u/NewKingCole11
Is it worth using rare candies to unlock the second charged attack?
Pretty new to pvp (and pogo in general) but having fun for now. I’m rank 17 with 89/149 wins, but the competition is definitely getting harder.
I want to keep grinding but currently none of my Pokémon have their second charge move unlocked. It seems like such a big investment for a newer player.
My Tinkaton is 15/15/15 (which I know is bad for great league). I have a 3/13/15 Tinkatink but I’m completely out of candies. Neither of them has Gigaton Hammer at the moment.
Umbreon is perfect 0/15/15. I can afford to double move without candies but it’d require an elite tm which I only have one of.
I keep swapping my third around but I've mainly been using Blastoise or jumpluff, and I might try a primeape I just got with decent ivs. Any third will likely require rare candies to double move as well.
Is it worth using up all my rare candies or should I save them for legendaries/mythicals?
New F2P Player Overwhelmed By The Upcoming Go Fest - What Raids To Do?
I'm only on my second week of playing, and as someone who stopped playing pokemon around gen 3/4, all this fusion, mulitple forms, energy stuff is a little confusing. But it seems like the gist is that a lot of upcoming raids need to be completed multiple times to really benefit.
From what I've read so far, it seems like it's best pokemon go after are: Black and White Kyurem, crowned Zamazenta and Zacian, and Primal Groudon and Kyogre. But unless I'm mistaken, it's 10 raids for White Kyurem, 10 raids for Black Kyurem, 10 raids for Zamazenta, 10 raids for Zacian, ~5 raids for Primal Groudon, and ~5 raids for Primal Kyogre... I only have like 10 raid passes total right now lol. I'll get a few more raid pass leading up to the 11th/12th, but I'll still be miles away from obtaining everything.
So assuming I only get up to like 20 raid passes, what should I try to get?
Also for mega raids I was planning on just chasing Mega Mewtwo (Y probably?). Is that a good idea?
Do I have any chance at beating Giovanni?
I have around 200k stardust and can power up most Pokémon a little bit, but I don’t want to waste if I won’t be able to even get close to winning. Every “Im a low level and I beat Gio” video I’ve seen still using 3k cp Pokémon. Do I have a chance?
Edit:
Thank you all for the responses! Seems like the highest odds would be -
1st slot: tbh, maybe Hitmonlee with Low Kick and Stone Edge
2nd slot: Throh with Low kick and Brick Break
3rd slot Dragonite (dragon breath + dragon claw)
Gonna go give this a try and then I'll give y'all an update :D
My 1st Axew Is My 2nd Shiny Ever!
Sad about the IV but still really excited! Just started playing this week :D
What should a new character focus on prior to all the events in July?
I used to play a ton back in 2016-2017, but I only recently picked it up again with a fresh account. I'm still getting caught up on all the new stuff, but I've seen that there will be some "crazy events" coming up in july for the 10th anniversary and want to make sure I'm able to take full advantage of it.
Couple questions:
Raids - I think everyone gets a daily free raid pass by swiping at a raid location? Is that right, and if so can/should these be saved up for the event? I'm in NYC so I'm pretty sure I'll be able to get into solid raid groups during the event, but I'm not sure how much my low level will prohibit me from doing anything. Will I just die and fail the raid if I go in with weak pokemon? And if I am able to survive, will I even be able to capture the boss?
Item shop - I'm free to play but I've started getting coins from having my pokemon gyms. Playing similar games in the past, my instinct is to prioritize storage upgrades. But with all the raid related event stuff, I'm wondering if maybe I should make an exception and go for premium raid passes instead? Or is there anything else I should get first?
Buddy - I'm currently walking around with an eevee so I can evolve her into an Umbreon (which I heard is decent for 1500cp pvp). Should I focus on someone else? someone with a mega evolution maybe?
Week leading up to July - Is there anything I need to do or focus on this week? Right now I'm just catching everything, doing tasks, walking around and hatching eggs. Should I be trying to get specific pokemon or powering up anything specifically? Any items I should save up? Is pvp worth doing even if my team loses 99% of the time?
Sorry, I know that's a lot of questions lol. Any advice would be greatly appreciated :)
Returning player - looking to fill up friends list
I went hard back in 2016-17 and recently decided to pick it back up. Would love to get some friends for consistent gift exchanges. 8394-4195-1421
(I'm in NYC if that matters at all)
How much has your game idea changed from day 1 to now?
In my (very limited) experience games change and evolve throughout development. Personally my current game is almost nothing like the idea I had when I started out, but I'd expect that more experienced devs are probably better at planning out their projects ahead of time.
Just curious to hear how your projects have changed/evolved from your original idea, if at all.
My first "Hot" day!
Almost a year since my Steam page launched and I finally had my first "Hot" day!
TLDR: I made some rough drafts for late-game levels so I could finally show off some mechanics that I've been wanting to add to my game for forever. Being stuck in "demo prep jail" sucks.
