r/IndieGaming

▲ 3.6k r/IndieGaming+1 crossposts

SPACE KING: ANNIHILATION - GAME PROGRESS 8 (War World)

War world is almost complete as far as game logic goes, as well as mesh updates. Titans have been given new models that are on model, courtesy of the talented u/SCP993 As well as the High command HUB where players can receive their missions which can be Relic Reclaimer, Planetary assault, and more! Below you'll see the updated meshes

u/Verbose56 — 3 days ago
▲ 922 r/IndieGaming+4 crossposts

A real Bible translator suggested 'Elohim' was mistranslated, that it means many gods, not one. I built a horror game around what one of them left behind

The premise comes from a genuine fringe theory: that the Hebrew "Elohim" (used throughout Genesis) is grammatically plural, and some translators have argued it was deliberately rendered as a singular "God." In Vino Veritas runs with that. The Elohim were many: ancient, warlike, inhuman. After a war they left our world and vowed to return, but one renegade stayed, hiding in a desecrated cathedral, shaping a prophecy.

You play someone searching for a wife who vanished investigating that cathedral. To find the truth you drink wine made from the blood of the renegade Elohim. It's psychological horror. exploration, environmental puzzles, dread over gore.

Free demo on Steam if you want to step inside: In Vino Veritas

u/LearnSodas — 4 days ago

I noticed a sharp increase in posts like "I made a game where...X"

I think it's getting kind of ridiculous. this sub was about finding new indie games, often mid development. Wishlisting them, getting feedback.

Now it feels like half the posts are AI games who are already finished and where the "developer" wants free playtesting.

If it's someones first post and they instantly post a finished game. I'm always skeptical.

It's making me a bit sad...

reddit.com
u/RoachRage — 3 days ago

My indie game just hit $60/week. That's 10% of my full-time salary.

Hey everyone, I'm a solo dev, and around April of this year, I launched a 2D survival game for Apple Watch.

This week it made $60. That's 10% of my day job paycheck... I never thought I'd get anywhere near this point

I'm not sharing this to brag, sixty bucks is sixty bucks, that's less than a tank of gas these days. I'm sharing it because six months ago this thing made $0, and I got to a point where I would be surprised if it made $10 in a month. The gap between "nobody wants this" and "this might actually go somewhere" turned out to be smaller than I thought. This should bring encouragement to those of you making games, and maybe you don't know where things are going, and it seems... hopeless.

It's a $4.99 one-time purchase. No ads, no subscriptions.I just wanted to make something I'd actually want to buy, and I think that really helped push me in the right direction

If you're building something and the numbers are embarrassing right now, keep going. 10% becomes 20%.

reddit.com
u/Temporary-Detail-724 — 4 days ago
▲ 30 r/IndieGaming+1 crossposts

My Kenshi like game but inspired by The Expanse and Firefly. About to publish on Steam soon.

Still on early development. Solo dev, with a some help from a few friends.

u/Sirramza — 3 days ago

One month of Early Access – a lot has changed

I'm a trained architect, and I've been building an indie game that combines accurate floor planning with real-time 3D design to make architecture much easier to create than with traditional CAD software.

What you can do:

🏠 2D floor plans
🧱 3D building
🚶 First-person walkthrough
🥽 VR mode
🏢 Multiple storeys
🪜 Stairs
🏚️ Custom roofs
🪟 Doors & windows
🛋️ Furniture catalog
🍳 Kitchen Configurator
🎨 Materials
🌄 Terrain sculpting
🌳 Landscape planning
💧 Ponds
☀️ Time of day
❄️ Weather
📐 Export PDF vector plans
📦 Import your own 3D models
🌍 Steam Workshop

In the newest update: real growing ivy that climbs around windows, corners, and curved walls! 🌿

It's available on Steam as Architecture & Design and is still in Early Access.

Would love to hear what you think!

u/HaiHappenUAHA — 4 days ago
▲ 4 r/IndieGaming+2 crossposts

Android testers needed for my game Rabbit Universe — will test yours for 14 days too

Hello!

I'm looking for Android testers for Rabbit Universe, a competitive multiplayer incremental game I've been working on. I am a huge fan of EggInc, but I always found it lacked a competitive and ''play with close friends'' side. The game takes a lot of inspiration from it.

I'm doing the Google Play 14-day closed test right now and happy to do test-for-test. If you test mine, send me your app and I'll keep yours installed and test it for the full 14 days too.

  1. Google Group:

https://groups.google.com/g/rabbit-universe

  1. Opt in:

https://play.google.com/apps/testing/com.vincegames.rabbituniverse

  1. Download:

https://play.google.com/store/apps/details?id=com.vincegames.rabbituniverse

Just leave a comment or DM me your links and I'll join yours too.

I would LOVE to receive any feedback or bugs you find. Thanks!

u/Brilliant-Web2449 — 3 days ago
▲ 70 r/IndieGaming+1 crossposts

My wife and I just added irrigation to the demo of our 🌾 Ancient Egyptian-inspired farming life sim. Fields of Aaru's Next Fest demo update is out!

