▲ 56 r/SoloDev+1 crossposts

based on a nightmare I had of flying through space

part of my lo-fi horror game where you get sucked into a blackhole and transported in to the afterlife because why not?

My game 'Project Looking Glass': 1960s analog horror. You stare into static to travel through the astral realm.

Wishlist on Steam if you like what you see!

https://store.steampowered.com/app/4461730/Project_Looking_Glass/

u/MorphLand — 1 day ago

Games w/ Unique Movement Systems >>>

My game started to crystallize when I was implementing the jump system on my simply little low poly cat character. The game is called Pistol Cat.

Instead of a traditional jump, each leg is mapped to one of the shoulder buttons of a controller. Each button gives you a physics thrust downward in the direction the foot is currently facing. Each foot gets its own thrust. You can chain together some really cool movements!

Any of you working on games with unique movement mechanics?

u/MorphLand — 8 days ago
▲ 9 r/GameDevs+3 crossposts

Low Poly + Post Processing = Best Aesthetic

I am not the greatest 3D modeler. I use a lot of assets in my games and when I can't find assets I make extremely rudimentary ones. The problem: how do you make it not look like crap? POST PROCESSING!

I can't model for crap, but I can write shaders and camera fx! In this clip you'll see a bunch of post processing that also includes screen-space outlines of all objects in camera. To juice it up, since my game has a day/night cycle, I locked the color of the outlines to match with the time of day. Stacks really really beautifully along with my crosshatched shader, my tile shift blur, and more!

The game is 'Pistol Cat'. Still really early (Steam page is up, no demo yet). Let me know about camera fx or shaders you love! Coming from the film/music world, this has been one of the coolest parts of game dev for me. What other tricks do you guys have for elevating low poly or more minimalist stuff?

u/MorphLand — 11 days ago
▲ 2 r/letsplay+1 crossposts

Indie Game Dev here - I have keys for you!

This is surreal, but when i was like 18 I had a let's play channel and frequented this sub every single day.

Now I'm back but as a game developer like 10 years later!

Currently, I'm working on a few games as a solo dev and was hoping to get them in front of some of you fine folk as I know finding games early (and for free) is one of the struggles of the humble let's player.

Here are a few games I'm working on. If you want, poke through. Send me a DM if you want a key for any and all games.

https://morph.land/simulation-simulator

https://morph.land/fill-the-void

https://morph.land/project-looking-glass

Much love to this community! Not trying to self promote, pls don't ban me lol.

u/MorphLand — 12 days ago
▲ 12 r/GameDevs+3 crossposts

My solution for Camera Occlusion, what's yours?

Everybody has to come up with a way of not completely blocking the character with the environment during gameplay. In this clip, I show you my method. But I would love to hear your methods and techniques for keeping the main character visible in a third person setting. I'm sure there are some extremely clever little tricks I've never run across.

u/MorphLand — 12 days ago
▲ 6 r/SoloDev+3 crossposts

Making a cozy game with a Cat protagonist who is, unfortunately, heavily armed

been working on a tiny sandbox game where you're a cat with a big pistol. you can do favors for your neighbors, collect upgrades, chill out, farm, get rich, or shoot everything. it's called Pistol Cat lol

still really early (Steam page is up, no demo yet) so I'm basically just looking for ideas at this point. funny neighbor characters, weird powerups, whatever. what would you want a tiny armed cat to be able to do

what do you think so far?

u/MorphLand — 14 days ago
▲ 3 r/GameDevs+2 crossposts

I gave a cat a gun and called it a movement system

hey ya'll,

starting a new project here. Pistol Cat! You are a cat with a gun. You use recoil from your gun (and farts) to get around a cozy open world sandbox. Collect abilities, items, accessories, money, souls, and more! Like animal crossing but violent. :)

Let me know what you think! Very early still.

u/MorphLand — 15 days ago
▲ 61 r/GameDevs+5 crossposts

I made a game where you convince an AI model that reality is a simulation.

