r/backrooms

▲ 173 r/backrooms+1 crossposts

My friend and I just released a Backrooms generator, it generates maps procedurally through geonodes and can export it in a click for game engines

Every Backrooms footage you see in the video above has been rendered directly in Cycles without touching anything, I simply animated a camera, a flashlight and a dirty lens, then added a CRT effect in AE

Geometry, lighting and textures are direct results from the add-on and haven't been altered in any way

This generator comes with a simple panel in which you chose your type of backroom from 4 styles (lobby, poolrooms, parking lot and hotel) and just have to click on generate, then you can select the mesh created and adjust it with goenode sliders to change the size and the density of each type of room with the environment

All assets are low poly and game ready, it works like a charm in both Eevee and Cycles, and all assets falls under CC0 licencing meaning you can use the generated maps for monetized content, professionnal assets and even games, as long as you don't simply try to sell the maps

There is even a game export function in which you can chose presets between Godot, Unity and UE

If you would like more info free to ask or check it directly

Hope you'll like it!

u/hermanphi — 6 hours ago

Still Life of a few fictional characters because I was bored

The characters are:
1-Gojo Satoru (Jujutsu Kaisen)
2-Minos Prime (ULTRAKILL)
3-Rick Sanchez/Rick C137 (Rick and Morty)
4-Caine (The Amazing Digital Circus)

Any question you have would be answered.

u/Spy_With_Engineer — 5 hours ago
▲ 290 r/backrooms

I think I figured out the bacteria, why it looks the way it does, acts the way it does, everything.

Before we get into that, let me ask you a question. How does an animal species evolve on planet earth?

Well species evolve to fill a niche, chameleons change color to hide from predators,  bears get heavy to pin down their prey, with claws and teeth to tear into them.

Now let me ask you this, what is the niche that the bacteria has to fill to be the apex predator of the backrooms? For that, we have to know it's food source.

You could say it evolved to eat humans, that's why it can make vaguely human sounds to draw us in, but that doesn't make much sense, considering the bacteria existed before we even entered and it would have to get it's concept of what food is somewhere.

Now there's only one other confirmed organism we can find in the backrooms, you might not know what it is so I'll give you a hint.

"The best part is, you can eat them."

Still life's, the bacteria evolved to eat still life's! Clark was telling us much more than we thought with that line, it confirms the bacteria has an edible food source. 

Now you may be asking, "okay so it evolved to eat still life's, couldn't it just have looked like a normal animal then?"

Well, not really. Think about why a bear looks like a bear, it evolved to survive in a forest and compete with its foes and everything else, it needs that thick fur for the cold, the snout to smell prey, the claws to fight, ect.

"Okay, but an evolution naturally just trends to the four limbed two eyed variety of animal we're used to right?"

Well not exactly, take a look at the fictional alien on image 2.

Did you believe me when I said it was a fictional alien? Well it's not. It's the bigfin squid and it exists here in our ocean.

The way something evolves is dependent on its environment. The animals we're used to look natural to us because we evolved next to them in their forests, savannahs, caves, ect while organisms like the bigfin squid look alien to us because their environment in the deep ocean is completely different.

And the bacterias strange form is just that. It didn't evolve in a forest, or even a deep ocean, but a different dimension of infinite rooms and hallways. Of course it would look alien to us, it's environment is nothing we've ever seen before!

But then you might ask "well why does it look so vague? It could at least develop some features, why does it look like a bunch of black wires?"

Well there are two reasons:

Reason 1: the bacteria does not need to evolve.

now I've talked about evolution a lot this post, but the truth is, the bacteria doesn't need to evolve at all. Think about it, its got one food source (still life's) that it's more than capable of hunting, it and it doesn't have to compete with any other predators. it doesn't need fur to survive the cold winter, or camouflage to hide away. It is already the perfect apex predator for its environment.

Reason 2: the bacteria has already evolved into the perfect still life hunter

let's talk about the bacterias vaguely human screech, now, as a professional human myself, if I hear that noise in the distance, I'm turning around and bolting the other way without hesitation. But a still life doesn't share the same fear I do, we know from Captain Clark and the found footage series that still life's like to chase humans and hurt them. So the bacteria calls out like an anglerfish's light in the black water with its human (enough) screech, making the still life's think there is a human nearby so they rush toward it. The bacteria is literally a still life Venus fly trap.