Hi everyone,

The updated demo is free to play on Steam, and if you're interested in trying out the latest features like digging and irrigation, feel free to check it out and give us feedback! We've just launched a major update in preparation for Next Fest.
https://store.steampowered.com/app/4665870/Fields_of_Aaru_Demo/

Note: Old demo saves won't work with this update. You'll need to start a new game!

Here's what's changed since June:

Updated visuals

We've added fluffier foliage, more flowers to the meadows, and adjusted the colors across different areas. Enhanced mode also adds water reflections, improved lighting, and softer shadows!

You can choose Classic or Enhanced in the Graphics settings.

Digging and irrigation

You can now dig channels and reshape the land around your farm. Once you repair the water wheel, Pentu will also ask you to repair the shaduf by your dock so you can use it to water your fields.

Gifts and friendship

You can now give gifts to villagers, each with their own likes and dislikes. By popular request, you can also sit and listen to the music in the village square in the evening!

Six new languages

You can now play in French, German, Spanish (Spain), Brazilian Portuguese, Simplified Chinese and Japanese!

End-of-day summary

When you go to bed, you'll see a summary of what you did and earned that day.

We've been hard at work on the Fields of Aaru demo for Next Fest (many long nights over the past few weeks), and we're to hear what you think of the new features and visuals. If you have any questions, I'll be around to answer them below!

Marcel

u/ZymartuGames — 3 days ago
▲ 2 r/IndieGaming+1 crossposts

Meggy — A New Game to Try Before the Timer Runs Out!

Playable Link:
https://meggy.app

Platform:
Web Browser

Description:
Hey everyone!

I'm excited to share Meggy, a game I've just launched and would love to get more people playing!

The game is currently live, but there's a limited-time challenge with only around two hours remaining. That makes this a great opportunity to jump in, give it a try, and see how you do before the timer runs out.

I'm sharing Meggy here because I'd genuinely like to get people playing, hear their first impressions, and see what they think. Whether you're someone who regularly plays indie games or just enjoy trying something new, I'd really appreciate you giving it a chance.

If you decide to play, let me know what you think in the comments! I'm especially interested in hearing about your experience and seeing how other players do.

Thanks for checking out Meggy, and good luck!

Free to Play Status:
- [x] Free to play
- [ ] Demo/Key available
- [ ] Paid

Involvement:
I'm the creator and developer of Meggy. I built the game myself and am sharing it here to get players, feedback, and help the project reach a wider audience.

u/Chamsid — 3 days ago
▲ 5 r/IndieGaming+1 crossposts

Working on my co-op dungeon game - what do you think of the visuals and boss fight?

Hey everyone! 👋

I’m working on a co-op dungeon game where you and a friend explore dungeons, fight mobs, collect loot, and take on bosses.

I’m sharing a short gameplay clip showing some dungeon combat, looting, and a boss fight. I’d really appreciate some honest feedback!

Personally, I like how the boss fight is coming together, but it still feels a little unfinished to me. Since this is the first level, I also don’t want the boss to be too difficult, so I’m trying to find the right balance.

I’d love to hear your thoughts on a few things:

  • Visuals: Does the game look good so far? Is there anything that feels off or could be improved?
  • Combat: Does the fighting look satisfying, or does anything feel lacking?
  • Boss fight: Does it feel engaging enough, even if it’s meant to be an easier first-level boss?
  • Overall feel: Based on this short clip, is there anything you’d change or add?

I know there’s still work to do, so feel free to be honest. Both positive feedback and constructive criticism are welcome!

u/sexbok6969 — 3 days ago

reality doesn't exist until observed also known as frustum culling

u/ancht — 4 days ago

New level from our racing platformer! This one is from Trials mode - short but challenging levels

u/N0lex — 3 days ago
▲ 16 r/IndieGaming+1 crossposts

My girlfriend and I spent months making a horror game where you work the night shift at a burger shop

Hey everyone! 👋

My girlfriend and I have been working on our first indie game together, Family Business, and we'd love to get some feedback from people who enjoy horror games.

It's a first-person horror game where you work the night shift at your uncle's burger shop. At first, it's just a normal job: take orders, cook burgers, serve customers, and keep the shop running.

But as the days go by, things start getting increasingly strange, and you begin to realize there's something seriously wrong with the place.

We've been working on this as a tiny 2-person team, and we've just released our free Steam demo, which lets you experience the first few days of the job.

We're especially interested in hearing what you think about:

  • The atmosphere and horror elements
  • The cooking and serving gameplay loop
  • The pacing and overall experience

We've even had CaseOh play our demo, which was honestly an incredible moment for us as small indie developers!

We're currently preparing for our full release on November 13, and any honest feedback would genuinely mean a lot to us.

🎮 Play the free demo on Steam:
https://store.steampowered.com/app/5118760/Family_Business/

Thanks for checking out our little project! ❤️

u/ragedevv — 3 days ago

I added arrows mechanic to Funorbit, what do you think?

The game is currently on Early Access on Steam, so I'm gonna be asking for feedback time to time. Steam url in the comments

u/AeroenixStudio — 3 days ago