
One drop, zero room for error. Play "plink" for free on your smartphone!
Any feedback will be greatly appreciated ♥️

Any feedback will be greatly appreciated ♥️
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Game Title: Squavity
Playable Link: https://store.steampowered.com/app/3989490/Squavity/, https://play.google.com/store/apps/details?id=com.ironstride.squavity&hl=en-US
Platform: Windows
Description: WISHLIST NOW ON STEAM
Free to Play Status:
Involvement: Developer
It’s my first post, so I should introduce myself here: I’m Kuba and I’m a performance engineer full time. As a big fan of the software and hardware simulators like TIS-100 or 7 billion Humans, I figured it’s a good way to teach good practices so I created two simulators as learning tools:
- Solution Architect Simulator, for learning the application modelling, Universal Scalability Law, monitoring and right-sizing
- CPU Simulator simulating a basic x86_64 cpu and how it executes the asm commands cycle-by-cycle. A simplified model to demonstrate the cpu’s interactions with memory, various stall events and performance phenomena like false sharing.
Each of these come with a set of unique challenges to solve, and a sandbox to play around with
Both of these are weekend projects and I’m having a blast doing that with Godot game engine.
Game Title: MOWLIE
Playable Link: https://fanimato.itch.io/mowlie
Platform: windows/linux/mac
Description: MOWLIE is a storybook-inspired fantasy adventure following a little owl through a forgotten world filled with mystery, ancient ruins, strange creatures, and a fading prophecy.
Explore atmospheric environments, uncover hidden secrets, meet unusual characters, and journey through a magical world inspired by illustrated children’s books.
As darkness slowly spreads across the land, Mowlie must discover the truth behind an ancient call before the world is lost forever.
Free to Play Status:
Involvement: The programer
Ciao a tutti! 👋 Sono uno sviluppatore solista dalla Turchia.
Volevo condividere con voi un concept un po' folle a cui sto lavorando. È un simulatore/horror in cui gestisci un bar in un mondo dominato dagli animali. Il tuo compito è servire da bere e osservare attentamente i clienti.
La particolarità? Alcuni di loro sono in realtà umani travestiti da animali. Se scopri un impostore, devi risolvere il problema estraendo il tuo fucile a pompa da sotto il bancone.
Ho sviluppato tutto da solo dalla mia camera e sto preparando la prima demo giocabile. So che i giocatori italiani apprezzano i titoli indie particolari, quindi ero molto curioso di sapere cosa ne pensate del concept!
An incremental clicker game where you click a button to light a fire. The fire makes ash, you assign recipes to forges, materials appear, unlock upgrades, numbers go up.
Check the demo on itch.io: https://erasoftstudio.itch.io/fire-and-forge-demo
Wishlist on steam: https://store.steampowered.com/app/3638860/CELESTIAL_FIRE__FORGE
Hey, I’ve been working on an indie open-world RPG called The Forsaken Tales: Evalyn for about a year.
Right now this is a playable prototype, not a finished game.
It includes a lot of systems already in place, but everything is still experimental and subject to change. I’m mainly trying to figure out if the core idea is actually fun or worth continuing, because the scope is quite large and I don’t want to commit years into something that doesn’t resonate with players.
The game includes systems like:
Stat-based leveling and character progression
Turn-based combat system (still open to redesign in the future)
Open-world exploration across a large map
NPC interaction systems where behavior changes based on player actions and reputation
Speech-based interaction system (compliment / antagonize / joke) that affects NPC reactions, prices, and relationships
Wanted system where crimes and actions affect how the world responds to you
Alternative outcomes in certain encounters instead of just standard death states
The player starts as Walkin, a character whose village is attacked by orcs, forcing them to survive and explore the world while searching for their brother. The main story exists, but the player is free to ignore it and just explore.
This is still very much a prototype. Some systems are rough, some content is incomplete, and a lot of things may change or be redesigned.
I’m releasing it mainly to get honest feedback on whether the direction is worth continuing.
If anyone wants to try it and give feedback, it would genuinely help a lot.
itch link: The Forsaken Tales: Evalyn by ForsakenMike
a game where you must be toasted to win!
the game jam brief was: Self-Explanatory, that being the case the game is best experienced by trial. the game can be played here: https://howdyriceball.itch.io/u-r-toast
Game Title: CREWED
Playable Link: https://store.steampowered.com/app/2662310/Crewed/
Platform: PC (Steam)
Description: CREWED is a 2–6 player cooperative spaceship management game where the biggest threat isn’t deep space, it’s your own crew. Heavily inspired by the chaotic energy of Lethal Company and the systemic tension of Barotrauma, players take control of a fragile spaceship that constantly demands absolute attention. Systems fail, alarms blare, and fires break out as the crew struggles to keep everything running under intense pressure. What starts as routine coordination quickly spirals into high-pressure situations where every single mistake can trigger a devastating chain reaction of disasters. Communication and timing are vital to stay alive, as no two runs play out the same. We have just launched our public Steam Playtest and are looking for players to test the limits of our ship's interconnected systems, try out the firefighting mechanics, and give us honest feedback on the overall game balance and co-op fun factor.
