[RevShare] Looking for Low-Poly 3D Artist for Ongoing Steam Game Releases
▲ 2 r/INAT

[RevShare] Looking for Low-Poly 3D Artist for Ongoing Steam Game Releases

Hi everyone,

I'm Morph, a solo Unity developer & multimedia artist based in Los Angeles.

I'm looking for a 3D artist who specializes in low poly aesthetics interested in a long-term rev-share partnership.

Rather than recruiting for a single project, I'm looking for someone who wants to collaborate across multiple small-scope games over the next two years.

About Me

I focus on building and shipping small, experimental games. My goal is to release a new game approximately every two months throughout 2026 and 2027.

I keep scope intentionally small. I'd rather finish ten interesting projects than spend five years chasing one massive project that never ships.

Current projects and portfolio:

Several games are currently in development and scheduled for release. The soonest on August 11th.

What I'm Looking For

A 3D artist who enjoys stylized, low-poly art styles similar to:

  • Katamari Damacy
  • Animal Crossing
  • Kirby
  • PS1 / retro-inspired aesthetics

The main thing I need help with is modeling and basic animation.

Music, programming, marketing, design, implementation, Steam publishing, trailers, and the rest of the development pipeline are handled entirely by me.

Expected Workload

The games I make are deliberately simple.

Most projects would likely require:

  • A handful of environment assets
  • One or two character models
  • Basic animations
  • Occasional props or interactable objects

I'm not looking for hundreds of assets or AAA-quality production. My projects tend to rely on strong concepts rather than large content requirements.

Realistically, I expect only a few hours, or at most a few days, of art production per game in many cases.

Compensation

Rev Share.

I understand rev-share isn't for everyone, and that's completely fair.

The reason I'm posting here is that I already have a release pipeline in place and multiple games actively moving toward release. I'm looking for someone interested in building a catalog of games together over time rather than betting everything on a single project, and 3D modeling is a real weak spot for me.

I'm open to discussing percentages and structuring things in a way that feels fair for both parties.

Why This Might Be Interesting

  • Multiple games rather than a single project
  • Consistent release schedule
  • Small scope and manageable asset requirements
  • Opportunity to build a portfolio across several shipped Steam titles
  • Flexible collaboration with a solo developer who prioritizes actually finishing projects

If you're interested, send to morph@morph.land

  • Portfolio
  • ArtStation / website
  • Discord
  • Examples of work you think fit the styles above

or through: https://morph.land/contact

Thanks for reading, and good luck with your projects either way!

u/MorphLand — 1 month ago
▲ 35 r/SimulationTheory+1 crossposts

A game about Simulation Theory that includes an LLM.

I made a game called "Simulation Simulator". It's a freeform conversation game where you try to convince your AI best friend that reality is a simulation and you're inside a video game. The game has a local LLM packaged inside of it that you can run entirely offline.

Been about a month since I put out this free game as an experiment to see how gracefully I could use "AI" in gaming.

To me, LLMs seem like a graceful and natural extension for video game progression as far as NPCs go.

Turns out though, so far, people really don't know how to take this game. I've got mixed reviews on Steam (give me a positive one if you're feeling nice or want to support this type of this, it's free!), and it's because people either:

1.) Blanket hate any use of "AI". I didn't use AI to make the game, I just packaged an LLM inside of it to serve as an NPC you can say anything to and try to convince of things.

2.) They got an ending that they didn't like. Example: Some person got the romance ending, where they get the AI to confess its feelings for them, and they were made uncomfortable by this and quit the game and left a negative review. To me, it seems it worked perfectly. Just that this person wasn't ready for this type of thing yet, lol.

So, try to for yourself. Like i said, it's really an experiment more than anything. Would love to get more feedback because I'm building other things that package LLMs right now, and this first free game was the first step.

I'm curious to talk more with other game devs who are trying to implement AI in interesting and non-slopified ways in their games. Strategies, ways to think about things, etc. Let's talk!

