r/platformer

Image 1 — I'm making a hand-painted 2D platformer where the world changes with the protagonist... TIDEBOUND
Image 2 — I'm making a hand-painted 2D platformer where the world changes with the protagonist... TIDEBOUND
Image 3 — I'm making a hand-painted 2D platformer where the world changes with the protagonist... TIDEBOUND
Image 4 — I'm making a hand-painted 2D platformer where the world changes with the protagonist... TIDEBOUND
Image 5 — I'm making a hand-painted 2D platformer where the world changes with the protagonist... TIDEBOUND
▲ 1.3k r/platformer+1 crossposts

I'm making a hand-painted 2D platformer where the world changes with the protagonist... TIDEBOUND

I've been working on a solo game called Tidebound.
It's a hand-painted watercolor 2D platformer built around the idea that the protagonist's internal state changes the world around her.
Rather than treating the environment as a static backdrop, I'm designing the game so that things like:

  • color
  • movement
  • gravity
  • music
  • particles
  • platforms
  • and eventually traversal rules

can change as the protagonist moves through the world.
I'm aiming for a painterly, atmospheric experience with very little visual UI and a continuous world rather than traditional stage transitions.
I'm building it solo and I'm currently figuring out the visual direction and environment pipeline. These are five of the first environments I've created.
I'm particularly interested in whether the visual language communicates the idea of a world that can fundamentally change around the player.

Tidebound ... The world changes with you.

u/Amitskii — 17 hours ago
▲ 19 r/platformer+1 crossposts

2 years developing my own 3D metroidvania! Here is a updated trailer!

HIIT already has a Steam page!

u/FiscoGames — 14 hours ago
▲ 364 r/platformer+11 crossposts

A game about a sentient octopus escaping its evil game developer

You were created five minutes ago.
The god who made you is watching your every move.

He's called the Sky King, and he abandons every world he builds the moment something new catches his eye.

You're the first creation he's made with the power to change that. Eight arms, a grappling hook, a sword, ink.

Eight endings, genre-shifting worlds, existential dark humour.

Wishlist Here!
Steam page: https://store.steampowered.com/app/4767470/INKURSION/

u/19HzStudios — 1 day ago
▲ 19 r/platformer+5 crossposts

Sky Paws Awakening — Official Trailer (Retro Version)

Meet Bonnie & Clyde in Sky Paws Awakening, a handcrafted 16-bit action-adventure made with heart and love coming to MODERN and RETRO platforms!

🎮 PC + original Sega Mega Drive / Genesis
🐾 Switch between both siblings in real time
⚔️ Fast-paced combat, exploration and bosses

The trailer was captured using the RETRO Sega Genesis version!

If you like what you see, wishlist us on Steam! It helps our indie team a lot. ❤️

🔗 https://store.steampowered.com/app/4769990/Sky_Paws_Awakening/

u/Inner-Walk9090 — 22 hours ago
▲ 12 r/platformer+2 crossposts

Tomorrow demo of our frutiger aero multiplayer ball platforming! 14 lvls, easy and challenging paths, Freeroam, Race, level and skin editor. Inviting to our tropical resort!

u/StGrikus — 24 hours ago
▲ 40 r/platformer+4 crossposts

Working on the weather system for my pixel art climb game. What do you think of the rain ambiance?

u/ErenSametSaricicek — 2 days ago
▲ 13 r/platformer+1 crossposts

Cows can fish, baby chicks can fly and carry cows... I am making a love letter to the platformers I grew up with.

I started development on my latest game (Moonlight Cow: Guardian of the Night) in January and its been a heck of a ride. What started as a small prototype has jumped into an 8 world/64 level adventure. I wanted to make the type of game I would have loved playing when I was a kid. Not super punishing and more about exploration than precision. At its core its a retro 2d platformer but diving into you find all sorts of wacky things as you play.

You play as Luna, but you can also switch to her best friend. Pipkin can fly, carry Luna, pick up objects and help solve parts of levels that Luna can't reach on her own.

I just released an updated demo on Steam where you can play 4 levels across 4 different worlds in the adventure.

https://store.steampowered.com/app/4309330/Moonlight_Cow_Guardian_of_the_Night/

u/vectr2kev — 1 day ago
▲ 6 r/platformer+1 crossposts

Come relax in our tropical multiplayer ball-rolling platformer.

We promise: Cool ocean, breezing fans, irritating sand (it gets everywhere), free checkpoints, grass meadows, and new friends to roll with.

u/StGrikus — 2 days ago
▲ 16 r/platformer+4 crossposts

Upgraded the Main Menu for the game 'Slimb'

This is the main menu so far, I plan on making it more unique but have run out of ideas. If you have ANY ideas on what I could do, LMK!

IF YOU ARE INTERESTED IN JOINING THE TEAM, LMK! (anything helps!)

game link:
https://primarysuspect.itch.io/slimb

u/Oofmaster580 — 3 days ago
▲ 41 r/platformer+3 crossposts

Working on 2D SteamPunk Platformer

2D steampunk platformer about collecting different blades and unlocking movement mechanics. A lot of the major systems are in place just working on pixel art and level design! A lot of the art is placeholder. Open to game dev tips you wish you new sooner in development!

u/SpydrMonky24 — 3 days ago
▲ 14 r/platformer+2 crossposts

making a platformer designed to test your patience and abilities ;)

u/ShazSnow — 3 days ago
▲ 199 r/platformer+2 crossposts

I made a local multiplayer game where you can have as many players as you want. Each player only needs one button!

After a year of development, I finally released Bottle Cracks!

The main idea was to make a game that's ridiculously easy to pick up when you're sitting around with friends.

Every player only needs one button to play, and there’s no player limit for local multiplayer.

Want 4 players? Sure.
8 players? Go for it.
20+ people sharing the same room? Why not? 😅
(Just make sure to disable collisions!)

Some people have suggested adding split-screen, so I’m actually working on an update to add it this week!

Thanks for checking it out!

u/That-Chair-5240 — 4 days ago

Argument with a friend

Weve been playing this game on vacation called paperboy. I told him that its a platformer, while he says otherwise. His argument is that its not a platformer because it doesnt have a jumping mechanic, while i argue that the ladders and rope replace it. What do yall think? (Its a built in LG TV game for anyone wondering 😭)

u/Ok_Smoke_9751 — 3 days ago
▲ 42 r/platformer+2 crossposts

Close call short cuts in our game

For best responsivness we made: coyote jump 0.3s, jump buffering 0.2s, allows jump on collision under center of sphere (no faulty raycasts), air control, visual deformation and FOV increase with speed, contact particles.

u/StGrikus — 4 days ago
▲ 166 r/platformer+7 crossposts

Working on the next planet is a blast, especially when it’s filled with cyberpunk forests

u/EarlySunGames — 5 days ago