r/SoloDev

▲ 108 r/SoloDev+3 crossposts

Head Turnaround

Making a new sprite sheet for my character. She has 8-direction movement, so I started with her head, making a head spin.

u/SterlWorld — 4 hours ago
▲ 1.2k r/SoloDev+21 crossposts

New trailer for Arkansas 2125

Hey everyone, I'm back with a new trailer for my post-apocalyptic game. I spent two hours making it, so please rate it.

u/No_Piano_1857 — 15 hours ago
▲ 30 r/SoloDev+8 crossposts

What do you think of my new ZombUs trailer?

🚐 “Home Sweet Home” isn’t a place — it’s your motorhome on wheels.

🗺️ Nowhere Island spans 10 regions (40 km²), with 3 already in Early Access and the 4th on the way.

🛠️ Upgrade your truck.

⚙️ Process materials into powerful items.

🕶️ Stealth or loud, every choice has consequences.

⚔️ Upgrade your character in Mastery—enhance your stats, survival skills, and exploration abilities.

🗺️ Follow the clues and uncover one-of-a-kind mythical weapons.

📦 Stock up: every region has its own needs

⭐ Available on Steam — Wishlist now.

https://store.steampowered.com/app/3511360/ZombUs/

u/GaianGames — 9 hours ago
▲ 31 r/SoloDev+9 crossposts

My game is live in the app store!

Did a post before but I had to change the name of the app as it clashed with another. But my vibe coded app is now available to play.

https://apps.apple.com/gb/app/drawn-to-orbit/id6785085021

I welcome all feedback and criticisms ❤️

As mentioned before, this was created using a mix of codex and claude code. They compliment each other greatly so you have two models to review each other’s code 😂

I started this maybe a month or so ago, so didn’t take too long in retrospect. I’m no master at using AI, but main tip is to explain to it exactly how you want something implemented. So it does require you to research and be a bit knowledgeable about what you’re doing, but I find that the results are much better than if you were just to give it a generic prompt to create/add something. What’s better is to fully describe say a mechanic you want it to add from how it works to maybe make even edges cases and how it should behave in such scenarios.

u/sarm333 — 12 hours ago

Combat system progress update

I am working on a long term learning project. For anyone who saw my previous post, I've been working a lot on making the combat feel more fun.

I added enemy feedback, and different status effects along with knockback/pull effects, but am mostly happy with the attacks system. I made attacks using scriptable objects and custom behaviors that are being processed in a general attack processor. This will allow me to make more easily many custom attacks both for the player, enemies, bosses.

I'm happy with the progress I made since my last post but feel free to give feedback on what you guys think about it, it'd be great if I can make it even better! (There isn't any audio/sound effects yet but I obviously plan on working on that)

u/MemorizLost — 11 hours ago
▲ 10 r/SoloDev+6 crossposts

As a solo dev, i made a survival roguelike card game with pixel art. Any Feedbacks? (Playtest will be available soon)

Hi,

It's my first solo steam game, so i would really like to get any kind of feedback.
- Did you like trailer?
- How is my store page?
- What do you think of the art? I drew it myself, but I'm not an artist.
- Does the game look interesting? Would you play it?

And about the game Duco:

Duco is a card-based survival roguelike set in a post-apocalyptic world with zombies.

You have to draw from location-based decks to gather resources, loot, craft, build, and survive.

On Release, you will be able to unlock new characters and maps, combine them with traits to create unique runs and interact with NPCs while building and managing your own settlement.

It's inspired by Project Zomboid, but reimagined as a card-based survival roguelike.

Steam: https://store.steampowered.com/app/4872850/Duco/

u/DucoDev — 13 hours ago
▲ 4 r/SoloDev+2 crossposts

Ukrainian Soccer ( any two points directed towards the net can score )

u/playsmartlogic — 17 hours ago
▲ 1 r/SoloDev+1 crossposts

I made a corporate-themed incremental game! I would love feedback on the progression and replayability

Hey everyone, I recently made a small browser incremental/clicker game called Corporate Clicker: https://corporateclicker.com/

The basic idea is that you click your way through a career as a lawyer, banker, or consultant, buying upgrades as you climb the corporate ladder.

It’s very lightweight at the moment, but I’m trying to work out whether the core loop is satisfying enough to keep building on.

I’d really appreciate feedback on:

  • whether the early progression feels too slow or too fast
  • whether the upgrades are funny/interesting enough
  • whether it needs more idle mechanics
  • how I could expand the gameplay
  • whether the joke gets old too quickly

Happy to return feedback on other incremental games too!

