r/virtualreality

Sunglasses in VR headset is the only way not to have eyes pain

I always heard Blue light philters were a scam cause sun emit more blue light etc.. But after stoping playing PSVR 2 for more than a year because of headache triggered by VR, i tried wearing sunglasses inside the headset and it seems to work : Like i get instant relief with this pain. I also have a bit of it with the TV if watching it in a dark room, if i set the colors to be warmer it is less painful for my eyes. So i am lost. Is it about blue light ? If so should i buy a filter lens against Blue Light for VR ? Are they gonna be enough or sun glasses are the only way for me haha ? Bad thing about wearing sun glasses is PSVR2 struggle to track my vision with the inside cam

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u/felixchate — 18 hours ago

Want a new lighthouse tracked headset

Looking to get a new lighthouse tracked headset, Ive had a htc vive with index controllers for a while now but with the announcement of h3vr2 I am looking to get a better one because its starting to wear down. , I live in rural Australia so getting a valve index is not an (cheap) option. Any suggestions? Really wanna stick with lighthouse tracking and dont wanna get a quest or steam frame because i love the index controllers (despite my broken thumbsticks that make it so i cant walk backwards) and there doesn't seem to be any similar alternative for now

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u/brockyferg — 19 hours ago
▲ 13 r/virtualreality+2 crossposts

What other small flying vehicles would actually be fun to watch and control in VR/MR?

u/Looveloock — 17 hours ago

450$ Omni Virtuis Pro unlocked (no subscription required)

Hello!

I have never owned a VR treadmill. What I basically got from what I could read was:
- Omni Virtuix and KAT VR sucked. Moreso for KAT.
- Maratron might be better than either. At least it certainly is cheaper and funnier to set up, if one feels so inclined as to get into a heavy DIY project.
- Omni One was perhaps better than both. But it's 3000$, which I'm not spending.
- New, better solutions might be just 'round the corner in 26-27.

All that being said, I found a Omni Virtuix Pro (not sure what the difference is when compared to a regular Virtuix. I found it for pretty cheap (by European standards). Seller is giving me as many shoes as I like with that, and tells me it usually runs on a subscription model, but that this specific one is "released".

1°) Do you guys reckon I can still "have my fun"/weightloss with it?
2°) Do Europeans here believe I have some hope of reselling it close its original value, if I really hate it pretty bad?
3°) What would be better (either available now or confirmed for the coming months) which wouldn't retail for like 5 times the price I'm getting on this (500USD)?

Edit: Hardware-wise, should it make a difference:

I own a big fat mean PC (RTX 5090/9800X3D/64 GB DDR5), a Quest 3 (my first VR headset). I'm in the process of buying a very cheap Index (mainly to get the base stations and grip controllers), and am planning on getting a MeganeX Superlight 8K Mk2 or Steam Frame pretty soon.

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u/Antoine-UY — 21 hours ago

What makes a vr game fun/decides a vr game is completed or presentable?

Trying to create a vr game that's mainly full body and hopefully with the vr headset acting as the camera/head so you don't have to continously look at the screen while standing to play it

Game wise it's like hole in the wall you gotta match poses but twisg is they come in 4 directions, north south east and west so you have to look around if the wall that's coming towards you that show what pose u have to do isn't in front of you

There's a health system of 12 so if you fail 12 times you lose but there's nothing to show that you lose only shows In console of unity so I have to add that

If your able to complete 5 poses your sent to a long rectangle plane where u have to run or jog on the spot so Locomotion to move and avoid walls that slowly moves towards you, if u get caught in a 10s time span you lose if not your sent back to continue doing poses repeatedly

So now im in a scenario where I know I need to make like maybe a panel/text to pop up where if you lose it'll stop the game and the text pops up, make a win condition that's probably to complete 10 or 15 poses in total so I'll make it probably 5 poses, zombie run > level 2 text pop up and increase speed of wall poses by a lil > 5 poses, zombie run > Final level, you won! Text

Change out all the cubes and rectangles and find assets or models to just import in so it looks better, add in sound cues for correct or wrong poses, a sound effect to continously play if the wall is nearby you when your jogging on the spot to move in game

What else would I even need to add then to make this a 'complete' demo or prototype game that's presentable to people? I don't understand as the comments I get are it's still far off from it or that there's nothing really fun to it to entice or motivate yourself to keep playing or finish it but I also don't have any other ideas or thoughts to it even after searching and watching videos of vr games as I have no experience with it or playing it?

