r/platformer

▲ 85 r/platformer+4 crossposts

It’s finally live! After months of work, I’m beyond excited to show you what we've been building.

as you can see on the trailer Quantum Quartz is a pixel art precision platformer where you can switch platforms on/off based on their color! let me know what you think about this trailer and if you are interested you can wishlist it on Steam!

u/Pack-O-Punch — 1 day ago
▲ 37 r/platformer+2 crossposts

Run for your life! Implementing a deadly dust cloud chase in my solo project, Axe and Claw

Hey everyone! I'm a solo developer working on Axe and Claw.

This is a segment from one of the cave levels where the environment itself becomes your enemy. I spent a lot of time fine-tuning the movement to make sure the escape feels intense but fair.

If you like what you see, you can try the free demo and Wishlist on Steam:

https://store.steampowered.com/app/4466830/Axe_And_Claw/

u/Samed_WildtoothSt — 1 day ago
▲ 76 r/platformer+2 crossposts

After 5 years of work, I'm finally launching my first game on Steam! Wrecking Wave!

It's a 2D physics destruction game where you play as a sea creature demolishing cities to stop a mad scientist polluting your ocean.

Every structure collapses uniquely, debris flies, chain reactions everywhere!

There's a speedrun mode, special challenges, upgrades, and collectible hats because even monsters need style :D

u/brunuuDev — 4 days ago
▲ 541 r/platformer+5 crossposts

Wicked Boy by Gutterspawn - Official theme song

With help of a very talented friend in music production, I created Wicked Boys soundtrack in a genre I've termed "Gloomwave" and today I share with you his main theme song.

u/GutterspawnGames — 5 days ago
▲ 67 r/platformer+2 crossposts

Spoonfeed "Secrets" or hide and risk no discovery?

A bit conflicted...
A big part of this game is discovering new crayon colors that carry different physics properties. I've hidden keys throughout levels in each world but can't figure out how obvious or hidden I should make them.

The challenge of completing a level while holding the key is one thing, but finding the key in the first place is also another concept of a challenge...

Do you have secrets in your game? Do you hide them well or make them somewhat obvious?
Do you clue in your players that secrets exist or keep them.... secret?

u/HighFivan — 4 days ago

Please help! I can't decide between "Level complete screens" or "Connected rooms"

Level Complete Screens

Connected Rooms

I can't decide whether to keep my level complete screens (more like Super Meat Boy) or if rooms should be connected with "seamless" transitions between them (more like Celeste). 

(The transitions in the video above were done in like 20 minutes, if I decided to follow that route I'd polish they up way more)

I'd love to know:
- Do you have a preference?
- Is your preference strong enough to effect whether you'd buy a game or not?

Personally, in platformers, I love racing against a clock to get medals/stars/etc, but I also think they make a game feel a little cheaper. I think large connected worlds make a game feel more polished whereas level complete screens kind of give "mobile game" vibes. I originally liked the level complete screens but after playing some other platformers I really liked the flow and pacing that comes with not having to wait in-between rooms. Now I feel like I'm just banging my head against the wall trying to figure out what to do. I'd really appreciate any thoughts or advice.

More details on my specific game in case they influence someones opinion:
- My game has a story, but it's not as in-depth as Celeste.
- The medals obtained for completing levels quickly unlock some bonus (more challenging) levels. But if I switch to "connected rooms", they could easily be repurposed as shortcuts or alternative routes.
- There are currently 20 rooms per chapter/area, most of which take around 10-20s to complete

Edit: Also there's currently an option to skip the level complete screens, in which case there's a 1 second fade to black in-between rooms. It feels like an okay middle ground, but it's not on by default and I don't think most people will ever even notice that the option exists..

reddit.com
u/NewKingCole11 — 3 days ago
▲ 46 r/platformer+3 crossposts

Free relaxing, platformer on Steam. Beautiful music, and great for relieving stress.

A few months ago, I watched a Top 10 video of free platformers on Steam, and this one caught my inters so I added it to my library and it was sitting there for a while. A few days ago, my other games weren’t loading, so I looked through my library, and realized I never played this one and it looked cool. I booted it up, and it was beautiful. For a pixel art game, it has simple, yet amazing controls, phenomenal music that calms, and de-stresses, and is very chill. I sat back today, put on my noise canceling headphones, grabbed my controller and played it some more. When I was playing, I caught myself shedding a tear, which never happens. This is a beautiful game. Would recommend it.

store.steampowered.com
u/ConquerorJoe — 4 days ago

First time at a game festival and our platformer made top 3!

This is The Lost Froglins, a pixel art side-scrolling platformer my wife Annlyn and I have been working on. The starting question was basically: what if Vampire Survivors was a platformer? So we built one to find out.

You play as Koko, a reluctant hero on a mission to rescue 100 baby froglins. After being rescued, they follow you around and auto attack enemies for you.

Quick context on us: Annlyn and I are both ex-feature animators (Nimona, Ice Age, Hoppers), and this is our first indie game together.

The photo is from last weekend at Capital Creative Showcase in Sacramento, our first time ever showing the game in public. It made top 3 finalists for Exhibitors' Choice, which is crazy!

A Steam playtest is coming soon. A wishlist helps us more than you might think at this stage: https://thelostfroglins.com/steam

Happy to answer anything about the game, the design choices, or the showcase!

- Manu

u/pava0ne — 5 days ago
▲ 50 r/platformer+2 crossposts

Augment Anthem just released on Steam! Hope you enjoy my indie Metroidvania!

This has been four years of work, so I’m super excited to finally get to share it with everyone!  Explore the mysterious world of Bunker 7, fight giant bosses and dozens of enemies, find and stack Augments on your powers to modify them to your playstyle, and rebuild the human town to create a safe haven.

 

You can check out the trailer or screenshots on the Steam link below if you’re interested!  Thank you and hope any of you that play enjoy! And please feel free to say hi anytime (I love connecting with people)!

 

https://store.steampowered.com/app/3035960/Augment_Anthem/

u/gran7973 — 7 days ago
▲ 67 r/platformer+3 crossposts

trying to make a place that feels melancholic without feeling hopeless

u/h0neyfr0g — 8 days ago
▲ 31 r/platformer+2 crossposts

Dark Den, the challenge of last month, tests your knowledge of Randomice!

Every month, I release a new challenge in Randomice, an item randomizer.

In April, it was Dark Den, a challenge in which you can only see your close surroundings, and everything that is lit by a flame or a light.

It was interesting as it required to remember even more things in the game!
Usually, you only have to think about what you can do with the items you find, and if you want to know which checks you didn't open, you just pop into the room and you look around. But when everything's black, you have to remember everything you open, and what you left off, so you don't forget them when you finally have the tools to access it.

To spice things a bit more, all the characters are shuffled around, but in their own room.

Wanna have a look at what it looks like? Here's my personal best time for this challenge:

https://www.youtube.com/watch?v=cld5EU6T3UE

Randomice on Steam: https://store.steampowered.com/app/2835650/Randomice/

u/Videoludid — 7 days ago