r/IndieDev

▲ 3.4k r/IndieDev+5 crossposts

Creating a horror game inspired by a real location in Mexico, called Island of Dolls. Let me know what you think of the trailer!

Hey all! I recently announced my newest game I have been working on for the past couple of months and it's my biggest one yet! The game name is "Where Dolls Hang".

The game is inspired by a real-life location (Mexico, Island of Dolls) and puts you in the role of a detective. Players will investigate by marking clues, handling bodies, and surviving on a boat while navigating wetlands, swamps, and forests filled with hanging dolls. Along the way, you’ll craft weapons and build your own shelter to stay alive.

It would be awesome wishlist it and tell me what you think. It would mean the world to me, for real :)

Steam Link: https://store.steampowered.com/app/4581370/Where_Dolls_Hang. Thank you!

u/Steelkrill — 2 hours ago
▲ 200 r/IndieDev+6 crossposts

I'm a solo developer creating an RPG inspired by WoW Classic & RuneScape - Warmongers: Empires Reborn

Hi guys!

Since I was a kid I've played tons of MMORPGs and to this day this is my favourite genre in gaming. However when I grew older, I've noticed that I have less and less time to stay competetive in those online worlds.

This is the moment where I've realised that I would love to play a single-player RPG which is inspired by WoW Classic (with tough and long leveling system, with dungeons and reaids) and by Runescape (fantastic skill system with tons of professions to max out). But I didn't see anything like that on the market.

Because of that I've decided that I will create my own game and today I want to present to you the very first version of Warbringers: Empires Reborn.

It's an RPG rich in lore where you explore a lot of zones and complete hundreds of quests - you make your own story. Main features of the game:
- Play as Orcs or Humans
- Complete hundreds of quests
- Slow leveling, getting to max level is an adventure
- Professions system inspired by Runescape, meaningful gathering and crafting skills
- Dungeons and Raids as end-game content at max level
- Different classes and specs to master
- Play at your own pace, no other players are chasing you
- No FOMO

If you want to learn more please check out my first Devlog on Youtube (it's only 2 minutes long): https://youtu.be/l2sA4GjYnmQ

You can also Wishlist the game on Steam: https://store.steampowered.com/app/3468800/Warmongers_Empires_Reborn/

u/Arwo10 — 1 hour ago
▲ 396 r/IndieDev+3 crossposts

Before You Wishlist "Soulbound: Online" on Steam, Read Its History

Soulbound actively removes criticism and scrubs comments. They ban people, players, and longtime fans. On Reddit and on Steam.

u/Navi_King has a strong reputation on Reddit, and this post, just like the previous one, may also be removed. But that is exactly why it needs to be saved and shared.

Before Soulbound: Online comes to Steam, I think it is important to tell players the history of this project. Because this is not a new "indie game starting from a clean slate". This is the former Worldwide Webb - a Web3/NFT project that spent years collecting money, trust, and support from its community, and is now coming to a new audience under a different name.

Steam page: https://store.steampowered.com/app/4369490/Soulbound_Online/

This is specifically about the MMO Soulbound: Online by SpiderWare, formerly known as Worldwide Webb, created by Thomas Webb. Not about other games named Soulbound.

The problem is not that it used to be Web3

https://preview.redd.it/6y3tw6pu893h1.jpg?width=907&format=pjpg&auto=webp&s=7925936eb3c9e6136a75b6d079a2a4393716ecb6

Some players may think: "Well, they dropped NFTs and blockchain, so maybe everything is fine now".

No.

The problem was not just crypto. The problem is the people running the project.

For years, they made promises, collected money, changed direction, stayed silent, removed criticism, portrayed themselves as victims, and left people feeling like they had simply been used. Now that the old audience has stopped believing, the project has been repackaged and brought to Steam.

What happened before Steam

In 2021, the team held the CryptoWeebs and CryptoGFs NFT sales, raising around 100 ETH. Later, they sold more than 9,000 virtual Apartment NFTs for roughly 1,000 ETH.

In February 2023, the project received a $10 million investment from Pantera Capital.