Any thoughts, comments or questions will be appreciated as I think I'm really lacking to understand what's expected for a vr game /full body tracking game, dms would be fine too if you have questions or stuff

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u/LogPuzzleheaded4521 — 23 hours ago
▲ 35 r/virtualreality+2 crossposts

The Cloud Journey VR demo is now

Hello everyone, this is a VR game developed using Gaussian Splash technology, immersing you in various scenic spots and historical sites, allowing you to participate in interactive activities and unlock new locations. The game is currently still under development and will be released on Steam in the future. Welcome to watch the current gameplay demo!

u/AssignmentLow9076 — 1 day ago
▲ 539 r/virtualreality+4 crossposts

Here's how the bartending mechanics for our VR anime visual novel looks like so far! Would you be interested in playing?

u/plectrumxr — 1 day ago

Advice on buying our first VR. My daughter has been saving her allowance and she reached the $200+ mark. Is there any VR setups worth checking out in that price range? I need guidance lol

She wants a VR headset so bad so I want to surprise her and find one for her 1st grade graduation with the money she has saved up, I am pretty clueless on what to look out for as a first time VR purchase, I know with our budget I will have to buy used or refurbished and we don’t need anything too crazy or complex, just a basic setup so I will take all the advice I can get

u/Ashcrashh — 1 day ago
▲ 3 r/virtualreality+1 crossposts

issue with right controller of meta quest 3

hey, i recently bought meta quest 3 from amazon but i found its right controller wasnt working properly , i mean i was getting connected and battery % and all were showing in app as well , also the meta button was working , but rest of every buttons and tracking was not working , those pointer rays and virtual hand that should have appered but it wasnt . since i it was the first day with this XR technology , i thought i might be doing some mistakes by my side so i did checked it properly , did put meta and b botton selveral times it was not bliking but viberating little , even after putting new charged cell the right controller was not bliking but was getting connected , is did unpair and repair it several times , i did booting several times and 1-2 times i also did factory reset but even after that noting changed . i also noticed the next day the headset also starting having porblem in tracking my head and the controllers and showing some messages . also i noticed clibaration issues like from right one i wasnt even albe to make full circle even not the semi-circle . i returned it as it was under replacement window . i want to know on the basis of whatever issues i discussed are they common problem or was fixable or was unfixable and the returning descision was perfect .

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u/goodleveltalk — 20 hours ago

Can i still use this vr

So i came down stares only to find that my vr wasent charging son i took the cabel out en it was really hot it even melted my vr charging put abit can i still use the cabel and can i stil use the vr

Made a Wi-Fi tester for VR streaming (Air Link / Virtual Desktop)

Was getting annoying stutters in Virtual Desktop and couldn’t really tell if it was my PC, router, or just the network being bad.
Ended up building a small tool to check jitter + bitrate stability on your local Wi-Fi.
You run it on your PC, open a link in the Quest browser, and it gives you a safe bitrate range you can actually use without things falling apart.
GitHub: https://github.com/ESFRick/SpeedBand

https://preview.redd.it/67w0ci1x8f2h1.png?width=1080&format=png&auto=webp&s=18886c8f46c8d9af8167a99eec281ddff008dc09

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u/Current-Team-1911 — 1 day ago

A Question?

I have recently looking at Vr videos specifically VR chat videos and I also have been thinking about getting a Quest 3.

My question is, is the quest 3 worth it?

And is it worth it for VR chat?

Also just a follow up I don't really have the money for a value index nor to make a PC.

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Graphically impressive PCVR games at an arm's length

I'm new to VR, and I'm currently playing through many late-2010s PCVR games. With titles like Batman Arkham VR and Wolfenstein Cyberpilot, I've found that I'm impressed with visuals if the objects are at an arm's length, whereas objects in distance look too blurry for me.

I think that's a vergence–accommodation conflict at play, but I don't know the VR terminology well enough to state that. Maybe it's just my personal preference, or maybe that's my slightly weak left eye (-2.25 with astigmatism) which messes up my VR perception.

Either way, could you recommend some games which look nice, yet don't ask for the player to look at the distance?

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u/ylitvinenko — 1 day ago