▲ 199 r/platformer+2 crossposts

I made a local multiplayer game where you can have as many players as you want. Each player only needs one button!

After a year of development, I finally released Bottle Cracks!

The main idea was to make a game that's ridiculously easy to pick up when you're sitting around with friends.

Every player only needs one button to play, and there’s no player limit for local multiplayer.

Want 4 players? Sure.
8 players? Go for it.
20+ people sharing the same room? Why not? 😅
(Just make sure to disable collisions!)

Some people have suggested adding split-screen, so I’m actually working on an update to add it this week!

Thanks for checking it out!

u/That-Chair-5240 — 4 days ago

Finally released my unlimited-player game! Every player only needs one button!

Hi everyone!

After a year of development, I finally released Bottle Cracks!

It’s a chaotic platformer where you play as a bottle, and one of the things I wanted to experiment with was how many people can play together!

You can play locally with as many people as you want, and each player only needs one button! There’s also online multiplayer for up to 12 players, with both coop and competitive modes.

Thanks for checking it out!

u/That-Chair-5240 — 4 days ago

Platformer Level Design Concept vs the Final Result

This was the initial level concept for my platformer game where you are a bottle.

I started by taking screenshots of the assets I had available and arranging them in Paint to sketch out the level. I also drew a red line to visualize the path I wanted the player to follow.

This workflow has been really helpful because, when it's time to build the actual level in the engine, everything comes together much more easily!

[Edit] If this game caught your eye, or if you'd like to support it, you can wishlist it here!

u/That-Chair-5240 — 2 months ago

I made a killer painting for my game. What do you think?

I'm designing a new level for my platformer game, and I thought... if you're already playing as a bottle, why not add a living painting?

The idea is that the painting hangs on the wall, and when the player gets close, it jumps down and starts chasing you!

u/That-Chair-5240 — 2 months ago

Steam Next Fest Demo: 1 map or 2 maps for a multiplayer party platformer?

Hi everyone,

I'm participating in my first Steam Next Fest and I'm trying to decide how much content to include in my demo.

I'm making a multiplayer party platformer with 8 maps in total. Each map has its own theme and takes around 20–30 minutes to complete.

Originally, my demo included 2 maps, but I recently reduced it to 1 map because I wanted the experience to be more concise and easier to finish. I've read that players who complete a demo are more likely to wishlist the game, and with only 8 maps in the full game, 2 maps would already represent about 25% of the total content.

However, since it's a party game, I'm wondering if having only 1 map might limit replayability during Next Fest. Players may want to try the game with different groups of friends, and a second map could add more variety and make the demo more shareable.

The maps are designed to be replayable through the game's 3 different modes, and they also have a speedrunning aspect that encourages players to replay levels and improve their completion times.

For those who have participated in Next Fest or worked on multiplayer/party games:

Would you keep the demo at 1 map or increase it to 2 maps?

I'd love to hear your experiences and recommendations.

Thanks!

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u/That-Chair-5240 — 2 months ago