After that, according to the team, the project was "hacked". Instead of a transparent report, clear compensation, and normal communication, the game effectively disappeared into silence under promises of a "complete overhaul".

In April 2024, they returned with the Landholder Alpha, once again keeping NFT holders and the old community attached to hope.

In June 2024, Worldwide Webb officially became Soulbound.

In July 2024, the project won Discord App Pitches 2024 and received another $30,000. They competed against indie studios while already having a $10 million investment, and took away from real indie developers the chance to receive $30,000 for development.

By 2025, the team had almost completely gone silent. Questions were ignored. Criticism was removed. People who discussed the project's Web3 past, broken promises, and the state of the game were banned or silenced.

Now, in 2026, they are coming to Steam.

What players actually got

After years of development, NFT sales, massive community support, and a $10 million investment, players received an unfinished, raw, bug-filled product with a lot of AI-generated content, vague promises, and monetization.

This does not look like the honest story of a small studio that simply "couldn't make it".

It looks like a years-long cycle: collect money, sell a dream, go silent, remove criticism, change the name, and come back to a new audience.

"One million users"

Here are their "one million users".

https://preview.redd.it/a4du3q6c893h1.jpg?width=505&format=pjpg&auto=webp&s=4e6d51fd3fa4a334f09921c96d5dd8890e13f512

Thomas Webb has repeatedly been seen using populist messaging and taking credit for things he did not earn. For them, scrubbing comments, deception, and silence are a standard strategy for gaining benefit.

The first version of the project was effectively built by the community. He simply signed off on it while the money kept coming in. The moment he realized that investors and the community were starting to demand something in return for years of faith and money, he decided to forget everyone and change direction again.

Reviews from inside the company

It is important to understand: the negativity around this project does not come only from players, holders, or people from the Web3 community.

There are also reviews from former employees about working inside the team. Below are only two screenshots with reviews, but even they clearly show the general nature of the complaints: poor leadership, unpaid overtime, constant crunch, lack of proper planning, a toxic top-down environment, and no room for constructive feedback.

https://preview.redd.it/9gonhu6f893h1.png?width=626&format=png&auto=webp&s=2e284926918d599726cade21615929d69d1e2666

https://preview.redd.it/2nlqtesf893h1.png?width=620&format=png&auto=webp&s=d98cd4a7e18bdf0d17eeb939815e40a293908754

Moderation and the erasing of history

Soulbound actively removes uncomfortable questions and criticism. Longtime fans who supported the project for years are now treated as unwanted people if they remind others of its past.

https://preview.redd.it/wcd9kpvi893h1.png?width=1170&format=png&auto=webp&s=d5013ddf53b5696f20c91e596b5ab19f23473b04

https://preview.redd.it/pxdwpwlk893h1.png?width=519&format=png&auto=webp&s=449470775b3ae9567f9183f00d999bd7fd36ab29

u/Navi_King, who has a strong reputation on Reddit, works with this project and is involved in active censorship while hiding behind rules. He knows very well what Webb is doing, and he has seen the disappointment of thousands of people who feel deceived.

People repeatedly told him that he sold his soul, but he chose the money and the project.

Who is Thomas Webb?

Thomas Webb, also known as Tom London from America's Got Talent, used to be a professional illusionist before rebranding himself as a "hacker", Web3 entrepreneur, and creator of a metaverse.

In interviews, he talked about NFTs, AI-driven virtual relationships, "crypto girlfriends", and the future of digital ownership. Worldwide Webb was deeply tied to Web3 and NFT culture from the very beginning.

Now that the NFT audience no longer believes, they want to present the project to Steam players as a normal indie MMO.

But changing the name does not erase the history.

