
r/IndieGaming

Bottled by Bears Demo Out! 🐝
Hellooo 🐝
We are happy to share that our demo is finally out!💛 Bottled by Bears is a cozy management game about a family of bears running their honey farm. Total playtime should bee (heh) around 30min.
If you gave the demo a try, let us know what you think!
Demo: https://store.steampowered.com/app/4691750/Bottled_by_Bears_Demo/
Thalassophobia warning! Just released the Reveal Trailer for my ocean survival horror game: Open Waters.
Eight – Interactive fiction made with AI
Somewhere you can't quite leave. Choose a way through. https://huggingface.co/spaces/alvations/hallway8
This is a interactive fiction escape room kinda game and the whole game is created by just me and my AI agents through Claude Code. The full game is opened source and anyone looking to replicate any workflow processes used to create the game can do so at https://github.com/alvations/melon-eight
Carrion Inspired reverse-horror game, Unfortunately character and gameplay looks similer to the Carrion will I be in trouble for Copyright
My game is heavly inspired by the game Carrion, where you play as a red tentacle monster eat humans and escape from the bunker, look at the video do you all think the creator of the game Carrion can sue me ??? I have no intention of stealing other people idea, I really like that game and wanted to make own game like that.
We’re three brothers who built an epic 3D stickman strategy game where you can build, command, and dynamically switch leaders right on the battlefield. Any classic stickman fans here?
Hey everyone!
We just released the demo of our action RTS game on PlayStation — Stick Infinite Kingdom, a tactical battle experience where you command armies and defend your stronghold.
Real-Time Strategy & Siege Action: Deploy stickman units and manage resources on the fly.
Massive Battlefield Scaling: Experience chaotic, large-scale clashes with smooth tactical control.
Distinct Visual Style: Clean, high-energy animations bringing classic stickman warfare to life.
Stick Infinite Kingdom | Official Game Trailer
The demo is completely free to download:
Download Stick Infinite Kingdom Demo
All Currently Available Platform Links:
AI Disclosure: In compliance with the community rules, we want to disclose that Generative AI was used to create the character/narrator voice lines for our game due to our limited indie budget.
spacestrike.io: a unique game where you can build your own ship.
spacestrike.io
I made this online multi-player coop pve io game!
Used codex a lot for debugging and servers.
Feedbacks are great!
We just won best art style at the largest gaming convention in Canada, here's a first look at our new hack and slash
I'm floored, we're a bit less than 6 months into technical development and we just showcased our demo at Game Con Canada a couple weeks ago, and ended up winning the award for best art style.
We learned that you don't have to be the most experienced, or do every part of this game dev thing the same as everyone else to put a smile on someone's face and give them a good experience.
I'm just so incredibly thankful for the opportunity, we're a small team of 6 and still trying to get funding to make this a full time thing, but I'm excited to announce more about project visceral soon!
- Game Director at The Foundation
Currently working on a Mosquito game. Your objective is to drive NPCs absolutely crazy.
I added a grid color puzzle to my game, which applies bonus stats.
Progression in the game lets you increase your total grid size allowing to you get more bonuses. Connecting colors also adds small color-set bonuses that grow the more you connect.
Previously the game had a "card" system which allowed you to equip cards which gave these bonuses, but I added a little puzzle minigame in its place which I think is a lot more interesting
Finnish dev here, sharing my debut narrative adventure - curious what you all think
Hi!
I'm a solo-ish indie developer from Finland. I just released my first game, Timber!, a narrative point-and-click adventure, after about four years of work.
The story actually started as a short story that won an award in a literary competition here in Finland, and I couldn't stop thinking about it, so eventually I decided to turn it into a game.
Tonally I was aiming for something between Night in the Woods and Little Misfortune... tragicomic, a bit melancholic, but self-aware enough to laugh at itself along the way.
You play as Hazel, a woman who's lost her memory after an accident on the road leading to her family cabin. She's convinced her late husband is still alive - in fact, she's mistaken a potato for him. As the story unfolds, you start to piece together what actually happened that day, while the police quietly treat her as a suspect and her grip on reality keeps slipping further at the edges.
The whole cast is anthropomorphic animals, which felt like the right way to keep something this emotionally heavy from becoming too heavy -- there's a light detective-noir thread running through it, along with fairly easy puzzles, since I wanted the focus to stay on the story rather than the friction.
I've attached a few screenshots from the game, and I'd genuinely love to hear what you think. As someone who grew up on this genre, I'm curious what stands out to you, or what you'd want from a game exploring memory, grief, and denial through a kind of absurdist lens.
Main char animation and pose choosing (part 3) (read description)
Hi everyone! I received some more feedback yesterday—thanks to the reasonable people who left comments with constructive criticism.
I read everything, even if I didn't reply to you.
Topic: I'm trying to choose a new character design that people will like. Here’s what’s been done so far (last changes):
Many people mentioned liking long hair, so I added that option. You can choose to keep it or remove it for any pose (need to polish).
The breasts were bouncing too much—I checked some references;) and toned down the amplitude of the movement.
There’s also a version where they don’t move at all (though I find that one boring, not because I’m obsessed with boobs, but simply because it looks a bit empty without the movement).
The animations aren't polished yet. And, oh! I just realized I forgot to add the shell casings)
That’s about it. Thanks everyone, and a shout-out to the people who specifically visited my sub just to downvote all my posts; watching that was actually pretty funny))
Cosmodrill Demo is out now!
My game Cosmodrill is participating in Steam Next Fest with a demo and I recently released this new trailer! Here's the Steam page: https://store.steampowered.com/app/3722660/Cosmodrill/
'Sentinel,' a golem that will appear
I made 90+ guns for my dead game but i regret nothing
game was dead before arrival (and now officially dead after arrival) BUT i love making different guns so much that i can't stop making more and i play them all myself
Solo dev working on MMA Managment game
Elite MMA Manager - Sign fighters as clients. Manage thier careers. Increase your reputation and earn respect from the MMA world, here is the reveal trailer.
I'm creating a horror game where you can find real VHS films and watch full-length hour long horror movies in-game - Like Night of the Living Dead!
Hey everyone! Hope you are all doing well.
I just wanted to show a little update on a feature that I am currently working on for my horror game, the game is inspired by Mexican folklore and a real-life location called The Island of Dolls. It's currently my biggest one yet!
Still very early but It's a survival-horror game mixed in with paranormal stuff. Think of something like The Forest, Outlast, P.T and Silent Hill combined. I added a feature where you can watch real hour long movies that you can find in VHS cassettes tapes... like the legendary Night of the living dead!
Let me know what you think or what movies I should include haha. If you like it would mean a lot to a solo dev like myself if you can wishlist it on steam: https://store.steampowered.com/app/4581370/Where_Dolls_Hang
Thank you and it would really help me out a ton and do let me know if you have any feedback, suggestions or such! :)
I spent the last year making Ashes of the Sun, a short PS1-style atmospheric horror game
Hey everyone! I just released Ashes of the Sun, a short atmospheric horror walking sim I've been working on for the past year.
It's about 15 minutes long, with retro PS1-inspired visuals, atmospheric audio, and a few hand-crafted locations.
If you're interested you can play it for free here: https://synthaxed.itch.io/ashes-of-the-sun