





▲ 27 r/low_poly
Some more landscapes
Blender images first, editor views in the engine second (Godot).
One thing I really love about retro 3D stuff is just how much vertex coloring can accomplish (in particular with the cavern area -- the bottomless pit is accomplished by just having a black background in-game and making those bottom verts have a black vertex color so it fades nicely).
I have troubles getting vertex colors to work with pure white though (the cloud layer in the icy area is accomplished using a fog volume). But it's just a quirk of the Blender -> Godot pipeline I'll have to figure out eventually.
u/Commercial-Flow9169 — 10 days ago