AI Disclosure:
I’m not technical, so I used generative AI to help me code the game and implement the browser version. The concept, gameplay idea, theme, and direction are mine.

reddit.com
u/vlookup_enjoyer — 24 hours ago
▲ 25 r/SoloDev+2 crossposts

Free Educational Materials for Godot

Hello, I created a Godot course as part of my Master's thesis and urgently need your feedback to complete it. A sufficient number of feedback forms will show that the materials can really be used in the curriculum of the GameDev bachelor's program at a major Czech college.

If you have the time, could you please pick a topic that interests you? I mainly need feedback for the labs 4-10. They can all be found on the homepage of the course. Could you please try to go through it and fill out a short questionnaire? As a token of gratitude, you can use these materials to learn or even share them with other people trying to learn game development.

(For those extra interested, you can even download the provided templates and try to fill them out along with the course.)

Course homepage: https://cent.felk.cvut.cz/courses/39HRY/godot/

Feedback questionnaire: https://forms.gle/XqfZZaJSCSfSGToMA

Thank you for reading this and for any feedback provided.

reddit.com
u/Tutek1 — 1 day ago

Finally released my first iOS game after months of learning, I’d love some honest feedback

Hi everyone,
After months of teaching myself game development, I’ve finally released my very first iOS game called Duckie.

I had absolutely no experience building games before this project, so it’s been a huge learning curve. I’ve had to figure out everything from coding and game design to App Store submission, in app purchases and leaderboards.

The game is a simple endless arcade game where you guide Duckie down a river, dodge obstacles, collect coins and compete on the global leaderboard.

I know it’s far from perfect, and that’s exactly why I’m posting here. I’d genuinely love some honest feedback from people who play mobile games.
Things I’d especially like to know:
- Is the gameplay fun?
- Does it get too difficult too quickly?
- Is there anything that feels frustrating?
- What features would make you keep playing?
- What would you change if it were your game?

I’m planning to keep updating it regularly, so if enough people suggest the same improvements, I’ll build them.

If anyone is willing to give it a try, I’d really appreciate it. Thanks for taking the time to read this and for helping out a first-time indie developer.
App Store: https://apps.apple.com/gb/app/duckie/id6760481728

u/Manisginger — 1 day ago
▲ 9 r/SoloDev+7 crossposts

it's weekend, it's investigating time! NEGOTIATOR is a choice-driven interactive real text messaging style fiction game where you play the role of a crisis negotiation specialist.

Game Title: Negotiator: Choice Text Game

Playable Link:  https://apps.apple.com/app/negotiator-choice-text-game/id6780046363

Both: iOS and MacOS

You are Felix Fandor. Crisis negotiator. Nine years on the job.
Before each case, Chief Hayes briefs you:
- who's on the other end of the line,
- what happened,
- what they want.
Then the first message arrives on your device.

The whole case plays out in rich text messages:
- typing indicators,
- delivered and read receipts,
- a channel that can drop from secure to plain SMS mid-crisis.

You choose what to write. No menus over artwork.
Just a screen full of messages, the way a real exchange would feel.

Each case is one continuous conversation:
- There's no save button.
- When it ends, it ends.
- How you get to the end is something the game watches throughout, without ever showing you a meter.

You never see a score, but you can assess your skills after each case.

Free to play.

Note: Looking forward to receive your feedback for to improve this game, I'm a solo developer, helped only by tools...

u/LovHatAds_com — 1 day ago
▲ 56 r/SoloDev+1 crossposts

based on a nightmare I had of flying through space

part of my lo-fi horror game where you get sucked into a blackhole and transported in to the afterlife because why not?

My game 'Project Looking Glass': 1960s analog horror. You stare into static to travel through the astral realm.

Wishlist on Steam if you like what you see!

https://store.steampowered.com/app/4461730/Project_Looking_Glass/

u/MorphLand — 1 day ago
▲ 183 r/SoloDev+1 crossposts

Would you play this?

I created a mobile mmo with souls like combat.
Fully functional level system, chat, friends, inventory, storage, questing, shop npc‘s, and much more.

Stress tested my server with 500 bots and it surprisingly still ran around 10hz.

Core gameplay is souls like action combat with boss monsters, grinding normal monsters and PVP.

Do you guys prefer a game to cost like 5-10 bucks and no ads or a free game with ads and ingame shops like cosmetics and pay 2 convenience?

Everything works well so far, server is in germany so testers from around the world may get low ping. But if anyone is interested I‘d like to start a playtest in the near future.

Of course this is a very early stage with little to no content, no other player models, and a placeholder map.

Phones are iphone 15 Plus and samsung A54 for performance reference. Runs on the A54 medium graphics on around 60fps and iphone easily 60fps with highest settings. I optimized the game like crazy to get it run smooth on older phones too but I still recommend playing with 30fps to not drain the battery (and phone gets hot on 60)

I‘m new to publishing so is there a platform to create a landing page or something like steam since apple removed the wishlist feature?
(when its finished I'll port this game also to PC)

u/Vast_Neighborhood324 — 2 days ago
▲ 651 r/SoloDev+4 crossposts

I spent 4 years work alone on this game what so think guys ?!

