r/IndieGaming

▲ 328 r/IndieGaming+3 crossposts

Mountain Home: mi juego artístico sobre belleza, miedo y soledad. ¡Primer playtest abierto!

Mountain Home es un pequeño proyecto artístico en 2D que llevo desarrollando desde hace varios años en mi tiempo libre. El juego está inspirado en la poesía japonesa, la estética budista y la figura del monje y poeta medieval Saigyō, quien abandonó la guerra para dedicarse a los viajes y a la búsqueda de la paz interior.

En la historia, un monje despierta en una cabaña de montaña y descubre que el valle al pie de la montaña está maldito. La gente ha desaparecido y la tierra ahora está habitada por espíritus y demonios. Mientras viaja por estos lugares, el protagonista realiza rituales, ayuda a las almas errantes e intenta comprender la causa de la catástrofe.

Una de las mecánicas principales está relacionada con la poesía. Al explorar el mundo, el monje observa pequeños momentos de belleza la luna creciente, las nubes sobre las cumbres, los cerezos en flor y compone poemas japoneses de cinco versos. Estos poemas le ayudan a conservar la calma interior y a resistir el miedo y la desesperación.
https://store.steampowered.com/app/3101120/Mountain_Home/

u/breakyouridea — 6 hours ago
▲ 95 r/IndieGaming+2 crossposts

After years of development, we're proud to announce that Atre: Dominance Wars is releasing on June 8th! Thank you for all the love and support so far - we wouldn't be here without you guys!

youtube.com
u/PrissyGoddess1975 — 6 hours ago
▲ 120 r/IndieGaming+1 crossposts

I added the most important feature to my open-world multiplayer turtle explorer game( ͡° ͜ʖ ͡°)

u/Welovespace21 — 7 hours ago
▲ 353 r/IndieGaming+5 crossposts

The game recreates battles of the Napoleonic era: you command infantry, cavalry, and artillery, while the campaigns are inspired by real events starting from 1796. There’s a strong emphasis on historical authenticity, with key formations available such as line, column, and square.

As you progress, your troops gain experience, allowing you to customize your army and better handle more challenging battles. The game uses the Unity 6 engine, combining detailed 3D graphics with a clear and convenient battlefield view.

There is no multiplayer - the game is entirely focused on a single-player experience. Everything depends on your tactical decisions and your ability to command an army in intense battles.
https://store.steampowered.com/app/4202430/Veterans_Napoleonic_Wars/

u/ThighHighlander — 10 hours ago

Changed the direction of our female character designs

We felt that some of our older female character designs looked a bit rough and didn’t quite fit the art direction we were aiming for.

So we tried shifting the style a little. We pushed the silhouettes, posture, and overall personality more than before.

The top-left image is closer to the older direction, while the others show the newer direction we’re testing.

Does this feel stronger?

If you’d like to check it, I’ll leave the Steam link here. Thanks a lot!

Black Ledger - The Antique Mafia

u/Background_Cow_6701 — 12 hours ago

Should culturally specific indie games translate their titles globally?

We’re a Brazilian indie studio making a roguelite deckbuilder auto-shooter inspired by the Brazilian “cangaço” (a historical movement from the backlands of northeastern Brazil).

Our game used to be called “A Cat in the Cangaço” and “Um Gato no Cangaço” at Portuguese, but we’re now considering simplifying the branding to just:

“Gato Cangaço”

The problem is: most international players have absolutely no idea what “cangaço” means.

So now we’re debating the localization strategy for the title itself.

Here are the options we’re considering:

1. Keep “Gato Cangaço” globally, but localize a subtitle depending on language:

  • Gato Cangaço: The Price of a Blessing
  • Gato Cangaço: El Precio de una Bendición
  • Gato Cangaço: Цена Благословения
  • Gato Cangaço:祝福的代价

2. Keep only “Gato Cangaço” in every language, no subtitle.

3.Fully localize the title depending on language:

  • A Cat in the Cangaço
  • A Cat in the Backlands
  • Um Gato no Cangaço etc.

