u/MemorizLost

Combat system progress update

I am working on a long term learning project. For anyone who saw my previous post, I've been working a lot on making the combat feel more fun.

I added enemy feedback, and different status effects along with knockback/pull effects, but am mostly happy with the attacks system. I made attacks using scriptable objects and custom behaviors that are being processed in a general attack processor. This will allow me to make more easily many custom attacks both for the player, enemies, bosses.

I'm happy with the progress I made since my last post but feel free to give feedback on what you guys think about it, it'd be great if I can make it even better! (There isn't any audio/sound effects yet but I obviously plan on working on that)

u/MemorizLost — 12 hours ago