u/NewKingCole11

Please help! I can't decide between "Level complete screens" or "Connected rooms"

Level Complete Screens

Connected Rooms

I can't decide whether to keep my level complete screens (more like Super Meat Boy) or if rooms should be connected with "seamless" transitions between them (more like Celeste). 

(The transitions in the video above were done in like 20 minutes, if I decided to follow that route I'd polish they up way more)

I'd love to know:
- Do you have a preference?
- Is your preference strong enough to effect whether you'd buy a game or not?

Personally, in platformers, I love racing against a clock to get medals/stars/etc, but I also think they make a game feel a little cheaper. I think large connected worlds make a game feel more polished whereas level complete screens kind of give "mobile game" vibes. I originally liked the level complete screens but after playing some other platformers I really liked the flow and pacing that comes with not having to wait in-between rooms. Now I feel like I'm just banging my head against the wall trying to figure out what to do. I'd really appreciate any thoughts or advice.

More details on my specific game in case they influence someones opinion:
- My game has a story, but it's not as in-depth as Celeste.
- The medals obtained for completing levels quickly unlock some bonus (more challenging) levels. But if I switch to "connected rooms", they could easily be repurposed as shortcuts or alternative routes.
- There are currently 20 rooms per chapter/area, most of which take around 10-20s to complete

Edit: Also there's currently an option to skip the level complete screens, in which case there's a 1 second fade to black in-between rooms. It feels like an okay middle ground, but it's not on by default and I don't think most people will ever even notice that the option exists..

reddit.com
u/NewKingCole11 — 4 days ago

I was going to make this more informative, but frankly its really simple - Every spike on the daily wishlist graph is a social media post (even the tiny spikes of 5-10 wishlists). I was averaging 1 or 2 wishlists a day unless I posted something. Until March I was rarely posting, and when I did it was exclusively on Reddit. I recently started posting twice a week on tiktok, insta, and yt which got my wishlists to go from 400 to 1000 in two months. Nothing went viral or anything, but the posts did consistently did pretty good imo. Instagram did the best (couple posts getting 1000+ likes), Tiktok did slightly worse but still pretty similar, YT did the worst by far (many posts only getting 10-50 likes).

I have yet to release a demo or attend any festivals, but I'm excited to do so soon!

Next steps:
- Revamp and translate my Steam page which is quite outdated at the moment.
- Make a demo announcement trailer for ign/gametrailers
- Release demo
- Reach out to content creators
- Apply for festivals
- Reach out to content creators
- Apply for festivals
- Reach out to content creators
- Apply for festivals
- Next Fest

Honestly hitting 1000 wishlists is a dream come true, I just wanted to share that and remind other devs that people won't see your game unless you show it to them! Best of luck everyone, you got this!! :)

u/NewKingCole11 — 17 days ago

New mechanic for my 2D Platformer - One Arrow

Now you can bounce your arrow off the mushrooms to temporarily turn it into a bouncy arrow! What do you think of the new interaction?

Game is One Arrow: steam page

u/NewKingCole11 — 17 days ago