One thing we noticed is that fully translating the title seems clearer, but also removes a lot of the game’s identity and uniqueness.

At the same time, keeping “Gato Cangaço” untouched may hurt discoverability or readability internationally.

What would you personally prefer as a player?

Would an untranslated title make you more curious, or less likely to click?

(And if you’re curious about the project itself, our Steam page is here.)

u/irlanbragi — 7 hours ago
▲ 77 r/IndieGaming+1 crossposts

We got laid off. So we made a game where you quit your terrible job and build a furniture empire instead.

Hey Reddit,

our new project called "Chop Chop Inc." is a game about getting fired by your former boss and building your own furniture empire from scratch. It is weird, a bit chaotic, and very much about turning a bad situation into something bigger!

If that sounds like your kind of game, feel free to check out our Steam page, wishlist it and/or play the Demo :)

-> Steam-URL: https://store.steampowered.com/app/4369130/?utm_source=reddit&utm_campaign=DemoReveal

u/NullRefEntertainment — 9 hours ago
▲ 13 r/IndieGaming+12 crossposts

Devlog 1: Raudra Cosmos- Anime-Style Multiplayer TCG/RPG Mobile Game

Hey y'all, For the last 3 months, I’ve been developing Raudra Cosmos: an Anime/ Mythology-inspired Multiplayer Card Battler TCG/ RPG!

Its a AFK Heroes/ Deck Heroes/ Eredan Arena type of Card Battler Game (Teams).

⚔️ Collect 250+ Gods and Build your Teams to Eradicate Evil!
🎴 Find the Best Builds for your Gods - Match Equipment and Runes..
🌌 Wage War against The Outer Corruptor!
👥 Team up in Multiplayer Guild Gameplay and Co-op with Friends to Reclaim the Holy Lands!

If you want to follow along the Development Journey, Please Join the Raudra Cosmos Discord Server in my comment down below.

You can also check out the Full Devlog Video on Youtube in my comment down below.

(Some images have been generated using AI as placeholders. Most will be replaced once Funding comes in.)

Would love your Feedback, Thoughts and Insights! What looks Good? What Looks Bad? Any Feature Suggestions would be Great! :)

u/RaudraColossal — 11 hours ago
▲ 5 r/IndieGaming+1 crossposts

Before the Tee: A top down golf course management sim/tycoon we have been building

Hey everyone. Before the Tee is a top down golf course management sim/tycoon that we've been developing for a while. Our steam page just launched so we thought we would introduce it here.

Game flow: Upon launch, users will be able to select a basic clubhouse and simple plot of land. You will then build your course by sculpting challenging holes with any resources you have. As your revenue increases from successful course management, you can purchase upgrades to your course whether it be to your clubhouse, faster lawn mowers, or more golf carts. Nicer plots of land (Desert, Coastal, Residential, etc) will become available to expand your track. All of this will take place while dealing with special events such as hosting a professional tournament, or adversity like golfers driving over the greens or into lakes. If anyone is interested in the game and alpha testing, please join the discord below

Discord: https://discord.gg/sqwuXexqH6

Steam page: https://store.steampowered.com/app/4730580/Before_the_Tee/

Disclaimer: Gen AI was used to make some art and visuals

u/Panarin_ — 6 hours ago

I'm making a game about shearing sheep in a voxel, platformer world set on sky islands (free demo on Steam)

I spent 15 years as an Art Director in various companies and left (company closed) to build a game inspired by my 2 kids. It's a casual platformer set in Heaven - you shear sheep, collect wool, and build a rope back home to your family. Pooping pigeons are also involved :D

Demo just launched, free for everyone.
https://store.steampowered.com/app/4380200/Shear_Heaven/

AI disclosure: I used AI assistance for most of the programming. I'm an artist with basic programming skills and a lot of imagination.

u/Emi_Indie_Dev — 11 hours ago
▲ 58 r/IndieGaming+4 crossposts

Trailer just went live for my solo dev game of 6 years! This is a love letter to local co-op shooters and I've put my everything into it. I hope you like it ❤️

Its been a long road to get here. Quit my job in AAA to make the game me and my wife have always wanted to play.

