r/IndieDev

▲ 13 r/IndieDev+1 crossposts

NoScript Football

Guys, as a spiritual successor to Kick Off 2 and Sensible Soccer, do you think it's worth continuing development? Or maybe releasing the code on GitHub—I don't know.

It's built using Godot 4.7.2.

u/xsim75 — 4 days ago
▲ 33 r/IndieDev+1 crossposts

The environement of our paint-like game - Sanctia

I'm the lead of a small team of 6 working on an open-world immersive sim called Sanctia. We are working in our own engine with the goal of re-creating a paint-like aesthetic inspired by impressionism.

If you have any feedback to give, please let us know! And if you want to see more of our work, we also have a bunch of socials like instagram, bluesky and a youtube channel (that need to be updated a bit).

As a disclamer, we are not using AI for anything on this project.

u/Monsieur_Bleu_ — 5 days ago
▲ 588 r/IndieDev+2 crossposts

My wife and I love brick sets, so I made a game about the real building experience [Mod Approved]

My wife and I have been into brick sets for years, so I made Calm Bricks, a game that tries to capture what building one actually feels like.

You open the bags, hunt for the right piece in the pile (or sort everything first if that's your style), and build from an interactive manual you can rotate and switch between view modes.

Next I'm planning a creative mode: you design your own model, and the game generates step-by-step instructions for it, so you can build it the same way.

Trailer's attached, I'd love to hear what you think!

P.s. Do you sort before building, or just dig through the pile? I`m the second one type.

Steam: https://store.steampowered.com/app/5348660/Calm_Bricks/

u/Anabolkick — 8 days ago
▲ 438 r/IndieDev

I wasn't happy with the lighting, so I changed it

After posting my 1 year of development update, a few people pointed out that the lighting made the carriage look too flat and bright. I took another look at it and decided to change it.

Made the upper parts of the carriage darker, added more contrast, and reduced the overall brightness. I think it fits the atmosphere much better now.

If you like how the game looks now or you're into anomaly spotting games, you can add Anomaly Express to your Steam wishlist:

https://store.steampowered.com/app/3846920/Anomaly_Express/

u/Neskazu — 9 days ago
▲ 259 r/IndieDev

Released my first demo on Steam!

A few hours later than expected, but it got approved one hour ago, so I instantly released the demo !

Couldn't be happier that I made this step. Still have lots to do before it's a good game, but I'm still excited about the progress I made so far ☺️

u/JeleStudios — 9 days ago
▲ 795 r/IndieDev+1 crossposts

We've spent the last few years building a survival game where winter is your biggest enemy.

Hi everyone!

Our game, Permafrost, is an open-world survival game coming to Steam this October.

The game takes place after a catastrophic event leaves Earth locked in an endless winter. Civilization has collapsed, resources are scarce, and simply staying alive is a challenge.

In Permafrost you can play solo or in 4-player co-op, explore abandoned towns, scavenge supplies, craft equipment, build shelters, repair vehicles, and travel with a loyal dog companion that helps you survive.

From the beginning, our goal wasn't just to make another survival game. We wanted the environment itself to constantly shape your decisions. Every trip away from your base should feel like a calculated risk.

We're getting closer to launch every day, and we're excited to finally share the game with players.

What do you enjoy most in survival games - exploration, building, crafting, or something else?

u/EmpireCrafters — 10 days ago
▲ 449 r/IndieDev+4 crossposts

A desktop pet... Turret? Still early in development, looking for feedback/ideas.

I started this project about a week ago, and its my first attempt at a transparent desktop game. Trying to do something a bit different, so instead of cute pets its just a zombie massacre at the bottom of your monitor.

I have got a few ideas of my own, like shooting based on key presses, or maybe a typing speed mini-game. But I wanted some fresh eyes to get some feedback on its current state, new ideas, or anything that I might've missed.

I have a very basic test build as well, with a debug menu that I'll be linking below:

https://tornadosike.itch.io/pet-turret/download/dGzx0p8EEKxssWKsho22CCb2HscbtKOmhU6oqxuS

u/shubhu-iron — 10 days ago
▲ 6 r/IndieDev+1 crossposts

I created a blackhole you tug around as a mechanic

I'm making a game with my friends called Astro Tanto. Space is full of trash and it's your job to clean it up!

I thought it would be fun to tug a blackhole and see what would happen. 🤔

u/daraand — 8 days ago

I turned my main menu into a kid's sketchbook

Last time I shared the gameplay of my game on reddit, a WW2 strategy game where the whole war is a kid's doodle. In the comments, someone suggested making the whole game feel like a kid's sketchbook. I loved the idea, so here's the first step: the main menu.

The game opens on a classroom desk. The sketchbook flips open (covered in stickers, of course), the menu is written on the left page, and on the right page the kid's army marches past in a parade, in step with the music. Everything on the pages is drawn in the same pencil style as the battles.

Some details I'm happy with:

  • the camera dives in and pulls back in time with the march
  • the buttons get scribbled in when you hover over them
  • the units in the parade are the real in-game units, just marching instead of fighting

Thanks again to u/BullyPlayed, and to everyone who left feedback last time. I'd love your honest opinion:

  • Does it feel like a kid's sketchbook in a classroom?
  • Anything that looks off or distracting?
  • Does the name "There Is a War in My Sketchbook" fit the game? Would you remember it?
u/Intrepid-Specific-78 — 8 days ago
▲ 2 r/IndieDev+1 crossposts

Link It, Map It, Graph it!

Hi! I've been building an app called Link It that lets you visually map how people, places, groups, ideas, and other things connect.

I'm looking for people to try the free demo and tell me what they would actually use something like this for.

Windows: https://thenurseinblack.itch.io/link-it-demo
Android: https://thenurseinblack.itch.io/link-it-android-demo

The demo allows one personal story with up to 30 entities, and saving is disabled.

If you try it, tell me what you mapped—or what you wanted to map. I'm especially interested in what would make something like this genuinely useful to you.

u/TheNurseInBlack — 7 days ago
▲ 10 r/IndieDev+1 crossposts

4 months with only 266 wishlists. What can I improve?

Hi everyone, it's been 4 months since the Sovran's Crusade store page went live, and here are my metrics. So far, what has worked best is a couple of posts that got some traction in niche subreddits (which isn't something I can lean on much), plus participating in the festival that just ended (I updated the page with a new trailer and screenshots). I also post on my social media, but that only brings in around 10 wishlists at most, I'm tracking it as best I can with UTM.

Here's the page in case it helps.

What do you recommend to grow my wishlists? Should I improve the page? Is it the capsule image? Any advice would help a lot.

u/Flashy_Astronomer773 — 10 days ago
▲ 5 r/IndieDev+1 crossposts

Beginners first game

Hello! I have recently been trying to learn Godot with no prior coding or game engine experience. I have been following GDQuest courses and want to try to start making my own small game, but I am unsure what kind of game would be a good jumping-off point as a beginner. I have some game ideas, but I feel like they are way above my current skill level. So my querstion is what genre of game would be a good first project for a beginner dev?

reddit.com
u/General-Pin-5088 — 11 days ago