r/DestroyMyGame

▲ 286 r/DestroyMyGame+3 crossposts

Assetlerini Suluboya ve Guaj Boya ile Yapmakta olduğum ilk oyunum :)

Selamlar herkese 👋

Tek başıma geliştirdiğim cozy oyunum The Walking Onsen’den ufak bir ilk fragman paylaşmak istedim. Oyunum henüz daha geliştirilme aşamasında. Sorunuz varsa cevaplamayı çok isterim.

Güzel Sanatlar mezunuyum; bu yüzden görsel konuda oyunumun öne çıkması için elimden geleni yaptım. Oyundaki tüm çizimleri tek tek kağıda suluboya ve guajla yapıp tarattım. El çizimi görsellerin en çok cozy türüne yakışacağını düşündüğüm ve Miyazaki hayranı olduğum için böyle bir oyun yapmak istedim. Umarım beğenirsiniz :)

Oyunda, orman ruhlarının ziyaret ettiği büyülü, yürüyen bir kaplıcayı yönetiyorsunuz. Sevimli ruhani konukları temizleyip yıkayabilir, şifalı iksirler hazırlayabilir ve bitki çayları demleyebilirsiniz. Gelen misafirlerin dertlerini, hikayelerini dinliyor; misafirleri ve iksir formüllerini deftere kaydediyorsunuz. Ayrıca onsen ilerledikçe farklı şehirlerden geçecek ve yeni diyarlar keşfedeceksiniz.

Henüz yolun başındayım, fikirleriniz ve yorumlarınız benim için çok değerli. Bu yorumlara göre biraz ne yapacağımı belirliyorum açıkçası Wishlist'e ekleyerek destek olabilirsiniz, linki yoruma bırakıyorum.

Teşekkürler:)

u/theRefRef — 4 days ago

Destroy my trailer! One Arrow - A 2D platformer where you can freeze your arrow in mid-air and then use it as a platform

u/NewKingCole11 — 4 days ago

A Mazing Tower Defense for you old geezer remembering wc3 and sc2 times. Destroy to you heart's content!!

u/mordeng — 4 days ago
▲ 21 r/DestroyMyGame+3 crossposts

Our 96% positive space incremental just hit it's all time player count 2 months after launch!

Hey everyone!

Two months ago we released an incremental game on Steam. Since then it's gone on to receive 96% positive reviews and sell over 1400 copies! Thanks to some content coverage recently, we've just hit our all time player count. Thanks for everyone who's checked the game out.

For those who haven't, Holding Pattern is a minimal node-like game, where you upgrade your planet to help deal with increasingly more difficult enemies, earn loads of cash and defeat challenging bosses using a variety of unique skills.

The game revolves around a skill tree that's designed to be dynamic and interesting, providing meaningful decisions as opposed to linear progression.

You can pickup the game on Steam if you're interested: https://store.steampowered.com/app/4309180/Holding_Pattern/

AI disclosure: the game does not (knowingly) use generative AI for any assets. (We welcome to be challenged on any suspected generative AI usage so we can continue to keep our game free from AI-assets).

u/Holiday_Dinner7373 — 4 days ago
▲ 170 r/DestroyMyGame+10 crossposts

Meccha Chameleon inspired me to make a mobile hide-and-seek game

Meccha Chameleon gave me the idea, but I wanted to make it something you could play on your phone as well.

In Pic-Asso, you hide by blending a character into a real photo and you got to seek for others. there are also live matches where you can play against other real-time.

Let me know what you think:)

u/NAPZ_11 — 7 days ago
▲ 102 r/DestroyMyGame+6 crossposts

Hi everyone, I'm developing a roguelike deck-builder in the style of Balatro but about Sushi, the core loop of the game is collecting ingredients, tools and sauces to create the highest scoring sushi you can and reach day 25 to complete the run and unlock more stuff :)

I mentioned the ingredient synergies in the title and an example would be like:
- Rice: x2 Flavour to every Topping if the sushi contains a Nori
- Shrimp: +30 Flavour for every ingredient currently in your hand
I found that with those kind of synergies you can find a lot of cool combinations, for instancy my brother is obsessed with a full shrimp build + a sauce which let's you draw 5 more ingredients to the hand :D

You can play the DEMO right now on Steam:
https://store.steampowered.com/app/4555040/Sushiamo
If you like it feel free to wishlist it, it helps a lot!

Happy to answer any question or curiosity about the game or the development of it :)

u/Sushiamo — 8 days ago
▲ 51 r/DestroyMyGame+2 crossposts

Updated my trailer after this sub feedbacks but I still feel like it can be destroyed again and improved

u/Istrandar — 10 days ago
▲ 28 r/DestroyMyGame+1 crossposts

We've been developing our step-by-step strategy for nearly 4 years!

Hi, everyone! Today I’m going to tell you about how we’re developing the game Stones Keeper: Director’s Cut

Stones Keeper: Director’s Cut is a turn-based strategy game with RPG elements, in which you’ll explore a richly detailed fantasy world, lead the army of the Order of the Griffin, recruit and level up your soldiers, manage a flying island, find artifacts, and uncover the secrets of the ancients.

We’ve been developing this game series for 5 years now, and during that time we’ve come a long way - from the prototype to the creation of the second installment.

We’re currently working on a major update for the first installment of Stones Keeper, which, after the update, will be renamed Stones Keeper: Director’s Cut

We’ve been developing a turn-based strategy game with RPG elements for several years now.

The idea to revisit the first game and release a major update for it came to us almost immediately after its release. By the time development of the original game was complete, the team still had plenty of ideas and concepts that, for various reasons, we hadn’t been able to implement.

While working on the sequel, we’ve grown significantly as developers, gained new experience, and largely reevaluated our own approach to game development. As a result, our desire to revisit the project that started the entire series only grew stronger over time. We didn’t just want to fix individual flaws; we wanted to apply everything we’ve learned over the past few years to the first game.

In the Stones Keeper update, we took our audience’s feedback into account: we reworked the storyline, made extensive adjustments to game balance and the economy, and added the animations that players had been asking for so much!

Yes, the game didn’t originally have any animations. Working with animations in isometric graphics is quite complex - and, let’s face it, a very costly endeavor—so during the development of the first part, we deliberately chose to focus on other aspects of the game. Now, with much more experience and resources, we’ve finally been able to return to this idea and implement it exactly as we originally envisioned. We’re currently making the final tweaks and will be ready to release the new version in the first half of September.

A dragon in flight during one of the battles in Stones Keeper: Director’s Cut

As for the second part, it’s practically ready. The main work is complete, and we’re now putting the finishing touches on the project. The approximate release date has already been set, and we hope nothing will prevent us from sticking to our plan.

u/No_Carrot_3231 — 12 days ago
▲ 7 r/DestroyMyGame+1 crossposts

Aetherfall's steam page is finally live - no AI was used

As you read in the title our game finally made it to steam ,it doesn't have a playable demo right now

But we will open a playtest these days

About the game : Aetherfall is an elemental post-apocalypse extraction RPG set on a modern Earth where technology has failed and elemental power rules. Master fire, earth, air, and water, combine them into new elements, and risk everything as you fight to survive and grow stronger.

Wishlist the game now to be notified when the playtest is up https://store.steampowered.com/app/3678790/Aetherfall/

u/voxel_dev23 — 12 days ago

DestroyMyGame Trailer - I built a hyper-casual game where you memorize progressively stacking rules until your brain hurts

u/freepoul — 12 days ago