r/platformer

Image 1 — Biomechanical Toy on Arcade offered spicy chimichangas disguised as bananas with some ice cream on Top!
Image 2 — Biomechanical Toy on Arcade offered spicy chimichangas disguised as bananas with some ice cream on Top!
Image 3 — Biomechanical Toy on Arcade offered spicy chimichangas disguised as bananas with some ice cream on Top!
Image 4 — Biomechanical Toy on Arcade offered spicy chimichangas disguised as bananas with some ice cream on Top!
Image 5 — Biomechanical Toy on Arcade offered spicy chimichangas disguised as bananas with some ice cream on Top!
Image 6 — Biomechanical Toy on Arcade offered spicy chimichangas disguised as bananas with some ice cream on Top!
Image 7 — Biomechanical Toy on Arcade offered spicy chimichangas disguised as bananas with some ice cream on Top!
Image 8 — Biomechanical Toy on Arcade offered spicy chimichangas disguised as bananas with some ice cream on Top!
Image 9 — Biomechanical Toy on Arcade offered spicy chimichangas disguised as bananas with some ice cream on Top!
Image 10 — Biomechanical Toy on Arcade offered spicy chimichangas disguised as bananas with some ice cream on Top!
Image 11 — Biomechanical Toy on Arcade offered spicy chimichangas disguised as bananas with some ice cream on Top!
Image 12 — Biomechanical Toy on Arcade offered spicy chimichangas disguised as bananas with some ice cream on Top!
Image 13 — Biomechanical Toy on Arcade offered spicy chimichangas disguised as bananas with some ice cream on Top!
Image 14 — Biomechanical Toy on Arcade offered spicy chimichangas disguised as bananas with some ice cream on Top!
Image 15 — Biomechanical Toy on Arcade offered spicy chimichangas disguised as bananas with some ice cream on Top!
Image 16 — Biomechanical Toy on Arcade offered spicy chimichangas disguised as bananas with some ice cream on Top!
Image 17 — Biomechanical Toy on Arcade offered spicy chimichangas disguised as bananas with some ice cream on Top!
Image 18 — Biomechanical Toy on Arcade offered spicy chimichangas disguised as bananas with some ice cream on Top!
Image 19 — Biomechanical Toy on Arcade offered spicy chimichangas disguised as bananas with some ice cream on Top!
Image 20 — Biomechanical Toy on Arcade offered spicy chimichangas disguised as bananas with some ice cream on Top!
▲ 14 r/platformer+1 crossposts

Biomechanical Toy on Arcade offered spicy chimichangas disguised as bananas with some ice cream on Top!

I’d recommend listening to this music while reading. 

STORY (7/10) 

  • Storytelling was basic yet somehow delivered an amazing plot within a magical toy world. From retrieving the Magic Pendulum to encountering all sorts of unique corrupted toys. 
  • Its presentation while short, did have cool scrolling pictures with dangerous flashing lights! 
  • You played as Inguz, a Punk who had to defeat the evil Scrubby and save the kingdom from his evil corruption. 
  • The pacing itself was pleasant, between 40m to an hour of pure gameplay madness!

 

GAMEPLAY (10/10) 

  • Starting with controls, which were basic yet so fun to execute. You could jump either on trampolines, enemy heads or simple traversal, duck to avoid enemy projectiles and attack with your gun in a 360 direction, even during jumps! 
  • On top of that, you could use a special attack while obliterating the entire screen with a phoenix bird, collect bomb power ups which cleared all enemies, and even different ammo types. 
  • The ammo itself was super cool, as you could have more than one magazine and upon its depletion, Inguz had to manually reload the weapon, interrupting your combat flow. 
  • You could also collect health items, extra lives upon completing challenges and even side characters that helped you through the journey. 
  • The checkpoint mechanic was a surprise, as I didn’t expect such a cool design for a 1995 game when most arcades spawned you right where you died. 
  • Enemy variety was simply outstanding, with so many variations between them. From flying dragons, dinosaurs, traps, turrets, plants, toys and many more. Bosses too, with impressive attack patterns! 
  • Platforming was magnificent as well, mostly because the game was filled with all sorts of traps, falling platforms and hidden goodies! 
  • Traversal was seamless with so much fun on screen. All that amplified by the balanced difficulty which delivered an outstanding flow!

