u/AmortizGames

The protagonist of my new horror game is so old that sprinting can literally kill him.

I’m finishing up work on a new horror game. The protagonist is an old man living out his final days in a village.

I remember that a lot of people complained about the lack of sprinting in my previous horror game. But letting an ancient old man run around as if he were young would feel pretty weird too.

So if you sprint for too long, the old man starts coughing and takes damage. The chance of taking damage depends on the difficulty level.

I also wanted jumping and crouching to deal damage too. Bad knees, you know. But I decided that would probably be a bit too much.

u/AmortizGames — 1 day ago

If my existential crisis were a game, this would probably be it: a horror game about loss, death, loneliness, and the things we simply can’t escape.

Hi! We’re living through a time when a lot of things seem to be changing at once. After going through some personal losses, I found myself thinking about something that genuinely frightened me: some events enter our lives without asking. They can change everything, sometimes even break the life we knew, and there may be absolutely nothing we can do to stop them.

Those thoughts eventually turned into a dream. In it, enormous creatures wandered across the world, and anyone unfortunate enough to find themselves in their path faced a simple choice: leave everything behind and survive, or stay and be destroyed along with it.

That dream eventually became a game.

A few days ago I published the Steam page for Leviathan: Rhino, an existential horror game where I tried to explore inevitability, loss, and the question of how we keep living when some things simply cannot be changed.

u/AmortizGames — 3 days ago