First person shooter speed-run style game

u/ZahraMoon1 — 3 days ago
▲ 8 r/SoloDev+2 crossposts

Diamond Concert Arena Stage Venue - Modular 3d Scene (with Piano, Drums, Guitar)

Hi! My new release "Diamond Concert Arena Stage Venue - Modular 3d Scene (with Piano, Drums, Guitar)" is ready for your games, cinematics, and music festivals in #UnrealEngine and other formats. Available on FAB: https://www.fab.com/listings/255e0c4e-a142-4ffc-8375-919f3c438355 and my Patreon: https://www.patreon.com/OlegVerenko/posts/3d-model-diamond-162714879?source=storefront

u/OlegVerenko — 1 day ago
▲ 2 r/SoloDev+5 crossposts

Built my first puzzle game using Claude as my main dev partner — the coding was the easy part, publishing wasn't

Just shipped my first mobile game (Brain Twist — 75 lateral-thinking puzzles,

offline, Android), and since this sub is about actually building with AI,

here's my honest experience using Claude through the whole thing.

Stack:

- Flutter (Android, fully offline — puzzle data bundled locally)

- AdMob for monetization

- Claude (claude.ai) as my main dev partner throughout

How I actually used Claude:

I'm not a Flutter expert, so Claude carried a lot of the early weight —

scaffolding the project, helping me structure the puzzle data, and getting me

unstuck when I hit errors I didn't understand. The pattern that worked best

was treating it like a pair-programmer I could paste an error into, rather

than asking it to write whole features blind.

The honest surprise — the AI-assisted *coding* was the easy part. What ate my

time was everything around it that no amount of code generation solves:

- AdMob review kept flagging my app, and the actual cause was a missing

developer website on the store listing — took a while to trace

- Setting up app-ads.txt (ended up hosting it via GitHub Pages)

- The general Play Store publishing gauntlet — listing requirements, review

waits, all the unglamorous launch admin

If I'd known going in that "make the game" and "get the game live" were two

completely different difficulty levels, I'd have budgeted my time differently.

For others here building with AI: where do you find the assistant stops being

useful? For me it was hard at the boundary between "writing code" and "dealing

with platform/store bureaucracy" — Claude was great at the first, couldn't

touch the second.

Screenshots here are real captures from the game. Play Store link if you want

to see it:

https://play.google.com/store/apps/details?id=com.balumahendra592.braintwist

u/Federal-Spring3264 — 2 days ago
▲ 21 r/SoloDev+2 crossposts

My first indie game released!

Hey everyone here’s a short clip of a game I’ve been working on! I took a game design class last fall and once the class finished, I enjoyed working on the game so much that when I had free time I continued to build it. On Monday I finally released it on steam for anyone to play! I attached a link to the steam store page so you guys can check it out. It is called Cleanup Crew and it is an arcade cabinet style rougelike set on a space station where you are cleaning up after an alien outbreak collecting puzzle pieces to use later in runs. Please check it out and tell me what you think I have a feedback form in the game for you to use or you could reply to me here.

Edit: I am currently working on getting a free demo build up and running I should’ve done this in the first place. I hopefully will have it out next week. I have just been really excited about what I’m building and forgot about it I’m sorry.

https://store.steampowered.com/app/4801800/Cleanup_Crew/

u/richnisdude2000 — 2 days ago
▲ 10 r/SoloDev+8 crossposts

If you love fast-paced, frustratingly fun games, FRICK IT is out now on Steam! 🎮

​Hey everyone!

​The day has finally come. After more than two years of hard work, sleepless nights, and endless debugging, FRICK IT is officially OUT NOW on Steam! 🥳🎉

​If you haven’t heard of it yet, FRICK IT is a chaotic indie co-op survival horror game designed to test both your survival instincts and your friendships.

​We wanted to create an experience that perfectly balances genuine atmospheric dread with those hilarious, chaotic panic moments that only happen when you and your friends are running for your lives.

​What you can expect:

​Intense Co-op Survival: Team up, manage your resources, and try to stay alive while everything goes horribly wrong.

​Atmospheric Horror: Dark, tense environments where danger lurks around every corner.

​Pure Chaos: Perfect for gaming nights, streaming, and shouting at your friends when they leave you behind.

​We are a tiny indie team, and seeing our passion project finally live on the Steam store is a surreal feeling. We would absolutely love it if you checked it out, told your crew, or gave us your brutally honest feedback right here in the comments!

Thank you so much for the support, and prepare to say "FRICK IT" a lot! 🕹️

u/FrickitGame — 3 days ago