r/low_poly
Low Poly Anime Character: Female Blademaster 3
Some more landscapes
Blender images first, editor views in the engine second (Godot).
One thing I really love about retro 3D stuff is just how much vertex coloring can accomplish (in particular with the cavern area -- the bottomless pit is accomplished by just having a black background in-game and making those bottom verts have a black vertex color so it fades nicely).
I have troubles getting vertex colors to work with pure white though (the cloud layer in the icy area is accomplished using a fog volume). But it's just a quirk of the Blender -> Godot pipeline I'll have to figure out eventually.
I’m making a PS1-style horror game set in a Soviet apartment. So far, there are no monsters in the game—just the apartment at three in the morning. Does it feel tense?
Working on a low poly tropical island fishing game!
Collect ever larger and rarer fish, search the island for collectable flora and fauna, buy upgrades, improve your rod and skills to access new fishing spots and wildlife!
Gameplay trailer coming soon!