Cheers!

u/MorphLand — 1 month ago
▲ 16 r/GameDevs+2 crossposts

You're a cat with a gun. Animal Crossing, but stupid and physics-based. Steam demo is out!

I've been working on a fun little open world sandbox for a few months and taking the plunge to put out a demo!

If you like games like Goat Simulator, Amazing Frog?, Squirrel with a Gun, or even Animal Crossing, try out Pistol Cat!

You explore a cozy little island town, meet neighbors, find upgrades, complete missions, unlock costumes, and more!

Just a chill, goofy time. You can even play local split screen co-op!

steam:

https://store.steampowered.com/app/4701810

Please wishlist! Trying to crack 100 today. Big thanks to this community. Have learned more from reading these posts and asking questions over the past months than most actual educational material. lol.

u/MorphLand — 1 month ago
▲ 10 r/GameDevs+2 crossposts

Dreamed of making a game w/ local split screen my WHOLE life and have finally done it :,)

Bucket list item achieved!

The demo for my game Pistol Cat is live tomorrow and I spent all week getting local split screen multiplayer ready.

No, this was not fun. What a challenge. Still buggy, lol. But, when I got it booted up and running and played with my girlfriend for the first time I was just so happy I wanted to die.

Next big challenge is online. Pray for me.

Wishlist if you feel nice! Trying to crack 100 before the demo tomorrow.

https://store.steampowered.com/app/4701810

u/MorphLand — 1 month ago
▲ 56 r/SoloDev+1 crossposts

based on a nightmare I had of flying through space

part of my lo-fi horror game where you get sucked into a blackhole and transported in to the afterlife because why not?

My game 'Project Looking Glass': 1960s analog horror. You stare into static to travel through the astral realm.

Wishlist on Steam if you like what you see!

https://store.steampowered.com/app/4461730/Project_Looking_Glass/

u/MorphLand — 2 months ago

Games w/ Unique Movement Systems >>>

My game started to crystallize when I was implementing the jump system on my simply little low poly cat character. The game is called Pistol Cat.

Instead of a traditional jump, each leg is mapped to one of the shoulder buttons of a controller. Each button gives you a physics thrust downward in the direction the foot is currently facing. Each foot gets its own thrust. You can chain together some really cool movements!

Any of you working on games with unique movement mechanics?

u/MorphLand — 2 months ago
▲ 9 r/GameDevs+3 crossposts

Low Poly + Post Processing = Best Aesthetic

I am not the greatest 3D modeler. I use a lot of assets in my games and when I can't find assets I make extremely rudimentary ones. The problem: how do you make it not look like crap? POST PROCESSING!

I can't model for crap, but I can write shaders and camera fx! In this clip you'll see a bunch of post processing that also includes screen-space outlines of all objects in camera. To juice it up, since my game has a day/night cycle, I locked the color of the outlines to match with the time of day. Stacks really really beautifully along with my crosshatched shader, my tile shift blur, and more!

The game is 'Pistol Cat'. Still really early (Steam page is up, no demo yet). Let me know about camera fx or shaders you love! Coming from the film/music world, this has been one of the coolest parts of game dev for me. What other tricks do you guys have for elevating low poly or more minimalist stuff?

u/MorphLand — 2 months ago
▲ 2 r/letsplay+1 crossposts

Indie Game Dev here - I have keys for you!

This is surreal, but when i was like 18 I had a let's play channel and frequented this sub every single day.

Now I'm back but as a game developer like 10 years later!

Currently, I'm working on a few games as a solo dev and was hoping to get them in front of some of you fine folk as I know finding games early (and for free) is one of the struggles of the humble let's player.