Free to Play Status:
[X] Free to play (The Steam Playtest is currently 100% free to join and play)
Involvement: I am one of the 3 independent developers at Limina Games making this game from scratch.
Hey guys, Just sharing a cozy collectible browsed-based game called Buggles, playable at https://getbuggles.com.
Every 2 hours a wooden crate is ready. You open it, get a random "buggle" from a 50-creature catalog across 7 rarities. 3% of crates roll Lucky — super-tier and above only.
Every unique buggle you own generates glowberries (currency) in the background, day and night.
Incremental games are usually ephemeral — you click, you reset for prestige, your cookies vanish. Buggles tries to layer permanent collection on top of the idle loop:
Series 1 vaults on August 10, 2026. After that, the current 50-creature catalog is closed forever and Series 2 takes over. Players who join before vault lock in low edition numbers that can never be pulled again.
No microtransactions, no IAP, no ads. Solo dev, active development — Series 2 + supply caps on godlikes + targeted-pull sinks + a prestige layer are next on the roadmap.
Feedback hugely welcome, especially on whether the idle/forage pacing feels right and whether the trade-up ratios feel earnable. Have at it 🌱
Bonjour r/francophonie,
Après avoir beaucoup trop poncé les jeux quotidiens type Wordle, Lodle ou Pokedle j’ai fini par développer le mien : un jeu de géographie quotidien un peu plus nerdy 😄
Le principe :
Chaque jour, il faut trouver le bon pays parmi 7 propositions à travers 4 modes de jeu :
Les critères changent chaque jour :
population, superficie, densité, couverture forestière, espérance de vie, médecins par habitant, PIB/habitant, etc.
Le projet a énormément évolué depuis les premières versions. J’ai réécrit, supprimé, simplifié et rétropédalé sur à peu près toutes mes idées initiales à un moment ou un autre 😅
Entre les erreurs d’architecture, les fausses bonnes idées et les retours des proches, ça a été un très bon terrain d’apprentissage.
C’est de loin mon projet perso le plus abouti jusqu’ici, même s’il reste encore plein de choses à améliorer.
Si certains veulent tester le jeu du jour ou me faire des retours, ça me ferait super plaisir 👇
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⚠️ Systemrack SmartScreen Warning: Microsoft Defender will raise a red flag when it sees the .exe file. That's normal. It's an Alpha version; I didn't pay the $300 corporate license to "sign" the file. The game is 100% clean, guaranteed by the sweat of my brow. To bypass the filter: Launch the installer Click "More info" Click "Run anyway" Good luck.
After a wild ride full of unexpected setbacks, having to put our passion in the backseat and only being able to work on it part-part-time, learning the need to ‘scope-down’ and the art of ‘checks-and-balances’, doing, undoing, and doing again – and tirelessly pouring ourselves into this project… we – Stardrop Games – are proud to announce that we finally get to release and share with you Block Witch: Prologue.
We'd love to hear your thoughts!
NO Generative AI was used in making Block Witch: Prologue
Game Title:
Forest Bike
Playable Link:
https://all-kinds-of-games.itch.io/forest-bike
Platform:
Windows PC
Description:
Forest Bike is a cinematic atmospheric biking game developed in Godot Engine.
The game focuses on riding through dangerous forest trails while surviving obstacles, rough terrain, and dark environments. I wanted to create a small but immersive experience with cinematic visuals, dynamic lighting, and a mysterious atmosphere.
The game includes:
- Atmospheric forest environments
- Cinematic intro scenes
- Smooth biking gameplay
- Dynamic lighting
- Dangerous obstacles
- Stylized visuals
I developed the gameplay, visuals, atmosphere, and overall project myself using Godot Engine.
Free to Play Status:
[X] Paid
Involvement:
Solo developer
Just took a car game by Alejandro León and did a quick experiment with AI games.
Generated cars with Hyper3D.AI, auto-split into body & wheels via Bang-to-Parts, then dropped everything into Omma.
Still rough, but the iteration speed is kind of crazy.
Feels like we’re getting close to“prompt → playable game elements” loops.