 

AUDIO (9/10) 

  • Sound design had an awesome mono output which combine all audio effects with the music quite well. For 1995 though, stereo was mandatory! 
  • The music itself was so good, with many soundtracks having outstanding beats! 
  • The same could be said about sound effects, which had amazing punchy vibes!

 

VISUALS (9/10) 

  • Fidelity was wild chimichangas, as I’ve never seen so many details on an arcade screen. From particle effects to extensive explosions, beautiful art direction, fluid animations and bright colours! 
  • The character models were amazing too. From Inguz himself to outstanding enemy encounters and even side characters! 
  • Even though all of the above was peak cinema, the performance did suffer from tremendous slowdowns and frame drops. Understandable though, such visual details were way too much even for Arcade machines!

 

WORLD DESIGN (10/10) 

  • Level design had an amazing progression with outstanding designs. From the Toyland to the Wild West, Chess Kingdom, Train, Prehistoric world and finally reaching Scrubby’s Lair. 
  • I was so impressed by the asset use, as through the whole journey the game seemed unique from start to finish! 
  • The atmosphere was magnificent too, amplified by the cracked visuals, chilling music and gorgeous landscapes! 
  • World destruction delivered in its own way. With many explosions, destructions and overall mayhem!

 

TL;DR -> An outstanding journey through the Toy Kingdom. It delivered on everything, including its simplistic story. From the cracked visuals to the awesome music, magnificent world design and perfect gameplay. A (9.0) game, masterpiece in my toy book. Would absolutely replay the game again, just so I can jump on some balloons and destroy more evil goons! 

u/White_FIame — 22 hours ago
▲ 16 r/platformer+5 crossposts

INKURSION: a narrative 3D platformer about a sentient octopus escaping its creator. 3 years solo, launch trailer just dropped

You were created five minutes ago.

The god who made you is watching your every move.

He's called the Sky King, and he abandons every world he builds the moment something new catches his eye.

You're the first creation he's made with the power to change that. Eight arms, a grappling hook, a sword, ink.
Eight endings, genre-shifting worlds, existential dark humour.

Wishlist Here!
Steam page: https://store.steampowered.com/app/
4767470/INKURSION/

Happy to answer anything about the game or the solo-dev process. I'm also the music composer :)
I've spent the last 3 days working every day on it, ! hope you get something out of it!

u/19HzStudios — 1 day ago
▲ 44 r/platformer+5 crossposts

Stop motion in my Platformer Adventure game!

I have been working on this game for over 4 years. I have programmed, created claymation, backdrops and puppetry for my multimedia video game, which comes out in less than 3 days! 🥰🥰

u/IndigosDreams — 2 days ago
▲ 24 r/platformer+2 crossposts

I've been working on a puzzle platformer game where you literally crush the world from 3D into 2D (WIP)

Hey everyone! I've been working solo on a project which is centered around one core mechanic (switching between a fully explorable 3D world and a flattened 2D "shadow" world). Instead of simply changing the camera, the entire world physically collapses onto a plane. Once inside the 2d world, movement, puzzles, and traversal all change. It is inspired by the "Crush" game from psp. This is just a glimpse of a level (WIP). More I will post soon.

u/Komil85 — 2 days ago
▲ 81 r/platformer+2 crossposts

I finished my first game, One Lost Fox! A pixel platformer with magnets

Hi!

I've been learning game development for the past 5 months, and I just finished my first project!

You play as the fox, who is on a journey to reunite with its parents.

With this game, I focused on making it as fun as possible! All 30 levels have been changed and refined many times till perfection.

Playable Link: https://7dragon0.itch.io/one-lost-fox

Thanks for your time, and let me know if you enjoy it!

u/7dragon0 — 4 days ago
▲ 14 r/platformer+2 crossposts

A big win I wanted to share

Yes, I have schizophrenia. Many things in life have been taken from me because of it. It took a way my career, my dignity, so much of my self-worth. Slowly and over time I have done my best to regain some of those things. Today I launched my game on Nintendo.