Progress update:

Showed you all my demo last week, had some great conversations with some very smart folk, and spent days fixing bugs and trying things out. And now, I humbly present to you: Simulation Simulator!

A chat simulator game that bundles a local LLM inside Unity, and success is determined by whether or not you can convince the AI that it is inside a simulation.

It's more of a philosophical experiment and tech demo than a fully fledged game, I admit. But that's by design. If you're in to simulation theory, or existential philosophy, tech, gaming, check it out on Steam--it's free to play!

Every conversation is unique! A chat simulator that's truly organic! 5 different endings, and a 6th secret ending once all 5 are triggered.

Let's talk if you remember seeing my post last week! Thank you for your help! Is this sort of tech just going to be a cheap novelty or is this the future of NPCs? I got it running really really quick on most machines now, so try it out yourself. Hardware will determine performance, obviously.

https://store.steampowered.com/app/4594070/

u/MorphLand — 20 days ago
▲ 67 r/3DPlatformers+8 crossposts

Remember "Chowder"? I'm making a game using ONLY that style.

Game is "Dreamer's Wake". Literally all started with the idea of "Hmmm, I've never seen the texturing effect from Chowder used in a 3D environment. Let me try that." THUS, a whole ass game was created. it's extremely chaotic as an aesthetic but I am quite fond of it. Very unique.

u/MorphLand — 24 days ago

Anyone want their models in a video game?

Making a katamari-esque game where you consume everything in the world.

In an effort to add collectibles to my game, I figured I would ask around to see if any 3D artists just starting out, or even with experience, would want their (low poly) objects put in my game. Even to build up a resume. Happy to throw things in there!

Get in touch if so!

youtube.com
u/MorphLand — 26 days ago
▲ 177 r/GameDevs+6 crossposts

I bundled a fully local LLM inside my Unity game. No internet, no cloud, no API key. The conversation is the gameplay.

My game 'Simulation Simulator' is a campfire conversation game about DMT, simulation theory, and a friend with a computer monitor for a head. The game is bundled with a local LLM and every conversation is unique. 5 endings you can reach totally based on how you interact naturally with the AI. One is a romance ending! Everything in the clip is totally organic and unscripted.

Trying to use AI for good. Not trying to toot my own horn but I honestly haven't seen the use of LLM tech inside games to this extent yet. I'm sure people much smarter than me must be trying though. For NPCs & world building, this seems like a logical next step.

I even wanted to do text to speech audio and automatic translation. The only thing really preventing it right now is processing time on local machines. Those extra layers would add like 10-20 seconds of calls per exchange so it just breaks the game. If processing gets faster/better, I can imagine whole towns of NPCs with memories, that have no scripted dialogue at all and change over time.

In my game here, you argue with an LLM and can attempt to prove that reality itself is a simulation. It's really a philosophical experiment more than a game. It can get trippy trying to prove you do or don't exist.

Anyway, demo for Simulation Simulator is out on steam if you want to try for yourself. Let's talk using AI for good in games!

u/MorphLand — 27 days ago
▲ 10 r/3DPlatformers+4 crossposts

the male urge to add a Christmas Level to the game ur making

Does anyone else suffer from this affliction?

Making a game that's like if Katamari and Holeio had a baby. Solo dev!

The core game loop: An incremental 3D platformer game where you progress by consuming everything in the world. Purchase ability upgrades, skins for your blackhole, and more levels! Change between being a hole on any surface or a rolling ball to get around faster. My main influences are Holeio, Katamari, Splatoon, and De Blob (underrated).

Game is 'FILL THE VOID', Demo available on Steam!

u/MorphLand — 1 month ago

Making my dream io-type game

Making a game that's like if Katamari and Holeio had a baby. Solo dev!

The core game loop: Grow by consuming everything in the world. Purchase ability upgrades, skins for your blackhole, and more levels! Change between being a hole on any surface or a rolling ball to get around faster. My main influences are Holeio, Katamari, Splatoon, and De Blob (underrated).

