![[RevShare] Looking for Low-Poly 3D Artist for Ongoing Steam Game Releases](https://external-preview.redd.it/WiVubkpwTYAtOG9sYlJg_nw3WMhBJpfPK3pFxuu0PvA.jpeg?width=960&crop=smart&auto=webp&s=53eab701399631c42e8b5ef8717227ea78f49dcc)
[RevShare] Looking for Low-Poly 3D Artist for Ongoing Steam Game Releases
Hi everyone,
I'm Morph, a solo Unity developer & multimedia artist based in Los Angeles.
I'm looking for a 3D artist who specializes in low poly aesthetics interested in a long-term rev-share partnership.
Rather than recruiting for a single project, I'm looking for someone who wants to collaborate across multiple small-scope games over the next two years.
About Me
I focus on building and shipping small, experimental games. My goal is to release a new game approximately every two months throughout 2026 and 2027.
I keep scope intentionally small. I'd rather finish ten interesting projects than spend five years chasing one massive project that never ships.
Current projects and portfolio:
- https://www.morph.land/pistol-cat
- https://morph.land/fill-the-void
- https://morph.land/project-looking-glass
- https://morph.land/dev
Several games are currently in development and scheduled for release. The soonest on August 11th.
What I'm Looking For
A 3D artist who enjoys stylized, low-poly art styles similar to:
- Katamari Damacy
- Animal Crossing
- Kirby
- PS1 / retro-inspired aesthetics
The main thing I need help with is modeling and basic animation.
Music, programming, marketing, design, implementation, Steam publishing, trailers, and the rest of the development pipeline are handled entirely by me.
Expected Workload
The games I make are deliberately simple.
Most projects would likely require:
- A handful of environment assets
- One or two character models
- Basic animations
- Occasional props or interactable objects
I'm not looking for hundreds of assets or AAA-quality production. My projects tend to rely on strong concepts rather than large content requirements.
Realistically, I expect only a few hours, or at most a few days, of art production per game in many cases.
Compensation
Rev Share.
I understand rev-share isn't for everyone, and that's completely fair.
The reason I'm posting here is that I already have a release pipeline in place and multiple games actively moving toward release. I'm looking for someone interested in building a catalog of games together over time rather than betting everything on a single project, and 3D modeling is a real weak spot for me.
I'm open to discussing percentages and structuring things in a way that feels fair for both parties.
Why This Might Be Interesting
- Multiple games rather than a single project
- Consistent release schedule
- Small scope and manageable asset requirements
- Opportunity to build a portfolio across several shipped Steam titles
- Flexible collaboration with a solo developer who prioritizes actually finishing projects
If you're interested, send to morph@morph.land
- Portfolio
- ArtStation / website
- Discord
- Examples of work you think fit the styles above
or through: https://morph.land/contact
Thanks for reading, and good luck with your projects either way!