
“Knitudio” - I built a cozy knitting-themed path puzzle — daily puzzle + unlimited levels, free in the browser
I built a cozy knitting-themed path puzzle — daily puzzle + unlimited levels, free in the browser

I built a cozy knitting-themed path puzzle — daily puzzle + unlimited levels, free in the browser
It's currently on itch.io and can be downloaded to android. I don't want to go through all the hoops for iOS so I apologize to the apple users. It's a simple game called maze dash.
You start with 3 lives and go through procedurally generated levels! See how far you can get! The game will continue to get updates as I get feedback on bugs, UI, etc... But let me know what y'all think!
Did a post before but I had to change the name of the app as it clashed with another. But my vibe coded app is now available to play.
https://apps.apple.com/gb/app/drawn-to-orbit/id6785085021
I welcome all feedback and criticisms ❤️
As mentioned before, this was created using a mix of codex and claude code. They compliment each other greatly so you have two models to review each other’s code 😂
I started this maybe a month or so ago, so didn’t take too long in retrospect. I’m no master at using AI, but main tip is to explain to it exactly how you want something implemented. So it does require you to research and be a bit knowledgeable about what you’re doing, but I find that the results are much better than if you were just to give it a generic prompt to create/add something. What’s better is to fully describe say a mechanic you want it to add from how it works to maybe make even edges cases and how it should behave in such scenarios.
There is a full blog post about the game you can find here:
https://pewpew4u.itch.io/punk-bullets-and-junk/devlog/1570892/finally-got-to-release-pbj
Game Title: Negotiator: Choice Text Game
Playable Link: https://apps.apple.com/app/negotiator-choice-text-game/id6780046363
Both: iOS and MacOS
You are Felix Fandor. Crisis negotiator. Nine years on the job.
Before each case, Chief Hayes briefs you:
- who's on the other end of the line,
- what happened,
- what they want.
Then the first message arrives on your device.
The whole case plays out in rich text messages:
- typing indicators,
- delivered and read receipts,
- a channel that can drop from secure to plain SMS mid-crisis.
You choose what to write. No menus over artwork.
Just a screen full of messages, the way a real exchange would feel.
Each case is one continuous conversation:
- There's no save button.
- When it ends, it ends.
- How you get to the end is something the game watches throughout, without ever showing you a meter.
You never see a score, but you can assess your skills after each case.
Free to play.
Note: Looking forward to receive your feedback for to improve this game, I'm a solo developer, helped only by tools...
Bumblewick is a one-tap arcade game I made about a wizard's apprentice
who isn't very
good at magic yet. Enchanted stuff keeps falling out of the air and
your only job is to
tap it back up before it hits the floor — mooncaps, orbs, familiars,
and the odd cursed
thing you're better off letting drop.
Why it might be worth 30 seconds:
- Dead-simple controls: one tap = one bounce. Learn it in a second;
juggling 3-4 things
at once with combo chains gets genuinely tense.
- Enchanted items that change the rules mid-run (updrafts, spells,
familiars) so it
doesn't get samey.
- Cozy pace — no countdown timers, no energy system nagging you to come back.
Monetization, no BS: free to download, no banner ads. The only forced ad is a
full-screen interstitial after every 3rd loss — never during a run. Everything
else is opt-in (watch to revive, or double your run's coins). A
one-time $2.99 Remove
Ads clears the interstitials, and while there are coin packs,
everything they buy —
familiars, skins, power-ups — is also earnable just by playing. No
paywalls, nothing
pay-to-win.
Clip is real gameplay. It's on iOS now (link in the comments). I'd
love to hear how the
one-tap feel reads for you — that's the part I've iterated on most.
It's a fast-paced arcade game where you dodge enemies, collect powerups, survive boss fights, and unlock higher levels.
Features:
The whole project was built from scratch in C++ using raylib.
Working on this taught me a lot about:
Big thanks to u/leifbron for helping me normalize the player movement vector properly — movement feels much better now.
Some parts are definitely still messy, but finishing a complete playable project feels great.
Would love feedback from other raylib devs.
Link to game: https://pingponger231.itch.io/avoid-b
You play as a terminal operator tapping into a corrupted network core.
I went down the rabbit hole of exploring how VBA modules are stored inside Office files, and the format is much stranger than I expected.
The most surprising part is how many layers are involved.
