r/virtualreality

▲ 2 r/virtualreality+1 crossposts

Decided What to Buy, Did I Make any Mistakes? (Pico 4)

I've done my research and am ready to make my purchase, but first I wanted to double check I wasn't making any blunders. I was initially waiting for the Frame as most people were I'm sure but cannot see myself spending $1k+ so re-evaluated. My primary use is going to be SteamVR, with sparing standalone use. If possible I'd like to avoid selling my soul to Meta so would like to avoid the Quest if possible. My current plan is:

Headset:
Pico 4 Enterprise bought new in box from Ebay with a 2 year protection plan. I live in the US. My concerns are getting it to function in the US, and the quality of the controllers.

Accessories:

  • AMVR Face Cover
  • MODJUEGO Controller Straps
  • KKCOBVR Battery Strap
  • USB-C Earbuds

Dedicated Wifi

Arris Surfboard Wi-Fi 6E Access Point

Tyvm for any feedback!

u/thefortunecats — 3 days ago

How to use Controls for Titanfall 2 VR (Voiced by the real Viper)

Controls tutorial, voiced by Viper! (Evan Boymel)

If this helped you don't forget to check out the landscape high-res full setup tutorial that covers the settings & graphics too!

u/lunchanddinner — 7 days ago

To all the modders that visit here. Regardless of using AI or not, what game are you working on to bring to VR?

I am assuming there is fair sized group of people working on bringing games to VR at the moment that visit the subreddit, especially with the rise in AI. That being said I understand it takes time either due to life in general, usage limits, any other reason under the sun, and there are probably projects out there being silently worked on to be unveiled later.

If this applies to you, what are you working on? Are you making good headway? Even if this doesn't apply to you have you spotted any projects out in the wild? I feel like if we could get a decent list going of what is actively being worked on then anyone new hopping onboard can focus on something that isn't being worked on yet.

reddit.com
u/Beastly4k — 7 days ago

The rate at which these vr mods are popping up is insane!

This is not helping my backlog, but I'm really happy honestly!

Just wanted to share MY VR mod backlog, some that are on my radar, feel free to add/suggest more in the comments too

  1. Titanfall 2 VR — CircuitLord

Type: Mod

Platform: Steam / EA App

Release: Released

Multiplayer: Single-player + Northstar

Link: https://github.com/CircuitLord/CircuitLordVRModInstaller

  1. Cyberpunk VR Port — dariulone

Type: Mod

Platform: Steam

Release: v0.1.7

Multiplayer: Single-player

Link: https://github.com/dariulone/cyberpunk-vr-port/releases/tag/0.1.7

  1. Spider-Man Remastered VR — SpidyVR

Also an early build rn, looks amazing tho

Type: Mod

Platform: Steam

Release: v0.2.4

Multiplayer: Single-player

Link: https://github.com/IlyaMez/SpidyVR/releases/tag/v0.2.4

  1. Red Dead Redemption VR — RDRVR

    Kind of an early build

Type: Mod

Platform: Steam

Release: v0.3.0

Multiplayer: Single-player

Link: https://github.com/Disonomouss/RDRVR

  1. Max Payne 2 VR — evilSheep

Type: Mod

Platform: Steam

Release: v0.1.0-rc.59

Multiplayer: Single-player

Link: https://github.com/evilSheep/max-payne-2-vr/releases/tag/v0.1.0-rc.59

  1. Dishonored VR — VR-Stereo-Hub

Type: Mod

Platform: Steam

Release: v1.0.1

Multiplayer: Single-player

Link: https://github.com/VR-Stereo-Hub/Dishonored-VR/releases

  1. DOOM (2016) — KHARVOX

Type: Mod

Platform: Steam

Release: v1.1

Multiplayer: Single-player

Link: https://github.com/CactusVRStudios/KHARVOX/releases

  1. Astro Bot Rescue Mission — AstroQuest

Type: Native/emulator

Platform: Quest 3 standalone

Release: Released / WIP

Multiplayer: Single-player

Link: https://github.com/bigmak94/AstroQuest

  1. Dying Light VR — Sadboi

    Kind of an early build

Type: Mod

Platform: Steam / PCVR

Release: Coming soon

Multiplayer: TBD

Link: GitHub link not publicly available yet

u/lemonzy19 — 7 days ago

After 10+ years as a game dev hobbyist, I've released my first commercial game!

I've just released Campfire Simulator on itch: https://thetenthfloor.itch.io/campfire-simulator

Ever since I was a teenager, I've been obsessed with making video games. I've spent thousands of hours making whatever I imagined, pushing myself to learn and create more and more. At the end of last year I had saved up enough money and quit my job to pursue making video games full time. It's been a bumpy, difficult 10 months. I've abandoned several projects I thought weren't good enough or would take too long, and I'm now cutting it close to having to find a job again.

I REALLY love this one, and I truly believe it's worth your time. I've spent hours building fires, playing the guitar while lying in my actual bed, and doing so many other things. If this sounds like your thing, I would love for you to try it!

It's PC VR: play it on a Quest through Meta Horizon Link or Air Link, or on any SteamVR headset.

u/DarkIava — 6 days ago

Dead Space 2 VR - beating the nekrokids

Development going is really good. For more videos or news you can check my thread at flat2vr discord or check my youtube channel ("chortdev")

u/Particular_Tell4555 — 6 days ago
▲ 1.9k r/virtualreality+1 crossposts

Diablo II in VR

I made a VR mod for Diablo II: Resurrected: first-person view, real stereo 3D (both eyes are rendered by the game, nothing faked from a flat picture), and your hands are tied to the motion controllers.

