u/MistycznyArbuz

▲ 19 r/DungeonCrawler+1 crossposts

Is this annoying or fun ?

In my game if you throw a potion too little, there is a ~70% chance it will nothing happen. To actually break potion you need throw it harder.

I'm not sure should I leave it as it is or change it in some way, what do you think guys?

u/MistycznyArbuz — 16 hours ago
▲ 11 r/DungeonCrawler+1 crossposts

I added potions mixing to my game

Last week I was working on potions system for my upcoming dark fantasy, dungeon crawler game.

For now it's just 3 potions (health, slow, fire), but I have in the plan adding around 12 potions, almost all of them can be throwed to combine it's effect. What you see on that video: I first throw a slow potion and then I throw at it fire potion. Both combined created ember fire effect area, that's fire up entities and slow you down in that area.

It can be both helpful when fighting off a bigger horde of enemies, but can be deadly if you throw it in a bad way...

What do you guys think about that? Maybe you got some ideas about other potions / combined effects?

u/MistycznyArbuz — 8 days ago

Is olive tree still alive?

Hi there,

I got a question for more experienced persons:

Is my olive tree still alive?

I see it's green under the bark, but I probably wintered it wrong, and it's lose all leaves. I'm waiting for new leaves, but nothing happened yet.

I appreciate any help 🙏🏻

u/MistycznyArbuz — 12 days ago
▲ 61 r/DungeonCrawler+1 crossposts

Enlighted - A Dark Fantasy game

Hi there!
I'm solo developer, currently creating a Dark Fantasy dungeon crawler game called Enlighted.

The game is in early development phase, but I want to share my work with Dungeon Crawler community!

The light source can help you not only with visibility, it can save you from influence of darkness that weakens you. Avoid dark areas, fight shadow creatures and find out, what you can find in the completely dark at the bottom of the dungeon.

Steam page and trailer

Thanks for any interest!

u/MistycznyArbuz — 13 days ago

Platform(s): PC (Windows XP or 7)

Genre: First-person, probably adventure / shooter (possibly with village defense elements)

Estimated year of release: Around 2000 – 2014 (early 2000s, maybe slightly earlier)

Graphics / art style: Bright, colorful, 3D graphics. There were small villages with simple structures / village wooden houses.

Notable characters:

Small blue humanoid creatures living in villages — they wore something like simple cloth/loincloths (looked like a square piece of fabric). They spoke unfamiliar language with high pitch.

Large monster - like enemies that attacked the villages (boss-type creatures). Once they attacked the village, the NPCs are starting to yelling and running away.

Chickens were present in the world and you PROBABLY could shoot them.

Notable gameplay mechanics:

- First-person perspective
- You used a weapon that shot something like orange goo / slime / energy (not standard bullets).
- You had to defend villages by closing gates and fighting off waves of large creatures.
- From my perspective I was higher than NPC creatures.
- There might be mechanic of collecting some resource.
- Not all mechanics are known, I remember only those up.
- Not sure about story / plot in game.

Other details:

The setting felt like fantasy / prehistoric earth.

I distinctly remember:

- blue villagers spoken unfamiliar language with high pitch

- defending them from big monsters

- orange projectile shooted from black weapon

- closing a big gate in front of the monster

Been trying to find this for years — any help appreciated 🙏

https://preview.redd.it/pwqfa8igoxzg1.png?width=3508&format=png&auto=webp&s=9b6dfda63bee7e271b35683a43e229288136302c

reddit.com
u/MistycznyArbuz — 15 days ago