Links and evidence

Steam page: https://store.steampowered.com/app/4369490/Soulbound_Online/

About the founder: https://en.wikipedia.org/wiki/Thomas_Webb_(artist,_born_1991)

https://crackmagazine.net/article/profiles/thomas-webb-nfts-digital-art/

Official rebranding from Worldwide Webb to Soulbound: https://soulbound.game/ru/news/worldwide-webb-reveals-soulbound/

Move to Steam, server shutdowns, and abandoning Web3: https://egamers.io/soulbound-moves-to-steam-as-paid-game-launching-this-summer/

https://cryptogames.gg/soulbound-ditches-web3-will-relaunch-as-paid-steam-game-this-summer/

Pantera Capital investment: https://panteracapital.com/blog-investing-in-worldwide-webb/

Discord App Pitches 2024 win: https://soulbound.game/articles/soulbound-crowned-grand-winner-discord-app-pitch-2024/

Official project Wiki confirming NFT sales: https://wiki.soulbound.game/NFT

Bottom line

Our community still has a huge amount of information and material. We have shared only a small part of what we have, because this post is already long. If any media outlet is interested, we will tell and show more.

Too many people from the old community feel deceived after years of promises, changes in direction, silence, heavy monetization, censorship, and millions of dollars raised with very little delivered to players in return.

You can hate crypto as much as you want and laugh at holders who lost money, but now this evil has come to your platform, to real players, and I urge you to spread this and not remain indifferent.

reddit.com
u/KitchenOk2115 — 4 hours ago
▲ 281 r/IndieDev

Finding the look for our 4X strategy game

Hello all

We’re a small team currently working on a turn-based 4X strategy game with a cozy aesthetic, and over the past few months we’ve been experimenting with the game’s art style.

The first art style was a quick pass I made for the prototype's early stages. I was aiming for a miniature diorama look with bright colors and soft gradients. We are also considering eventually releasing a “skin” with this style in a later update.

As development progressed, we decided that we wanted something even cuter, flatter, and with more contrast, while leaning further into the cozy atmosphere we’re aiming for - and making the units easier to animate. The result is the second art style shown in the images.

We’d love to hear your thoughts on both styles!

If you’re interested in following the project, feel free to visit us over at our sub r/tinyconquests.

u/jortegapereira — 6 hours ago
▲ 275 r/IndieDev+1 crossposts

A look at the cozy Norse city builder we've been building over the last two years

Hi everyone!

We're a small team of three working on Thveit, a cozy Norse city builder inspired by Scandinavian folklore.

We wanted to share a short clip of our latest progress, showcasing building a small settlement in autumn. We've been focusing on making the world feel peaceful and alive, with changing seasons, villagers following their daily routines.. and cats. 🐱

We're also putting a strong emphasis on Norse folklore, and we're excited to share more about that side of the game soon.

We're still deep in development, but we'd genuinely love to hear your thoughts. What stands out to you, and what would you like to see in a game like this?

u/WinterCatsStudios — 7 hours ago

Today my game got its 1,000th player! Here's the progress since 6 years ago. Thanks for all the support!

u/Shasaur — 4 hours ago

Why do you think this happens?

While I was researching the discounts offered for each game genre on Steam using Steam Spy, this data caught my attention. My first instinct was to think that more expensive games might be more popular, which leads to more reviews and so on, but when I filtered the data to include only games with between 5k and 20k reviews, the downward trend became even more pronounced.

My database for this chart contains 85k tracked games; after normalization, that number drops to 32k.

I know it’s not a very large sample size, but I found the information interesting, and I want to investigate further to see if this correlation between price and review trends is a definitive indicator.

u/LeonBonetti — 7 hours ago
▲ 186 r/IndieDev+1 crossposts

Iron Maiden has a habit of gobbling up passing adventurers

u/ItsArdi — 9 hours ago
▲ 209 r/IndieDev+5 crossposts

I made a game where God made you as a joke

u/Arfhis — 10 hours ago

I will be launching my first Steam game (Early Access) in less than a month!

I started my indie dev journey last year and have been actively working on two different games. A game I'm developing solo is still in progress but another that I've been working on with a friend is nearing EA Launch. Never thought I would reach this milestone when I made the jump to commit to indie dev but excited to share it with the indie dev community.

