▲ 159 r/BLAME

BLAME! is my inspiration when creating the game Fallgrade.

u/vladkudas — 4 days ago
▲ 87 r/gaming

After 15 years in game dev, I finally decided to make the game I always wanted to make (Fallgrade)

Bend gravity. Twist architecture. Survive the impossible. A first-person exploration game set in an analog concrete nightmare, where reality shifts around you and Karl waits for your next mistake.

u/vladkudas — 7 days ago

I’m trying to create an oppressive atmosphere with the buildings while developing my game (Fallgrade).

u/vladkudas — 9 days ago
▲ 67 r/FPS

I’m working on a strange atmosphere for my game called Fallgrade.

Bend gravity. Twist architecture. Survive the impossible. A first-person exploration game set in an analog concrete nightmare, where reality shifts around you and Karl waits for your next mistake.

u/vladkudas — 11 days ago

I’m working on a strange, nostalgic atmosphere for my game, Fallgrade.

u/vladkudas — 11 days ago
▲ 48 r/Parkour

I’m trying to make a parkour game about exploring a city with an oppressive atmosphere. (Fallgrade)

The core of the gameplay is the ability to rotate the entire architectural complex, using the effects of gravity to explore and discover new paths.

u/vladkudas — 12 days ago
▲ 476 r/brutalism

I’m working on a game where you rotate brutalist architectural complexes [OC]

The core gameplay is exploration and finding new paths by rotating buildings and using gravity.

u/vladkudas — 13 days ago

I’m working on a game in which you rotate architectural complexes

The core gameplay is exploration and finding new paths by rotating buildings and using gravity.

u/vladkudas — 14 days ago