 2125

Hey everyone, I'm back with a new trailer for my post-apocalyptic game. I spent two hours making it, so please rate it.

u/No_Piano_1857 — 1 day ago
▲ 1 r/SoloDev+1 crossposts

[REVSHARE] UNMADE. Looking for 3D artists for a Medieval Fantasy Survival Game.

Hi everyone,

I'm the lead developer of UNMADE, a third-person Medieval Fantasy Survival Game currently in active development in Unreal Engine.

I've been developing the project for around 18 months, initially alone, and over the past few months, the team has been expanding quite quickly.

We're currently a small team covering:

  • Programming
  • Sound Design
  • Music
  • Marketing
  • Graphic Design / UI

The project already has a substantial amount of gameplay and systems implemented. We're now reaching the stage where art production needs to grow significantly, which is why I'm looking for additional 3D artists.

What is UNMADE?

UNMADE mixes elements of:

Survival / RPG / Colony Management / Medieval Fantasy

It's not a simple survival game. The player will constantly face choices and can approach the game in many different ways.

The goal is to create your own world, with your own rules.

You're not forced to build a village, focus on combat, manage a large population, or follow one specific playstyle. The systems are designed to give the player freedom in how they want to develop their world and progress through the game.

Who we're looking for

We're primarily looking for artists in the following areas:

Environment / Static Mesh Artist

  • Medieval buildings
  • Structures
  • Furniture
  • Props
  • Tools
  • Weapons
  • Environmental assets

Character / Clothing Artist

  • Human characters
  • Clothing
  • Armor
  • Creatures
  • Modular character assets

Rigging / Animation Artist

  • Character rigging
  • Skinning
  • Combat animations
  • Survival animations
  • Magic animations
  • Locomotion

You do not need to cover all three areas, or even cover 1 area fully, it's ok for us to have 2 static mesh artist or other.

We'd rather work with several people who are very good at their specialty than expect one person to handle everything badly. :)

Work Organization & Background

The project is fully remote.

This is not a full-time position, and most of the team works on the project alongside other jobs or studies.

For me personally, however, this is my full-time project, not a hobby.

I've been working in game development for more than 8 years and have already shipped several games during that time. Some were commercially successful, others were not. So I've experienced both sides of actually releasing games. :D

Tasks are divided into clear milestones, and contributors work under a written agreement defining the scope of their involvement.

Visual Direction

The world is primarily Medieval Fantasy, grounded and believable rather than highly stylized.

We're aiming for environments and characters that feel coherent, functional and lived-in rather than excessively clean or exaggerated fantasy.

At this stage, the visual direction is clear internally, but we don't yet have enough final-quality assets to represent it properly.

That's exactly why we're looking for artists who can help shape the visual identity of the project and have a meaningful influence on how the final game looks.

Project Materials

While I'm intentionally keeping some parts of the project private publicly, more detailed documentation and development materials can be shared with serious applicants.

If needed, I can provide access to:

  • Game design documentation
  • Development roadmap and planning
  • Project tracking and production structure
  • Worldbuilding and lore documentation
  • Gameplay systems documentation
  • In-game assets and work-in-progress content
  • Builds / gameplay footage

Some materials may require an NDA before being shared.

Interested?

Send me a DM with:

  • Your Discord
  • The role you're interested in
  • What part of the project interests you most
  • Your rough weekly availability

I'll be happy to discuss the project in more detail with serious applicants.

reddit.com
u/Diluiksapu — 13 hours ago
▲ 22 r/SoloDev+1 crossposts

Solo dev - is the first impression of my ''Trap & Strike: Zombies'' game any good?

Hey, solo dev here.

I'm making a co-op zombie wave defense game - you shoot, and between waves you build traps to funnel the horde. It's in beta.

Being honest about why I'm posting: people join and leave really fast and ccu is 0 and ad is not good enough. My gut says the problem is the first minute, not the gameplay itself, and I'd rather hear what's actually wrong than keep guessing on my own.

The clip is 1 minute of normal play. Stuff I'd really like your take on:

  • Does it read as "zombie survival" right away, or does it look like something else?
  • Is there too much on screen?
  • Would you keep playing past this clip? If not - what made you check out?

Not asking for plays, just feedback. Roast it if you need to.

Unpaid -I'm not hiring. Tagging as required by the rules. Just after quick first-impression reactions, no obligation.

u/enesKG — 1 day ago
▲ 12 r/SoloDev+6 crossposts

NEW DEMO (Act One)

Hello everyone!

https://store.steampowered.com/app/4955250/NEON_HORIZON/

The new demo is ready today and includes the entire first act of the game.