  • Look around with your head (yaw, pitch and roll), and the hero's body turns with you
  • Both arms follow your controllers, so you aim the bow with your hand
  • Walk with the stick, or physically with BodyWalk
  • Sky and distance fog over the empty void beyond the map

It's built on emmericp's D2R-3D camera mod, and runs through FlatVR and BodyWalk. Offline only.

Video below. Questions welcome!

u/Fantastic-Author2736 — 11 days ago
▲ 32 r/virtualreality+1 crossposts

Brutally RealRTCW PCVR SP and Co-op OUT NOW!

​

EVER WANTED A BRUTAL RETURN TO CASTLE WOLFENSTEIN?

NOW YOU GOT IT IN FUCKING VR!!!!!

Both Flatscreen and VR are fully supported in CO-OP!

INSTALLATION

Just extract the contents of the download directly into your RealRTCW game directory and run the bat files. (Enemy Territory support coming soon)

BRUTAL FEATURES

Hybrid Co-Op Mode: Want to play co-op but your friend doesn't have a VR headset? Don't worry! You can both play together seamlessly (flatscreen controls have been fully ported over from Single Player).

Full Ragdoll Physics & Grabbing: Always wanted to throw these pesky enemies off of the castle walls? Now you can! In VR, just grab them with your hand and throw them off! (For flatscreen players, just hold your Use key on dead bodies).

Interactive World Objects: Grab static environmental objects like bottles and other props scattered around the map to interact with the world naturally.

Manual Reloads: Step up the immersion by manually reloading your weapons instead of relying on standard flat button presses.

Full hands and player body: Experience full immersion with fully visible player arms, hands, and body meshes, no more staring at a pair of disembodied floating black gloves.

Enhanced Gore & Decapitations: What if... after escaping from your cell, you showed up to the doctor holding the guard's severed head? Yes, now you can decapitate enemies, pick up their head, and throw it at unaware enemies to scare them off! Just try it!

Advanced Limb Dismemberment: Each individual limb now gets its own custom blood decal effects. The game doesn't just turn bodies into generic mush anymore—it tracks different effects for each weapon type, like full disembowelment if you slice them with a knife or blast them with a shotgun!

KNOWN ISSUES & COMMUNITY TESTER WARNING

Funky Ragdolls: Physics objects can get a little wild and funky, but they are incredibly funny to play around with right now.

Inconsistent Gore Triggers: The advanced dismemberment mechanics are fully coded into the build and functional, but they don't always trigger exactly when or how we want them to yet.

Weird weapon placements in hands: this still needs some fixing, but its simple enough, most egregious offender is the knife.

The decapitation part: It works, it kinda does but its funky.

Community Help Wanted: We need active feedback to hunt down hidden edge-case bugs and polish the experience. This project requires community testing, which is exactly why we are releasing this build to the public right now. Drop your feedback and bug reports in the comments section!

FUTURE PROJECTS BELOW THE HORIZON!

Keep your eyes completely peeled for our upcoming work:

Max Payne 1 VR is actively coming next.

And a secret project... something involving a massive, bipedal walking tank called "REX"... Stay tuned.

moddb.com
u/MrSkarKasm — 7 days ago

Walkabout Mini Golf New DLC "Escape from Planet Xylodon" Available NOW!

Respond to a distress beacon on Planet Xylodon, a world lush with some of the most beautiful (and strange) plant life ever seen by humankind. Your research team has been studying the wild growth of the local flora, but has suddenly gone silent. Touch down, grab your putter, and make your way through the planet while unfolding the mysteries of the world and the fate of your team in the process!

u/KonceptioN2 — 7 days ago

I spent years making a historically grounded VR jousting game set in 15th-century Salzburg

After years of working on it, I finally released my historically inspired VR jousting game, The Lists VR.

The idea started after a backpacking trip through Europe where I spent time in Salzburg and visited Fortress Hohensalzburg. I also loved A Knight’s Tale growing up, which definitely helped spark my interest in jousting and medieval tournaments.

The game is set in 15th-century Salzburg, and I’ve tried to ground as much of it as possible in real historical references. Many assets are based on period artwork or photoscanned from museum collections.

The full game includes tournaments against AI knights, physics-based lance combat, customization, quintain practice, achievements, and global leaderboards.

There’s a free demo if you want to try it first, and the full game is there if you enjoy it.

Steam:
https://store.steampowered.com/app/3421520/The_Lists_VR/

u/ScriptOceanGames — 6 days ago

We are coming to Steam Next Fest with our parkour game - The Rifted Skies!

Hello everyone! We are the developers behind The Rifted Skies - fast paced, parkour game.

We will be participating in the Steam Next Fest, which starts on October 19th, but you won't have to wait until the Next Fest starts. We heard from our community that they would need more time. :P

We are opening the gates on October 12th for everyone on Steam! 🥳

General Info

  • You will be able play The Rifted Skies Demo between October 12-26th.
  • The Demo will be live on Steam only.
  • Limited time demo, jump in while you can!

🔗Read more here: https://store.steampowered.com/news/app/4857730/view/704406925525123158

🔗Demo Page: https://store.steampowered.com/app/5076390/The_Rifted_Skies_Demo/

Thanks for trying our game! <3

u/RiftedSkies — 7 days ago
▲ 286 r/virtualreality+3 crossposts

I made Sega Rally (1995 arcade) playable in real 3D VR on a standalone Quest 3. Not a flat screen in a virtual room.

Recorded straight from the headset (the tilt is me looking around).

The arcade's own 3D world is redrawn for each eye with a custom Vulkan renderer: real depth, head-tracked cockpit, 120 Hz, HD textures. Everything runs on the Quest 3, no PC.

GitHub coming soon, link to follow it in the comments.

u/alloxrinfo — 11 days ago