And then we have it's physical form, why is it so vaguely human? There's a good reason actually.

Think back to when still life Mary ran away from Captain Clark. She was scared because Captain Clark resembles a human (Clark) that her human counterpart (Mary) is scared of.

The bacteria looks vaguely human for the same reason it has its horrific screech, to lure a still life towards it. BUT it doesn't want to look like any specific human, because a still life may fear said human and run away like Mary from CC.

The bacteria wants to look and sound human enough to draw in a still life, but not human enough to scare it off.

In conclusion, the bacteria makes perfect sense as a product of life spawning in the backrooms as life did here on earth. It's form and abilities are evolved to hunt down still life's, it's main prey.

Unfortunately... even though you aren't the main course, it doesn't mean you aren't on the menu...

So be careful, because if you noclip out of reality in the wrong areas, you'll end up in the Backrooms, and God save you if you hear something wandering around nearby, because it sure as hell has heard you.

u/lightmare69 — 11 hours ago

Recreated this picture as a mini painting!

1st pic is the reference (obviously) and 2nd pic is my painting

u/AThingCalledWhimsy — 8 hours ago

found footage

so im working on a found footage series inspired by the backrooms and the oldest view, but entirely unrelated with its own lore and concept. i wanna provide a completely unique take on the liminal space horror genre, and thats why i made this series, its called Stonebridge, this is just one of the teasers i made for the next found footage i plan on releasing which will be roughly an hour long, but i already have two episodes out on my youtube if yall wanna watch, heres the most recent
most recent found footage

u/New-Influence-3197 — 6 hours ago
▲ 335 r/backrooms

The inside of this water filtration plant I sent to my coworker and he told me to post it here.

Tried to post this yesterday and I screwed up the picture. I went to this water filtration plant to look at safety ideas. I sent this picture to my coworker and he told me to post it here.

u/timboh — 14 hours ago

My first backrooms blender export!

Hey guys, I just gave blender a go because I was bored and just made this, I really get it looks flat and the texture on the carpet isn't the best but I just thought it was cool and y'all would enjoy it!

Tomorrow I'm gonna keep changing things within it, any suggestions on what I should change/add?

u/Mr_Tato12 — 6 hours ago
▲ 248 r/backrooms

Somewhat full map of Everything Must Go

made this, i think its pretty accurate

u/Draw_God — 16 hours ago
▲ 484 r/backrooms+3 crossposts

found footage

so im in the works for a series thats heavily inspired by the oldest view, and also the backrooms, since its has the same horror elements and liminal spaces! this is a teaser for the next hour long episode im working on. the series is called Stonebridge!

heres the most recent episode if u wanna give it a watch on my youtube 🙂
https://youtu.be/OGEQDNfVLaQ?is=IWXbl2ogeaq5-3tz

u/New-Influence-3197 — 20 hours ago
▲ 12 r/backrooms+1 crossposts

Face in the walls?

Found these developed photos outside of an old abandoned building in my town. In the second photo I feel like I can almost see a face in the middle right. The place has been closed up and boarded for decades now… makes me wonder what’s inside.

u/JamesCloro29 — 10 hours ago
▲ 732 r/backrooms+1 crossposts

My boyfriend’s dog looks like Captain Clark, and it is scaring me

This is found footage of my boyfriend’s dog (found it in a dumpster) and he is just seriously weird looking…. Does anyone think the spirit of Captain Clark might be possessing his dog??

u/smallsquirrel1 — 1 day ago
▲ 680 r/backrooms

I think I built too much Backrooms…

I’ve posted some of these photos before, but I wanted to show the scale from the exterior. My render distance can’t pick up it all. There is still plenty more. I think I’m done for now 🫠

u/Every-Emu4111 — 1 day ago
▲ 255 r/backrooms

my friend sent me these photos from a hotel she was staying at, I thought it looks almost like some render at first

u/adjust_mp4 — 1 day ago
▲ 8 r/backrooms+1 crossposts

Liminal Game Development - Advice Sought

I'm currently working on a Backrooms-adjacent exploration game called Woodrooms, based on the Scandinavian minimalist aesthetic. I am very curious as to what people expect from a demo, specifically length/scale wise.

u/Spotters111 — 14 hours ago

Watching these videos of Backrooms, I find myself having silly thoughts like... how would one of these creatures react if I decided to piss on them?

u/StarVoid29 — 22 hours ago