r/LetsPlayMyGame

Image 1 — The Grand Weiqi Wars
Image 2 — The Grand Weiqi Wars
Image 3 — The Grand Weiqi Wars
Image 4 — The Grand Weiqi Wars
▲ 11 r/LetsPlayMyGame+2 crossposts

The Grand Weiqi Wars

I’ve been working on a campaign based go game for a while now as a method of teaching myself the game. It’s been such a cool experience and I’d love for you to check it out. It’s in beta testing for the Apple App Store and you can sign up on my website.

The story still needs work, but the art and design has been so much fun to work on.

I’d appreciate any kind of feedback you’re willing to provide! Thanks!

https://inkandstone.app/

u/silentFellows — 8 days ago
▲ 3 r/LetsPlayMyGame+2 crossposts

[Roblox] Hotel Hustle — free hotel tycoon, looking for playtest feedback

Game Title: Hotel Hustle

Playable Link: https://www.roblox.com/games/84411615418153/Hotel-Hustle

Roblox

Description: My first game! Hotel Hustle is a free hotel tycoon where you build and expand a hotel, welcome guests, and grow your business. Check guests in, clean rooms, fix leaks, and cook room service for tips. Hire maids, handymen, cooks, and a receptionist to help your hotel run smoothly, then rebirth for a permanent income boost and new hotel styles. The current update adds a six-hole mini golf course, a skate park, a house area, and weather events that affect earnings. Achievements, badges, and daily rewards are also available. The experience earns while you are offline. Guests vary in rarity, and rarer visitors pay more. Progression includes buying new land, building more floors, and opening a pool, gym, and restaurant. Staff automate parts of the work and help your hotel grow.

Free to Play Status: [x] Free to play

Involvement: I’m the developer of Hotel Hustle. I’d appreciate feedback on how the early progression feels and which activities make you want to keep playing. Roblox currently labels the experience Minimal, Ages 16+. I would really appreciate some help in getting this game up to the minimum HEP (High Efficiency Player) count to be able to pass review. I cant afford the 50k robux expedited review fee 😭. Thanks for taking the time to read this if you did <3

u/National-Try9626 — 10 days ago
▲ 2 r/LetsPlayMyGame+1 crossposts

Map Matcher

For the past few months I've been building as a side project the Map Matcher, a browser game where you race your friends around a 3D globe.

How it works:

🌐 The globe spins to a place that's called out
⏱️ You pin it as close as you can before the clock runs out
🏆 Points are tallied after every round, and the highest score wins

You can create a lobby and share a code with friends, or train solo if you'd rather not be humbled in public. No download or signup is needed to try it.

It's still early, so I'd value honest feedback more than compliments:

👉 Was it clear how to play without any explanation?
👉 Did the globe controls feel good on your phone or your desktop?
👉 Were the rounds too short, too long, or about right?
👉 What would make you come back for a second game?

Play here: https://mapmatcher.com.br

mapmatcher.com.br
u/mapmatcher — 10 days ago
▲ 1 r/LetsPlayMyGame+1 crossposts

⚔️ Looking for Android Playtesters — Dungeon Rush, a Fast-Paced Action Roguelite

Game Title:
Dungeon Rush

Playable Link:
⚔️ Play Dungeon Rush on itch.io

Platform:
Android / Windows PC

Description:
Dungeon Rush is a fast-paced 2D action roguelite focused on short, intense runs, character builds, massive enemy hordes, and challenging boss fights. Each expedition lasts around 8 minutes, but surviving until the end requires constant movement, smart positioning, and choosing the right upgrades along the way.

The game currently features 5 playable heroes, each with a different playstyle and progression path, as well as 5 progressive Sanctuaries, multiple enemy types, minibosses, and multi-phase bosses with unique attack patterns. Players can experiment with different abilities, upgrades, summons, turrets, and skill combinations to create increasingly powerful builds during each run.

Dungeon Rush also includes permanent progression, individual skill trees, visual effects, particles, shaders, and combat feedback designed to make each battle feel increasingly chaotic and satisfying.

The game is still actively being developed, so I'm specifically looking for players who can provide honest feedback about combat, difficulty, controls, progression, balance, performance, bosses, abilities, and the overall first-player experience.

An official Google Play release is planned within the next three months, and I am also preparing the closed Android testing phase required for my first Google Play release. Anyone interested in joining that test and helping shape the game before launch is very welcome.

Free to Play Status:

  • Free to play
  • Demo/Key available
  • Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement:
I am the indie developer behind Dungeon Rush. I work on the game's overall design, gameplay systems, programming, character and enemy mechanics, progression, balancing, bosses, UI, visual effects, Android/PC integration, and the continued development of new content. I'm currently focused on polishing the game, improving performance and gameplay feedback, and gathering real player feedback before the Google Play launch.

u/Kusiy-Game — 11 days ago