r/IndieDev

▲ 1.6k r/IndieDev+6 crossposts

en mi jueguito podes dar vueltas las escopetas como si fueras schuarseneger (o como se escriba) en terminator 2

no se pero a mi me parece re polenta
si a uds le gusta denle wishlist en steam, HEADCUTTER se llama

u/Schwipsy — 24 hours ago
▲ 3.5k r/IndieDev+13 crossposts

I’m working on a meadow for my analog horror game.

u/vladkudas — 1 day ago
▲ 2.3k r/IndieDev+6 crossposts

I'm developing a tycoon game on Linux (and for Linux!), and we just put out the Release Date trailer! The game will be published by MicroProse, the publisher behind classics like Rollercoaster Tycoon!

In this game you bring the Freedom of Car Dependency by turning cities into giant parking lots and convincing people to pay you for it.

And no, it's not written in Assembly, it's written in C++, haha.

If you're interested, you can wishlist the game on Steam, and play on October 9th: https://store.steampowered.com/app/3031880/Car_Park_Capital/

u/hilkojj — 1 day ago
▲ 1.8k r/IndieDev+7 crossposts

Sto sviluppando un gioco per Game Boy, Ribbit!

Ciao a tutti, da un po' sto sviluppando Ribbit, un action platformer ispirati ai classici come Kirby e Mario.
Sarà compatibile sia con Game Boy (a 4 colori) che con Game Boy Color, e sto lavorando ad una demo del primo mondo che rilascerò (spero) a breve.
A presto!

▲ 1.1k r/IndieDev

We actually made a game together

A few days ago, we released our first big game made together!

I did the programming, 3D art and game design, while my wife worked on the UI, art direction, testing, brainstorming, and gave me an incredible amount of moral support throughout the whole journey.

She was also the one who supported me when I decided to quit my job and take a chance on making this game. I'll always be grateful for that.

After a long road of late nights, doubts, and countless 'maybe we should change this' discussions, we finally made it. The last two weeks of pulling 10-14 hour days were absolutely brutal, but we're finally here.

We launched with around 2,500 wishlists, and have already sold 550 copies in just a few days.

And yes, the dog helped too (Merry)🐶

https://store.steampowered.com/app/4448490/Planet_Harvester_Incremental_Odyssey/

u/Anabolkick — 1 day ago
▲ 747 r/IndieDev+1 crossposts

Entities Avoidance

Hello everyone
For context watch the previous videos about entities forming bodies and transitions, here i added avoidance for the entities, so that when something is passing thro they automatically avoid the body and then return to their current position
Will use it in upcoming videos as an evasion
Let me know what you think
#unity #ecs

u/OmarItani10 — 1 day ago
▲ 778 r/IndieDev+2 crossposts

I'm making a game for people who hate building cities but love fixing traffic

the only reason I play city builder games is to end up building road networks, so I made it the whole game :D

inspired by

  1. freeways: but I don't like how it looks looks
  2. cities skylines: but I wish it had better road tools
  3. mini motorways: but I don't like the time crunch
  4. poly bridge: I love the puzzle design
  5. zachtronics games: optimization!
u/TheGreaT1803 — 1 day ago

How to get people to NOT play your game:

Possibly the worst add for anything I have ever seen.

There are ads that have too little gameplay, others that are downright misleading… and then there’s this.

u/ProfessionalGrammar — 22 hours ago
▲ 825 r/IndieDev+1 crossposts

We added minions to the game. So far, their most valuable skill is how to properly take a break.

u/EscapeDoodland — 1 day ago

Money's nice but have you tried attaboys?

I felt like a goofball copying these so I stopped...

Devs, post your 'atta boys, I wanna see em!

What's your favorite review?

u/Additional_Name_706 — 1 day ago
▲ 588 r/IndieDev+1 crossposts

I finally released my basketball puzzle-presicion platformer on Steam!

Mike the Hooper is officially out now on Steam!

It’s a 2D precision puzzle-platformer where you use a basketball to solve puzzles, open doors, and overcome increasingly challenging levels.

https://store.steampowered.com/app/4761070/Mike_the_Hooper/

I hope it will be a fun experience for everyone, whether you play it or simply watch it. Thank you!

u/kakassss — 1 day ago
▲ 312 r/IndieDev

AI is impossible to escape, recently had a rough encounter with CGTrader, after accidently buying an AI texture

I've included the email response where they said the AI texture was easy to spot even with the "carpet texturing" hiding it, along with the image that was on the store, then the actual texture ( both zoomed in ).

The store page doesn't state AI was used and I would say it is almost impossible to see it was AI generated ( like please say I'm not the only one that would say it's deceptively hidden behind a carpet texture ), I don't really care about a 10 pound refund, but it's sad to see this is their response.

I personally don't really care if you use AI or not, I just don't want to use it myself, and the fact they aren't really taking action on labeling it is discouraging.

