Mission Selection Screen.
The mission selection Screen in the VR game Xenolocus is inspired by the interface of the cult game Heroes of Might and Magic III.
The result is a concise yet informative design.
The mission selection Screen in the VR game Xenolocus is inspired by the interface of the cult game Heroes of Might and Magic III.
The result is a concise yet informative design.
Hi everyone!
I’ve made a new trailer for my game Xenolocus, and I’d like to share the atmosphere I’m trying to create.
The game takes place on the lower levels of a base where something has clearly gone wrong.
Contact with the armory is lost, no one is responding, and everything around feels tense and abandoned.
You’ll have to fight your way through xenos, keep an eye on the motion tracker, and gather ammunition
while a giant xenos soldier sweeps everything in its path.
Hidden in the dark rooms of the laboratory are many mysteries
waiting to be uncovered - the megacorporation’s military experiments and the secrets of an ancient alien civilization.
What do you think about the game’s atmosphere?
I’m currently working toward a demo, so I’ll be sharing more soon.