Check it out here!

https://store.steampowered.com/app/4643120/Pier_Pals/

u/Relative_Meringue854 — 2 hours ago
🔥 Hot ▲ 11.5k r/IndieDev+11 crossposts

Thalassophobia warning! Just released the Reveal Trailer for my ocean survival horror game: Open Waters.

u/FluffytheFoxx — 19 hours ago
▲ 19 r/IndieDev+2 crossposts

Update on Mortified, the party game I posted here recently. The "nobody has any friends" mode is live, and free codes are still going.

Last week I posted about launching Mortified, the in-the-room party game from my midlife crisis company, Scundered Studio, and the response here was lovely. I handed out about a dozen promo codes and got some great feedback. I took a lot of that on board and made a ton of changes.

The top comment last time was "Good idea, but nobody on Reddit has any friends", so in your honour I built a Casual mode that allows two or more people to play - hopefully you can find one other person to play with! (Or be really sad and add another phone to the party and play yourself) It's more relaxed with no voting or scoring, just the scenarios going back and forth, and gets the instant laughs rather than the party-style game. The Scored voting game still needs three or more, but the floor is two now.

I haven't heard a bad word said about the game yet - everyone that has played has really enjoyed it - it's just hard to get in front of people. I added a fun sharing mode that allows you to share your funniest answers and overall game scores.

There's a bunch of other upgrades from feedback like an accessible font option, in-app patch notes, better history, and a pile of reconnection and polish fixes.

Last week it climbed to #2 in the Play Store's top paid casual games, which I didn't see coming. So thank you to everyone that made that happen! It has lost a bit of momentum in way of sales, so it has slid back down again.

I've also set up r/Mortified, where I post the announcements and the more detailed behind-the-scenes stuff, so give it a follow if you want to see what's coming next.

I'm still happy to send a free code to anyone who missed it, so DM away. It might give you something to do tonight if the weather doesn't clear up!

If you do play, I'd love to hear how it went, or a review if you're feeling generous.

Thanks again!

u/darzui — 8 hours ago
▲ 230 r/IndieDev+2 crossposts

a week of updates to my godot garden sandbox, and a page to follow along 🌱

Posted a screenshot here last week and was surprised by the positive feedback so just wanted to follow up with some clips of the “game” I’ve been working on for just over 3 months in godot.

No prior game dev experience but a background in art and design + code.

And if it’s allowed, to share a twitter I’ve made to post more frequent updates:

x.com/gardenuntitled

I’m thinking this will evolve into a roguelike with a trading card element -but at the moment I’m just having fun with the environment (i have spent the last week obsessing over grass and dof)

Hopefully can add to the diverse stuff that’s being done in this engine and being posted on this sub - i don’t have anything to compare it to but i really feel like there are very few constraints and thats a great feeling

u/MrCollider — 13 hours ago
▲ 537 r/IndieDev+1 crossposts

Released my 3rd commercial game: LimboBall, a hypercasual climber!

After 5 months in development I've finally released LimboBall, a simple, arcade, hypercasual mobile game. Keep the ball bouncing as long as you can! Just you, the ball, and... some obstacles. NO INVASIVE ADS!

Get it for free on the Play Store: LimboBall by Eagle Studio

u/VirtualEagle04 — 14 hours ago

Best way to design/handle projectiles without tanking your fps?

So I'm testing this game with ~800 enemies, and having a stable performance of roughly 110-130fps on a rtx2060 laptop. But its predictable take.

The problem is when I start shooting, either with my main tank or the 4 turrets use the same bullet type. Basically the same rectangle but for the mech in the center (not sure how visible), it fires 3 different sizes of the same bullet.

If all 4 turrets fire, fps easily drops 30-40%. add another 10% on top of that if the player start firing too.

How to handle projectiles that dont kill performance?

Is there anything I can do about it?

Thank you

u/game-dev2 — 12 hours ago
▲ 35 r/IndieDev+1 crossposts

Added sliding on ice (playing with animation speed), how do you like it?

Game: The Last Opening

u/lynxbird — 10 hours ago
▲ 6 r/IndieDev+3 crossposts

Fantasy or sci-fi ui? Both 50% off!

Last chance to get an awesome deal on tons of content. Check them out on my itch page. Happy designing everyone!

u/punderfully_cool — 6 hours ago