r/DungeonCrawler

▲ 17 r/DungeonCrawler+1 crossposts

Is this annoying or fun ?

In my game if you throw a potion too little, there is a ~70% chance it will nothing happen. To actually break potion you need throw it harder.

I'm not sure should I leave it as it is or change it in some way, what do you think guys?

u/MistycznyArbuz — 10 hours ago

I’ve been working on a horror incremental dungeon crawler with party based exploration set in a biomechanical post apocalypse

Hey everyone,
I haven’t shared this project publicly in a while, but I wanted to show the current direction of the game.

It’s a horror-focused dungeon crawler where you control a party of expendable minions exploring dark biomechanical structures. The goal is a slow tension, oppressive atmosphere.

A few things I’m aiming for:

  • party auto combat.
  • incremental progression between runs.
  • claustrophobic dungeon layouts.
  • biomechanical style inspired by GodHusk and alike.
  • slow and deliberate pacing.

Would love to hear what dungeon crawler fans think, especially:

  • what makes dungeon exploration feel tense to you?
  • what are some dungeon crawlers that nailed atmosphere?
  • do you prefer handcrafted or procedural layouts for this kind of game?

And thanks for checking the post!

u/silverventu — 8 days ago
▲ 11 r/DungeonCrawler+1 crossposts

I added potions mixing to my game

Last week I was working on potions system for my upcoming dark fantasy, dungeon crawler game.

For now it's just 3 potions (health, slow, fire), but I have in the plan adding around 12 potions, almost all of them can be throwed to combine it's effect. What you see on that video: I first throw a slow potion and then I throw at it fire potion. Both combined created ember fire effect area, that's fire up entities and slow you down in that area.

It can be both helpful when fighting off a bigger horde of enemies, but can be deadly if you throw it in a bad way...

What do you guys think about that? Maybe you got some ideas about other potions / combined effects?

u/MistycznyArbuz — 8 days ago

New games like Demise?

I'm really missing Demise Rise of the Kutan and that entire genre, but Demise was easily my favourite.

Is there anything in development similar?

I'm not overly attached to the automatic combat, but the amount of loot, different classes, character builds and massive dungeon are super important.

reddit.com
u/No_Grape_388 — 7 days ago
▲ 16 r/DungeonCrawler+1 crossposts

Just Released Level 0 of Backrooms Crawlers

Recently I’ve been playing some dungeon crawlers and I was really amazed by them.

And since I have a great love for the Backrooms, I searched for a Backrooms dungeon crawler to play. To me it felt very intuitive, because the Backrooms are literally like a dungeon you explore.

But I couldn’t really find one.

So I made Backrooms Crawlers.

For now it only has Level Zero, but I’m really fascinated with the concept and I want to see where it can go.

u/mehrzad1376 — 8 days ago
▲ 61 r/DungeonCrawler+1 crossposts

Enlighted - A Dark Fantasy game

Hi there!
I'm solo developer, currently creating a Dark Fantasy dungeon crawler game called Enlighted.

The game is in early development phase, but I want to share my work with Dungeon Crawler community!

The light source can help you not only with visibility, it can save you from influence of darkness that weakens you. Avoid dark areas, fight shadow creatures and find out, what you can find in the completely dark at the bottom of the dungeon.

Steam page and trailer

Thanks for any interest!

u/MistycznyArbuz — 13 days ago