Check out the steam page and show it some love ❤️ Every wishlist is very appreciated!

https://store.steampowered.com/app/4498790/Hazard_Suits/

u/CeratopsGames — 12 hours ago
▲ 2 r/IndieGaming+1 crossposts

WARFIGHT

Hey everyone, I’m currently developing a low poly indie FPS and wanted to share some early progress and get feedback from other developers and players.

The game is still heavily work in progress, but the main focus is:

Fast-paced FPS gameplay

Low poly visuals

Retro-inspired atmosphere

Fluid movement and shooting

Enemy AI and survival elements

I’m developing it mostly solo, so any feedback or suggestions are really appreciated.

What do you think about the visual style and overall vibe?

Anything you would improve or add?

Thanks for checking it out 🙏

u/BEPPO9919 — 7 hours ago
▲ 11 r/IndieGaming+10 crossposts

One drop, zero room for error. Play "plink" for free on your smartphone!

Any feedback will be greatly appreciated ♥️

xsgames.co
u/frankeno78 — 8 hours ago
▲ 4 r/IndieGaming+3 crossposts

I just launched my first mobile game — Space Adventure: Cosmic Storm! Would love your feedback 🚀

Hey Reddit! 👋

I’m a solo indie developer and I just published my very first mobile game this week on the App Store — Space Adventure: Cosmic Storm, an endless arcade space shooter.

🎮 Gameplay video: https://youtu.be/MdsSvUFWq78

📲 Download (iOS): https://apps.apple.com/ua/app/space-adventure-cosmic-storm/id6760046666

What the game is right now:

•	Endless space shooter with simple one-hand controls  
•	Dark atmospheric space setting  
•	Multiple ships to choose from  
•	Free to play

What I’m already working on:

•	Level system with unique stages  
•	Boss battles  
•	More ships and upgrades

This is my first released game and I honestly just want to make it better. I’d love to hear from anyone who tries it:

👉 What feels missing?
👉 What would make you keep playing?
👉 Any UI/UX things that bother you?

Any feedback — positive or brutal — is welcome. I’m here to learn and improve 🙏

Thanks for the support, it really means a lot for a solo dev just starting out!

u/AndriDev — 8 hours ago

Fully mechanical car with V6 engine, 3 speed + reverse transmission, differential, suspension and steering, all physically driven, and it can actually reach decent speeds without exploding

Hey everyone!

We’ve been working on Geareo, a building sandbox game centered around accurate gear simulation where you can engineer complex systems. Would love to hear your thoughts and feedback!

Play Demo on Steam: https://store.steampowered.com/app/4411580/Geareo/

u/zeebaent — 10 hours ago

I love vector graphics, why is this unpopular?

I really like Vector graphics, both as a designer and as a consumer. I'm not that good of an artist in general, but i find that i have the best success making stuff look good in vector graphics... Which is interesting given that it seems like pixel art has that reputation. I used to do more pixel art but after trying vector, it became very very clear to me that vector graphics are easier to pull off and have more of a "designer" feel to them whereas pixel art feels more... idk "painterly" i guess?

I also really love pixel art games, but I'd like to see more games in the indie space go vector art. There are so many great freaking pixel art games with amazing art, but i find that every time i see an indie game with vector art that honestly looks quite good, the comments say that it looks like a mobile game. I don't get that either.

Personally I wonder if it has to do with people's expectations of flash, but idk about you, i quite like the flash aesthetic..

reddit.com
u/DexLovesGames_DLG — 17 hours ago