r/DungeonCrawler

▲ 1.0k r/DungeonCrawler+3 crossposts

I just published the Steam page for my upcoming DRPG

Hi peepz,

My name is sfabian, I have for quite some time now been working on a DRPG and I finally published the Steam page:

Häxeri on Steam

My game is titled Häxeri (Swedish for Witchery), and my main inspiration is the Etrian Odyssey series. Like Etrian Odyssey, you can draw your own map in-game (but there is also an automap option). The combat however is mainly inspired by Shin Megami Tensei's Press Turn mechanic, where hitting elemental weaknesses gains you turns, while hitting resistances instead makes you lose turns. The dungeon is hand-crafted, so no procedural generation.

I'm really interested to hear what you think of what you see, and would be happy to answer any questions!

Also, if this really interests you (for example if you'd like to join a private playtest eventually) then feel free to join my little Discord server:

https://discord.gg/mxwYUqJ5aM

u/ComfortablyADHD — 15 hours ago

Those are some of the background art for my dungeon crawling game. Would you enter this dungeon?

I'm making a dark fantasy dungeon crawling game and you can check it out here :) All the art is hand painted!

u/Sollfie — 3 days ago

I made a dark ASCII dungeon crawler roguelike as a solo developer, and the Steam demo is now live

Hi everyone!

I’m a solo developer working on Tower of Scherbenmark, a dark turn-based ASCII dungeon crawler roguelike set in a decaying fantasy world filled with monsters, traps, secrets and strange magic.

The game’s Steam demo is now live, and I’d love to hear what you think and don't forget to wishlist:

https://store.steampowered.com/app/4972610/Tower_of_Scherbenmark/

The game features:

  • Turn-based dungeon crawling
  • Melee combat and magic
  • Procedurally generated runs
  • Loot, chests, traps, secrets, and mimics
  • Permanent Legacy Perks between runs
  • Shard Mutations that change how each run plays
  • A dark fantasy story told through journals and discoveries

I’m currently continuing to work on balancing, maybe additional mutations and perks, and improvements based on player feedback.

If you try the demo, I’d really appreciate hearing about your experience, especially what you enjoyed, what felt confusing, and how the difficulty felt.

You can also join the Discord server here:

https://discord.gg/Z6MSezS

Thanks for taking a look!

u/BPotu — 4 days ago
▲ 21 r/DungeonCrawler+3 crossposts

Scouting potions that let you see what's behind hidden tiles

DepthLoot - is a compact, turn-based dungeon extraction roguelite.

Over the past two weeks, we’ve put a lot of work into polishing the game, conducted a closed beta test with a small group of friends, and finally managed to get the demo ready for a playtest.
We’re launching the playtest in the coming days, so sign up to participate in steam page!

u/Valiant_Sugar — 5 days ago
▲ 970 r/DungeonCrawler+4 crossposts

We've added over 100 items for our dungeon crawler game. I think it looks great!

It wasn't easy, but now, with such a wide variety of items, the game plays great.
By the way, we'll be holding a playtest soon - we'd love for you join to test, here :)

u/Valiant_Sugar — 10 days ago

This is my Dungeon Crawler about eating your enemies (and friends)

Hi, I'm making a Dark Fantasy Point and Click dungeon crawler where we need to get to the surface from a starving dungeon.

The main mechanic of my game is that you can eat everyone and I mean absolutely everyone, all enemies! You can even eat the boss if you want.

But you don't know what will happen to you until you try.

For example, you might simply restore various stats, increase your strength, gain hidden knowledge in the form of a spell, or you might get poisoned and become dumber.

My game also has companions. If you decide to take them, you get their abilities, think of it as extra skills. However, now you take responsibility for their food and you need to choose who gets to eat this time.

Your companions might not like your menu. Let's say they are against cannibalism, in that case they might leave or attack you.

Companions can also die of hunger, but you don't have to get rid of their bodies, you can carry them through the entire dungeon or eat them too, it's up to you.

The entire game is made from photographs and collages. It's a dark surreal adventure and I plan to release a demo in August. So, if you like this kind of thing, add the game to your wishlist and come play for free in August. I'll be carefully reading all feedback and try to make the game even better.

Here is some random gameplay footage. What do you think?

https://reddit.com/link/1v0pz0h/video/hcw934vyo6eh1/player

https://store.steampowered.com/app/4674370/Starving_Shadows/

reddit.com
u/SpoocleMacBoogle — 7 days ago

Combat in Dungeon Crawlers

What is your favorit combat style in Dungeon Crawlers?

Real-Time
Turn-Based
No Combat but more exploration and story telling?

reddit.com
u/Cruxikus — 9 days ago

Build the Dungeon, crawl it and find the Dragon... Bag of Dungeon

Just finished an awesome session of Bag of Dungeon and wanted to share the love.

It is just so much fun to hack and slash your way through the tile layout. Building the map as you go feels like a proper old-school dungeon crawl.

The mechanics are simple but the tension is real, especially when the monster placement hits just right. It is definitely going to see the table a lot more often.

Have you guys played it?

u/readonly667 — 10 days ago
▲ 20 r/DungeonCrawler+3 crossposts

My Gold Box-inspired combat demo now runs in the browser — build a party, fight until they die (free, 2 minutes to try)

Last time I posted, the barrier was downloading a stranger's EXE.

Fair. So now it runs in your browser:

https://lord-hoernchen.itch.io/ravenfall

It's a combat gauntlet built on old-school rules (OSE): roll your four heroes with visible 3d6, then fight an endless chain of tactical grid battles. control zones, morale checks, opportunity attacks, real dice rolls you can watch. Rest at the campfire between fights. When your party dies, that's the run.

Two things I genuinely want to know:

  1. Does combat feel like the old stuff, or off?

  2. How many fights did your party survive before the wipe?

I'll answer every comment.

u/Cruxikus — 14 days ago