For a modern .xlsm file, the path looks roughly like this:
Excel workbook
-> ZIP / Open XML package
-> xl/vbaProject.bin
-> Microsoft Compound File Binary
-> VBA project streams
-> compressed module source
So replacing a VBA module is not just:
open file
replace text
save file
It is closer to:
preserve the workbook container
extract vbaProject.bin
parse the compound file
decompress the VBA streams
find the real source offset
replace only the source body
recompress it correctly
invalidate Office caches
drop stale compiled-cache streams
avoid breaking protected or signed projects
put everything back without touching unrelated bytes
A few details made this more interesting than expected:
dir stream is itself compressedThe main lesson:
Editing VBA inside Office files is not just editing a script file inside of a zip file. It's way more complicated. You have to maintain a small filesystem, a compression format, a project manifest, and a set of Office-specific safety rules at the same time.
Implementation guide:
https://github.com/WilliamSmithEdward/pyOpenVBA/blob/main/docs/ms-ovba-implementation-guide_v2.md
References:
This post contains content not supported on old Reddit. Click here to view the full post
Game Title: flipCatch
Playable Link: https://flipcatch.win
My Role: I made a web mobile game you can play against friends in a game of SKATE. I use both thumbs to play and it reminds me a lot of finger skating.
The unique mechanic is catching the board after a trick, and the bullet time feature. It's an early prototype but I'm interested to see what you all think, especially skaters.
No ai was used in creating this, every small detail was added by me.
Currently I don't have any money to publish it on steam so I published it on itch. Don't want to promote anything. I just wanted to share my game.
The game name is Vampire Hideout
10 years ago we launched our game Planes Control as a funny experiment/hobby/free time activity. Later on it turned to our full time job and grew into something really special (at least for us). We will be happy if you try Planes Control these days and update in on July, the 5th to check new 10 levels!
Hey everyone!
I'm working on my first game, Idle Knight. I’d really appreciate some honest feedback from you.
If you have a minute, feel free to check it out and tell me what you think:
. Does the description and the overall presentation make you want to wishlist the game
. Anything that feels off or could be improved for a better first impression
Steam page:
https://store.steampowered.com/app/4579750/Idle_Knight/
What kind of game is Idle Knight?
It’s an idle / incremental RPG where your knight gains XP from your real PC usage, clicks, keyboard inputs, controller actions, everything counts.
You level up, build your stats, climb dungeons, try different builds, and push through ranked duels.
It’s meant to be simple to pick up, satisfying to check back on, and fun to optimize over time.
. Playtest is currently live!
If you want to try the game directly, the Playtest is open right now.
Any feedback from the Playtest is super helpful at this stage.
Thanks a lot to anyone who takes the time to look at it, it really helps.
I’ll keep posting updates here as development goes on.
And of course, if you like the project, a wishlist means a lot :smile:
🔄 UPDATE 1 (thanks for the feedback!): simplified the powers to a single Heal (paid with Will), the tutorial is now contextual instead of all-at-once, bigger map & text, and you can tap any placed card to see what it does. Fresh build is live — a second look is very welcome!
Game Title: PAX-13
Playable Link: https://hynky.itch.io/pax-13
Platform: Web (browser)
Free to Play Status:
[x] Free to play
Description:
Hi everyone! This is my first real game and a learning project, so please be honest — kind or brutal, both help.
PAX-13 is an early-alpha, mobile-first loop-roguelite. You're a "Spirit" guiding a prisoner around a loop: you place monster and support cards, combat runs automatically, and you gamble on how deep to go before you extract your loot. It's heavily inspired by Loop Hero. A run takes about 5–10 minutes and it plays right in the browser, no install.
I'd genuinely love feedback on three things:
There's a BUG button in-game (top-left) that sends notes straight to me. Happy to play yours back — drop a link and I'll give you honest feedback too!
This post contains content not supported on old Reddit. Click here to view the full post
I'm building a resources page for a website that I built called numberthon (https://numberthon.com/) and I was wondering:
What are the most genius math tricks that you know?
Not necessarily useful tricks, but ones that make you fall in love with math (or at least think: "wait… that’s actually incredible").
For example, one of my favorites is the divisibility-by-3 trick:
if the sum of the digits is divisible by 3, then the original number is divisible by 3.
It’s so simple, but the fact that it always works feels almost magical.
What are your favorite tricks?
Are you interested in helping us test our new upcoming VR game atrium? Then you’re in the correct spot!
We are currently looking for a interested group of players to help playtest the game for when we enter closed beta and be the first to join our community, we won’t need people testing for another month or so but sign ups are currently open in our discord, there are limited spots so be fast!! https://discord.gg/atriumvr
Let me give a brief rundown of the vision, Atrium aims to be a VR multiplayer experience that allows players to meet up with people from all over the world and play competitive sports, customize your virtual self to impress your mates or just hangout in the main social space!
If you’re interested and have any questions make sure to comment!