I got over 100 wishlists yesterday thanks to an instagram video doing well. It currently has around 50k views and 2k likes. Interestingly, this video isn't my most viewed. I've had a few posts do similar numbers and 2 that did much better on social media. I believe the biggest difference between this video and the previous ones is that this video was the first one that really showcased my game's potential. I'm grinding to get the demo ready, which is necessary, but has also caused me to get "stuck" working on polishing the first ~30 minutes of the game.
My game is a 2D platformer centered around a unique mechanic where you shoot an arrow, freeze it in midair, and use it as a platform. I had a ton of ideas for cool interactions but after an initial round of playtesting, I realized that most players found the basic mechanic very difficult. The precision required to aim and freeze your arrow in a good spot caught people off guard. I changed some things to make it easier, but I also realized that I had to start the game very slow/simple and give players a lot of time to get used to the game before slowly adding in more mechanics and interactions.
So when it came to content, I really only had the first few areas of my game to choose from, which all have cool mechanics, but nothing too crazy. I decided to give myself a week to play around with making some late-game levels and afterwards I was able to make a video showing off my vision for the game. I've gotten multiple comments from people saying things along the lines of "I've seen this game around but didn't expect it to have this much variety/creativity".
Anyway. All that to say that I'm really happy that the video did well, and I can't wait to finally get out of "Demo prep jail". Some day I'll release this damn demo
My 3 Favorite Mechanics So Far
Hi! I'm working on a game (One Arrow) where you can freeze your arrow in midair and then use it as a platform! These are some mechanics I'm pretty proud of :D
Classic bouncy mushrooms, but you can also bounce your arrow off them to turn your arrow into a bouncy platform.
Enemies that turn into portals when defeated. You can shoot the portals to teleport and then get launched with the speed and direction that your arrow had when it hit the portal.
Areas that slow your arrow, giving you time to jump on and go for a ride! (This one is still very early in development, so likely to change a bit).
Just thought these were neat ideas and wanted to share! What do you think?
Please help! I can't decide between "Level complete screens" or "Connected rooms"
I can't decide whether to keep my level complete screens (more like Super Meat Boy) or if rooms should be connected with "seamless" transitions between them (more like Celeste).
(The transitions in the video above were done in like 20 minutes, if I decided to follow that route I'd polish they up way more)
I'd love to know:
- Do you have a preference?
- Is your preference strong enough to effect whether you'd buy a game or not?
Personally, in platformers, I love racing against a clock to get medals/stars/etc, but I also think they make a game feel a little cheaper. I think large connected worlds make a game feel more polished whereas level complete screens kind of give "mobile game" vibes. I originally liked the level complete screens but after playing some other platformers I really liked the flow and pacing that comes with not having to wait in-between rooms. Now I feel like I'm just banging my head against the wall trying to figure out what to do. I'd really appreciate any thoughts or advice.
More details on my specific game in case they influence someones opinion:
- My game has a story, but it's not as in-depth as Celeste.
- The medals obtained for completing levels quickly unlock some bonus (more challenging) levels. But if I switch to "connected rooms", they could easily be repurposed as shortcuts or alternative routes.
- There are currently 20 rooms per chapter/area, most of which take around 10-20s to complete
Edit: Also there's currently an option to skip the level complete screens, in which case there's a 1 second fade to black in-between rooms. It feels like an okay middle ground, but it's not on by default and I don't think most people will ever even notice that the option exists..
I was going to make this more informative, but frankly its really simple - Every spike on the daily wishlist graph is a social media post (even the tiny spikes of 5-10 wishlists). I was averaging 1 or 2 wishlists a day unless I posted something. Until March I was rarely posting, and when I did it was exclusively on Reddit. I recently started posting twice a week on tiktok, insta, and yt which got my wishlists to go from 400 to 1000 in two months. Nothing went viral or anything, but the posts did consistently did pretty good imo. Instagram did the best (couple posts getting 1000+ likes), Tiktok did slightly worse but still pretty similar, YT did the worst by far (many posts only getting 10-50 likes).
I have yet to release a demo or attend any festivals, but I'm excited to do so soon!
Next steps:
- Revamp and translate my Steam page which is quite outdated at the moment.
- Make a demo announcement trailer for ign/gametrailers
- Release demo
- Reach out to content creators
- Apply for festivals
- Reach out to content creators
- Apply for festivals
- Reach out to content creators
- Apply for festivals
- Next Fest
Honestly hitting 1000 wishlists is a dream come true, I just wanted to share that and remind other devs that people won't see your game unless you show it to them! Best of luck everyone, you got this!! :)
New mechanic for my 2D Platformer - One Arrow
Now you can bounce your arrow off the mushrooms to temporarily turn it into a bouncy arrow! What do you think of the new interaction?
Game is One Arrow: steam page
Game is called One Arrow, feel free to wishlist it if you think it looks fun <3