With the help from my friend and co-developer I feel like some good things are happening in my life. But don’t be mistaken. It has taken me two decades of living with schizophrenia to get to where I am today. I take my meds, I make sure to get good sleep, I listen to my doctors and loved ones. Really, it’s not just me. I cant do this on my own. Any way. I just wanted to share a good thing in my life. I also hope some one might play it and find enjoyment in it as well.

And of course i am the artist on the project. Im the creative one. I designed the game and did the art and animations.

youtube.com
u/JasonF818 — 3 days ago
▲ 13 r/platformer+1 crossposts

Do DKC style animal buddies fit my game well? Are my secrets too hidden? (Specifically the Flower Key...)

u/BubbleGamer209 — 3 days ago
▲ 15 r/platformer+2 crossposts

What excellent 3D platformers are out there?

Previously enjoyed games:

* I loved Demon Turf Neon Splash

* Demon Tides I like the mechanics but not the world design so much

* Haven't yet played Bubsy 4D by the same dev, but I am all about the game feel over story or visuals

* I played the demo of KilaFlow and it was pretty cool but I found the time-chasing actually too addictive. Great game though, my hands just started to hurt and I might want something down a notch in intensity

* Neon White is intriguing but I don't like playing first person games without mouse and keyboard, and I'm looking to play handheld

* Something about A Hat in Time's art design has always turned me off. Also I'm not super into collectathons

* Not Steam Deck but my ideal 3D platformer is Super Mario 3D Land for the 3DS. So much better than any other Mario IMO - I love just increasing difficult and interesting linear levels

* Love the movement in Pseudoregalia but I got lost too much. Skill issue probably

* Same feeling on Blue Fire, also don't care for the combat

* Lunistice was pretty great if a little bland visually

Preferred genres:

3D only

Budget:

Any

Other notes:

Thank you

reddit.com
u/__Nikipedia__ — 4 days ago
▲ 16 r/platformer+2 crossposts

Co-Op Platformer

Current State

Hello! I am currently working on my first-ever level in my first-ever game. The concept of my platformer is that there are no platforms. Instead, player two has to place platforms for player one. Player 2 can only place platforms when Player 1 is in the air. ALL of these assets were free, and if I am to continue making this game will be credited.

Next Steps

I am going to add in power-ups for Player 1 to collect that give additional platforms for Player 2 to use. I am also going to add enemies, and only Player 2 will be able to kill them, leaving Player 1 completely vulnerable. I am also planning on adding a mechanic that limits the amount of platform usage and recharge. Then I will address player movement. As of right now, the movement is very stiff. Finally, I am going to build out the scene and level further.

Conclusion

Is this something that creates an interesting game, and what are your suggestions?

u/Mrgiraffeboi — 4 days ago

We made a precision platformer where shooting is movement. Our updated Steam demo is live.

Hi everyone, we’re Pone Games, a small indie team working on Platverse: ABYA’s Adventure.

It’s a hardcore precision platformer built around one core idea: shooting is movement.

You play as ABYA, a small robot awakened in underground ruins. Instead of using your floating cannon as a traditional weapon, you use it as a movement tool: shoot switches, flip platforms, trigger mechanisms, and launch yourself through tight platforming challenges.

We recently updated the Steam demo with:

  • New story content
  • Adjusted level design
  • More challenge stages
  • More polish to the shoot-and-jump flow

If you enjoy tight platformers, fast retries, and “one more try” level design, we’d love for you to try the demo and tell us how the controls, checkpoint pacing, and difficulty feel.

Steam Demo: Steam Demo Page - Please Give your review!

Thanks for taking a look. Feedback from platformer players would genuinely help us tune the game.

youtu.be
u/No-Palpitation8810 — 3 days ago
▲ 146 r/platformer+3 crossposts

I made a 2D action-platformer where a water pump is both your weapon and movement system

This is Pump Down the Flame, a free Android 2D action-platformer currently in development.

You play as a firefighter climbing a burning building, fighting hostile forces, extinguishing fires, breaking through the environment, and rescuing hostages.