Here are a few games I'm working on. If you want, poke through. Send me a DM if you want a key for any and all games.

https://morph.land/simulation-simulator

https://morph.land/fill-the-void

https://morph.land/project-looking-glass

Much love to this community! Not trying to self promote, pls don't ban me lol.

u/MorphLand — 2 months ago
▲ 12 r/GameDevs+3 crossposts

My solution for Camera Occlusion, what's yours?

Everybody has to come up with a way of not completely blocking the character with the environment during gameplay. In this clip, I show you my method. But I would love to hear your methods and techniques for keeping the main character visible in a third person setting. I'm sure there are some extremely clever little tricks I've never run across.

u/MorphLand — 2 months ago
▲ 6 r/SoloDev+3 crossposts

Making a cozy game with a Cat protagonist who is, unfortunately, heavily armed

been working on a tiny sandbox game where you're a cat with a big pistol. you can do favors for your neighbors, collect upgrades, chill out, farm, get rich, or shoot everything. it's called Pistol Cat lol

still really early (Steam page is up, no demo yet) so I'm basically just looking for ideas at this point. funny neighbor characters, weird powerups, whatever. what would you want a tiny armed cat to be able to do

what do you think so far?

u/MorphLand — 2 months ago
▲ 3 r/GameDevs+2 crossposts

I gave a cat a gun and called it a movement system

hey ya'll,

starting a new project here. Pistol Cat! You are a cat with a gun. You use recoil from your gun (and farts) to get around a cozy open world sandbox. Collect abilities, items, accessories, money, souls, and more! Like animal crossing but violent. :)

Let me know what you think! Very early still.

u/MorphLand — 2 months ago
▲ 61 r/GameDevs+5 crossposts

I made a game where you convince an AI model that reality is a simulation.

Progress update:

Showed you all my demo last week, had some great conversations with some very smart folk, and spent days fixing bugs and trying things out. And now, I humbly present to you: Simulation Simulator!

A chat simulator game that bundles a local LLM inside Unity, and success is determined by whether or not you can convince the AI that it is inside a simulation.

It's more of a philosophical experiment and tech demo than a fully fledged game, I admit. But that's by design. If you're in to simulation theory, or existential philosophy, tech, gaming, check it out on Steam--it's free to play!

Every conversation is unique! A chat simulator that's truly organic! 5 different endings, and a 6th secret ending once all 5 are triggered.

Let's talk if you remember seeing my post last week! Thank you for your help! Is this sort of tech just going to be a cheap novelty or is this the future of NPCs? I got it running really really quick on most machines now, so try it out yourself. Hardware will determine performance, obviously.

https://store.steampowered.com/app/4594070/

u/MorphLand — 2 months ago
▲ 67 r/3DPlatformers+8 crossposts

Remember "Chowder"? I'm making a game using ONLY that style.

Game is "Dreamer's Wake". Literally all started with the idea of "Hmmm, I've never seen the texturing effect from Chowder used in a 3D environment. Let me try that." THUS, a whole ass game was created. it's extremely chaotic as an aesthetic but I am quite fond of it. Very unique.

u/MorphLand — 2 months ago

Anyone want their models in a video game?

Making a katamari-esque game where you consume everything in the world.

In an effort to add collectibles to my game, I figured I would ask around to see if any 3D artists just starting out, or even with experience, would want their (low poly) objects put in my game. Even to build up a resume. Happy to throw things in there!

Get in touch if so!

youtube.com
u/MorphLand — 2 months ago
▲ 177 r/GameDevs+6 crossposts

I bundled a fully local LLM inside my Unity game. No internet, no cloud, no API key. The conversation is the gameplay.

My game 'Simulation Simulator' is a campfire conversation game about DMT, simulation theory, and a friend with a computer monitor for a head. The game is bundled with a local LLM and every conversation is unique. 5 endings you can reach totally based on how you interact naturally with the AI. One is a romance ending! Everything in the clip is totally organic and unscripted.

Trying to use AI for good. Not trying to toot my own horn but I honestly haven't seen the use of LLM tech inside games to this extent yet. I'm sure people much smarter than me must be trying though. For NPCs & world building, this seems like a logical next step.