Game is 'FILL THE VOID', Demo available on Steam!

store.steampowered.com
u/MorphLand — 1 month ago
▲ 10 r/3DPlatformers+4 crossposts

Making my dream incremental platformer game

Making a game that's like if Katamari and Hole.io had a baby. Solo dev!

The core game loop: Grow by consuming everything in the world. Purchase ability upgrades, skins for your blackhole, and more levels! Change between being a hole on any surface or a rolling ball to get around faster. My main influences are Hole.io, Katamari, Splatoon, and De Blob (underrated).

Game is 'FILL THE VOID', Demo available on Steam!

u/MorphLand — 1 month ago
▲ 14 r/GameDevs+3 crossposts

My demo got featured by Japanese Press! Bucket list item achieved!

Been seeing some folks post here and there about submitting to Japanese press. I'm a literal one man team so never bothered but yesterday said screw it and here we are!

I got featured by Denfaminico and Indiebase!

https://news.denfaminicogamer.jp/news/2606022z?utm_source=chatgpt.com

https://indiebase.jp/fill-the-void-black-hole-action-steam-demo-2026/?utm_source=chatgpt.com

They didn't even respond to my emails, just made the write ups. I had to use ChatGPT to find where the traffic came from. But these are the two articles.

All i did was send a really brief email to them with a press kit and some details and they made the write up.

It's crazy because I launched my demo yesterday and only had like 6 wishlists. Nothing happened. Then I wake up this morning with about 150 all from Japan! Super grateful. Don't give up! It's a war not a battle.

Game is FILL THE VOID for those interested. It's a consumption and growth game alla Katamari or Holeio, except its a fully fledged 3D platformer where you can jump around!

https://morph.land/fill-the-void

u/MorphLand — 1 month ago

Consuming an ENTIRE Sushi Buffet

Making a game where you grow by consuming everything in the world like Hole.io or agario except you can jump and move around as a full 3D platformer. This level is a Hibachi Restaurant!

Change between being a hole on any surface or a rolling ball to get around faster. My main influences are Hole.io, Katamari, Splatoon, and De Blob (way underrated).

Game is 'FILL THE VOID', Demo available on Steam!

u/MorphLand — 1 month ago
▲ 10 r/SoloDev+2 crossposts

Absolutely DOWNING a deck of Playing Cards 🤤

Making a game that's like if Katamari and Hole.io had a baby. Solo dev! Here's my level Clam's Casino, an underwater casino level you can grow to consume entirely.

The core game loop: Grow by consuming everything in the world. Change between being a hole on any surface or a rolling ball to get around faster. My main influences are Hole.io, Katamari, Splatoon, and De Blob (underrated).

Game is 'FILL THE VOID', Demo available on Steam!

u/MorphLand — 1 month ago
▲ 20 r/IoGames+4 crossposts

Mmmmm....Butterflies..

Solo dev! Trying to focus on three things: Simple, addictive, satisfying.

The core loop: Grow by consuming everything in the world. Change between being a hole on any surface or a rolling ball to get around faster. My main influences are Hole.io, Katamari, Splatoon, and De Blob (underrated).

Game is 'FILL THE VOID', Demo available on Steam!

u/MorphLand — 21 days ago
▲ 46 r/creepygaming+7 crossposts

Ever afraid you're being watched while you sleep?

Making this LoFi horror game called 'Project Looking Glass'. You explore dozens of creepy and liminal spaces trying to uncover the mystery of what happened to you. Been using my dreams (nightmares) a lot as inspiration since most of the levels are little vignettes like this. Got amazing feedback last time I posted so wanted to share more!

u/MorphLand — 2 months ago
🔥 Hot ▲ 6.0k r/PSXstyle+18 crossposts

Based on a Nightmare I had

Don't look behind you!

Making this LoFi horror game called 'Project Looking Glass'. You explore dozens of creepy and liminal spaces trying to uncover the mystery of what happened to you. Been using my dreams a lot as inspiration since most of the levels are little vignettes like this. Demo is on Steam if you're interested!

u/MorphLand — 8 days ago