The main mechanic is a water pump: it works as your weapon, your movement tool, and your way to interact with the level.

The game has no ads, no in-app purchases, and is currently going through Google Play closed testing before its public release.

Happy to answer any questions about the game in the comments.

u/Xy0ns — 6 days ago
▲ 315 r/platformer+4 crossposts

I'm so happy! I managed to implement "ghost racing" into my game!

The game I'm working on, Dark Roll 2, is a soulslike inspired ballrolling platformer. It's already being designed for speedrunners and time challenges, still, I never thought I'll be able to implement fully functional "replay racing", but here I am!

The replay ghost is a bright, highly visible orb built from particle systems and a light. It stands out clearly while you’re tearing through a level, but it deliberately doesn’t resemble the player. It feels more like the trace of another run haunting the course than a second character rolling beside you.

For the replay itself, I record the player transform at fixed intervals, along with gameplay events like pickups and damage. The whole lot gets compressed, attached to the Steam leaderboard entry, and reconstructed during playback. The file ends up extremly small! Few minutes of replay may end up weighting around 100kb.

Players can race against:

  • their own best run
  • the player one rank above them
  • the current top player
  • nobody, for those who’ve suffered enough

They can also open the leaderboard and select any player with replay data attached.

What I like most is the extra life it gives Dark Roll 2. Underneath the dark fantasy atmosphere and all the ball-rolling misery, there’s now another layer for speedrunners and rank chasers to sink their teeth into.

u/Levardos — 7 days ago

Was Burnt Out From Work… Made A Platformer About It

A few years ago I was quite burnt out from work. Not being able to take time off, I still had to stare at a computer screen all day and try to get some work done. Somehow within that burnout, a spark hit: let’s make a game about a little guy, seemingly insignificant, trying to escape from their monotonous life. Having them be a Bit within an operating system seemed like a perfect fit.

A few years later and I launched Bit ESC, a 2D platformer where you try to “Break Free From The System”. You’ll platform through the desktop, jump into apps / games and make decisions that’ll affect you and the fate of the whole digital world.

You can find the game here:

Steam: https://store.steampowered.com/app/1724490/Bit_ESC/

XBOX: https://www.xbox.com/en-us/games/store/bit-esc/9nlfrhpfm4vt

Ironically I still had to stare at a computer screen A LOT to make the game.

u/aessssam — 6 days ago

Any good platformers for pacifist runs?

Since the Steam Summer Sale is ongoing right now, I was curious on if there are any good platformers (or other games) you guys could suggest for me to do a pacifist run on (especially if the game was intended to also be played without killing enemies and you get an achivement for doing so (like in WIndswept))?

I don't have too much of a prefrence on if the game is 2D or 3D.

reddit.com
u/MontyMoleLoreMaster — 6 days ago
▲ 13 r/platformer+3 crossposts

What The Cluck

Hey guys just wanted to show off some little gameplay from my project game I have been working on. The only way to move is by using your ass to shoot exploding eggs. A magpie has stolen your golden egg and it’s time to go get it back. Any feedback is massively appreciated and if it seems interesting I also have a steam page setup for it.

https://store.steampowered.com/app/4806270/What\_The\_Cluck/

u/SKuLLzSKiLLz — 6 days ago
▲ 9 r/platformer+2 crossposts

I'm continuing to work on my Metroidbrainia/platformer&precision game hybrid. What do you think of the graphics and art direction?

Do you find it too simple? Clear and understandable? Appealing? Bizarre?

u/No_Engineering_2430 — 7 days ago
▲ 11 r/platformer+2 crossposts

Here's How I'm Implementing A Camera That Tracks The Players

I'm working on a local multiplayer PvP shooter, and I wanted to implement a camera which could keep all players on the screen while not being too zoomed out.

So I created a "camera tracker" object which finds the middle position of the two players and moves the that position every frame. Then I attached a Camera2D node to the tracker and smoothed its movement out.

Next step will be to create a way to control how zoomed in the Camera2D node is!

u/Chick3nNugg3tz — 7 days ago