I even wanted to do text to speech audio and automatic translation. The only thing really preventing it right now is processing time on local machines. Those extra layers would add like 10-20 seconds of calls per exchange so it just breaks the game. If processing gets faster/better, I can imagine whole towns of NPCs with memories, that have no scripted dialogue at all and change over time.

In my game here, you argue with an LLM and can attempt to prove that reality itself is a simulation. It's really a philosophical experiment more than a game. It can get trippy trying to prove you do or don't exist.

Anyway, demo for Simulation Simulator is out on steam if you want to try for yourself. Let's talk using AI for good in games!

u/MorphLand — 2 months ago
▲ 10 r/3DPlatformers+4 crossposts

the male urge to add a Christmas Level to the game ur making

Does anyone else suffer from this affliction?

Making a game that's like if Katamari and Holeio had a baby. Solo dev!

The core game loop: An incremental 3D platformer game where you progress by consuming everything in the world. Purchase ability upgrades, skins for your blackhole, and more levels! Change between being a hole on any surface or a rolling ball to get around faster. My main influences are Holeio, Katamari, Splatoon, and De Blob (underrated).

Game is 'FILL THE VOID', Demo available on Steam!

u/MorphLand — 3 months ago

Making my dream io-type game

Making a game that's like if Katamari and Holeio had a baby. Solo dev!

The core game loop: Grow by consuming everything in the world. Purchase ability upgrades, skins for your blackhole, and more levels! Change between being a hole on any surface or a rolling ball to get around faster. My main influences are Holeio, Katamari, Splatoon, and De Blob (underrated).

Game is 'FILL THE VOID', Demo available on Steam!

store.steampowered.com
u/MorphLand — 3 months ago
▲ 10 r/3DPlatformers+4 crossposts

Making my dream incremental platformer game

Making a game that's like if Katamari and Hole.io had a baby. Solo dev!

The core game loop: Grow by consuming everything in the world. Purchase ability upgrades, skins for your blackhole, and more levels! Change between being a hole on any surface or a rolling ball to get around faster. My main influences are Hole.io, Katamari, Splatoon, and De Blob (underrated).

Game is 'FILL THE VOID', Demo available on Steam!

u/MorphLand — 3 months ago
▲ 14 r/GameDevs+3 crossposts

My demo got featured by Japanese Press! Bucket list item achieved!

Been seeing some folks post here and there about submitting to Japanese press. I'm a literal one man team so never bothered but yesterday said screw it and here we are!

I got featured by Denfaminico and Indiebase!

https://news.denfaminicogamer.jp/news/2606022z?utm_source=chatgpt.com

https://indiebase.jp/fill-the-void-black-hole-action-steam-demo-2026/?utm_source=chatgpt.com

They didn't even respond to my emails, just made the write ups. I had to use ChatGPT to find where the traffic came from. But these are the two articles.

All i did was send a really brief email to them with a press kit and some details and they made the write up.

It's crazy because I launched my demo yesterday and only had like 6 wishlists. Nothing happened. Then I wake up this morning with about 150 all from Japan! Super grateful. Don't give up! It's a war not a battle.

Game is FILL THE VOID for those interested. It's a consumption and growth game alla Katamari or Holeio, except its a fully fledged 3D platformer where you can jump around!

https://morph.land/fill-the-void

u/MorphLand — 3 months ago

Consuming an ENTIRE Sushi Buffet

Making a game where you grow by consuming everything in the world like Hole.io or agario except you can jump and move around as a full 3D platformer. This level is a Hibachi Restaurant!

Change between being a hole on any surface or a rolling ball to get around faster. My main influences are Hole.io, Katamari, Splatoon, and De Blob (way underrated).

Game is 'FILL THE VOID', Demo available on Steam!

u/MorphLand — 3 months ago