Lots of mechanics, a new ship, and a shipyard.

Everything has been tested and works (as best as our limited capabilities allow) :)

Try it, I hope you enjoy it.

We also really value your feedback so we can improve the game.

Thanks everyone, and have a nice day!

u/NeD_NGS_DeN — 1 day ago
▲ 14 r/SoloDev+7 crossposts

My First DEMO Game Released!

Game Title: Void Cafe

Playable Link: https://od-studios.itch.io/void-cafe

Platform: Itchio

Description: Void Cafe is a short, hand-made cafe sim. There is no order queue to click through; every drink is built by you, on the bench, in the right order: take a vessel, pour the ingredient, run the machine. Ten drinks, ten different minigames, and a menu you have to actually learn.

Free to Play Status:

  • [ X] Free to play
  • [X ] Demo/Key available

Involvement: Solo Development

u/NextFunny3958 — 1 day ago
▲ 10 r/SoloDev

Best place to playtest a tiny casual game ?

Built a tiny arcade game over the weekend to test a game mechanic. I don't want to launch a whole Steam page or buy ads just for a prototype.

Is there a platform where casual players actually stumble upon new mini-games naturally? Just want quick validation before spending more time on it

reddit.com
u/NovaSey — 1 day ago
▲ 27 r/SoloDev+3 crossposts

My first game, but is it any good.

It started off as a bit of fun when I recreated the old ZX Spectrum game, Cruising on Broadway for my sister’s birthday for her to play on her mobile.

That led me to want to create my fav game of the same time, also on the Speccy, Deathchase. I then mashed it with my other favourite game of the time, the arcade game Outrun and the pyramid routing.

After a few trials I eventually settled on doing it in Godot with a view to possibly putting it on Steam.

It’s far from finished and I thoroughly enjoy playing it, but I don’t know if that because I’m proud of what I’ve done or if it’s because it’s actually any good.

I’m enjoying the development. I create the graphics and assets myself using Blender, Elevenlabs and Suno for the sfx and music. Claude is the brains behind the godot scripts as I don’t have the skills for that.

How do I go about getting feedback and help with play testing? I want honest feedback and input to improving it, but I’d hate to have it ripped to bits and and lose all my motivation for it. But on the other hand I’d love to get a good game onto Steam and have others enjoy playing it - and may be bring in some money at the same time.

I’ve even gone as far as creating a gameplay trailer. I feel like I’m going through the motions, but don’t really know what I’m doing. 😂

https://youtu.be/-v1baslx9OA?is=myDLnhyiGv-xK4Sa

u/WantedRogue — 3 days ago
▲ 343 r/SoloDev+3 crossposts

Я делаю игру, где танк можно собирать по частям. Вы бы сыграли в такое?

Это очень раннее демо игры, над которой я сейчас работаю. В первую очередь хочу понять, интересна ли вообще такая идея кому-то кроме меня.
В видео показано то, что уже работает сейчас: меню, сборка танка, замена деталей и двигателей, режим футбола и гонки.
Пока всё довольно сыро. Карты не закончены, звуки временные, меню ещё будет переделываться, и очень многих механик пока нет.
Основная задумка игры это постапокалиптический открытый мир, где игрок начинает с довольно убитого танка и постепенно собирает и улучшает его из деталей, которые можно будет находить, покупать или создавать через крафт.
Разные детали будут влиять не только на внешний вид, но и на характеристики самого танка.
В дальнейшем хочу добавить исследование мира, лут, крафт, задания, разные локации и онлайн режим. Гонки и футбол будут скорее дополнительными режимами, где можно использовать танк, который ты собрал в основной игре.
Сейчас для меня важнее всего понять, интересна ли сама идея, а не оценивать качество этого раннего демо.
Вы бы сыграли в такую игру? И какая часть идеи кажется вам самой интересной?

u/Complex-Chance-7258 — 3 days ago
▲ 142 r/SoloDev+4 crossposts

My Roguelike Dev: Exploring Caves

Caves are dynamically created using a composite seed - combining a random world-seed, and the coordinates of the cave on the overworld. I'll be doing mines next, and the structural difference between a cave and a mine is that a cave has only one level, and a mine has multiple levels.

I based my generation algorithm off of the one shared here: https://gameidea.org/2025/01/20/procedural-cave-generation-in-godot-2d/

u/chadlorg — 3 days ago
▲ 346 r/SoloDev+4 crossposts

Improved Night Environment

With new locations and environmental elements, the night atmosphere of my game has also improved.

u/Ba2ninja — 4 days ago