I've found that pretty much everywhere has a lot of undisclosed AI, a lot of environments on Fab have AI decals or photos I'm having to go through and switch out.

What's been other people's experiences, and do you actually care at the end of the day ( I'm starting to understand why a lot of indie games on steam have an AI images disclosure included )

P.s. at least I have a drawing tablet on the way to learn to draw

u/Feedback_Loop_Games — 1 day ago
▲ 627 r/IndieDev

Average Game Announcement Experience

Yo!

Just sharing our experience so far, it's just the beginning! Road to 10k wishlists starts from 120!

(We're just trying to hypes ourselves up, lol)

IGN - not reply, UGC - too expensive, Meta Ads - not efficient, Reddit - thank you

We're developers of the game Ship Happens: Pirates Wanted!

It's an Overcooked styled gameplay with pirates.

▲ 168 r/IndieDev

Which banner is more interesting? Bonus question: what's the name of my visual novel?

u/nerovsnero — 1 day ago
▲ 38 r/IndieDev+5 crossposts

We’re a small team of friends who make trailers & video content for indie games, and we just launched our new website!

Hey everyone! 👋

I’m Brad, founder and creative director of ByCherryMedia.

We’re a small creative team specialising in trailers, gameplay editing, devlogs, social content and other video/creative work for games. We’ve just finished rebuilding our website, so I wanted to share it here and introduce ourselves properly.

We’re a small group of friends who have known each other for a long time. We originally met online playing Call of Duty: Ghosts back in 2014. Over the years we all went in different directions, built different careers and picked up different skills. But gaming was something that always kept us connected. Eventually we thought, why not put our skills together and build something around gaming? And that’s basically how ByCherryMedia happened.

Today we’re a small team covering video editing, game capture, motion graphics, music, sound, and localisation. I’m personally responsible for most of the creative/video side of things, with the rest of the team helping across the different areas.

We’ve had the opportunity to work and build relationships with some really amazing game developers from all over the world this last year:

VaultBreakers Map Overview (now unlisted)
VaultBreakers Playtest Showcase (we’ve helped amass over 1 million views for VaultBreakers on YouTube!)
Slumber Realm Trailer
Swimpossible! Launch Trailer
Relooted Demo Trailer

And our new website is finally LIVE - bycherrymedia.com

We’ve tried to make the process as transparent as possible, particularly around pricing. One of the things we’ve added is a pricing estimator, where you can select the type of work you’re looking for and build up an estimate based on the scope and requirements of your project. So rather than having to contact us just to ask how much a trailer or social edit would be, you can get an estimate yourself before even reaching out!

We’re currently taking on a limited number of projects over the next month or so. We’re deliberately keeping the number limited because we’re still a small team, and we’d rather work with a handful of developers and give their projects the attention they deserve than take on everything that comes our way.

If you’re working on an indie game and need a trailer, gameplay video, devlog, social content, motion graphics or something more custom, please check us out!

And if you’re not looking for anything right now that’s completely fine too, we’re always happy to meet other developers and see what people are working on!

Thanks for reading if you’ve gotten this far :)

- Brad

bycherrymedia.com
u/BradCherryEU — 1 day ago
▲ 364 r/IndieDev+11 crossposts

A game about a sentient octopus escaping its evil game developer

You were created five minutes ago.
The god who made you is watching your every move.

He's called the Sky King, and he abandons every world he builds the moment something new catches his eye.

You're the first creation he's made with the power to change that. Eight arms, a grappling hook, a sword, ink.

Eight endings, genre-shifting worlds, existential dark humour.

Wishlist Here!
Steam page: https://store.steampowered.com/app/4767470/INKURSION/

u/19HzStudios — 1 day ago
▲ 97 r/IndieDev+1 crossposts

I spent years as a professional composer creating cyberpunk worlds through music. Now our team of 3 is building one.

For years, I’ve been creating sci-fi and cyberpunk music as Extra Terra. Eventually, I wanted to do more than imagine those worlds. I wanted to build one.

Neosis Echoes is the result, a sci-fi survival game inspired by Dune, Mass Effect and No Man’s Sky, with a hint of Cyberpunk 2077.

You play as Evan Draxell, a synthetic clone who awakens after an 200 year journey on Varos. This hostile alien planet is ruled by Monolith, a super-AI that considers emotion a system defect.

As you uncover lost civilizations and fight to survive, your emotions reshape the world around you. We’ll reveal more about this system in the main trailer.

We’re a team of only 3, and this is still an early dev preview focused on combat. The main trailer and deeper systems will come later, but finally making the project public already feels like a huge step.

What do you think of the atmosphere so far?

Neosis Echoes is now on Steam if you’d like to follow or wishlist the project.
https://store.steampowered.com/app/5049580/Neosis_Echoes/

u/Psytorpz — 1 day ago
▲ 1.1k r/IndieDev+3 crossposts

Before and after Lighting/Post Processing

u/ancht — 2 days ago