▲ 96 r/oculus+6 crossposts

Shooting with two hands.

This skill gives the player significant bonuses to attacks.

It increases the chance of critical hits

and reduces weapon spread.

It also includes a laser sight,

which helps with aiming more accurately.

u/RelevantOperation422 — 16 hours ago
▲ 55 r/OculusQuest2+10 crossposts

The rats are running from the base.

Sometimes in the VR game Xenolocus you might encounter packs of rats running away.

They're not fleeing for no reason - they're running from someone or something.

Be ready for a fight!

Do you think the game should have more action, or are these tense moments of waiting important?

u/RelevantOperation422 — 13 days ago
▲ 23 r/OculusQuest2+8 crossposts

Mission Selection Screen.

The mission selection Screen in the VR game Xenolocus is inspired by the interface of the cult game Heroes of Might and Magic III.

The result is a concise yet informative design.

u/RelevantOperation422 — 1 month ago
▲ 122 r/OculusQuest2+15 crossposts

Hi everyone!

I’ve made a new trailer for my game Xenolocus, and I’d like to share the atmosphere I’m trying to create.

The game takes place on the lower levels of a base where something has clearly gone wrong.

Contact with the armory is lost, no one is responding, and everything around feels tense and abandoned.

You’ll have to fight your way through xenos, keep an eye on the motion tracker, and gather ammunition

while a giant xenos soldier sweeps everything in its path.

Hidden in the dark rooms of the laboratory are many mysteries

waiting to be uncovered - the megacorporation’s military experiments and the secrets of an ancient alien civilization.

What do you think about the game’s atmosphere?

I’m currently working toward a demo, so I’ll be sharing more soon.

u/RelevantOperation422 — 2 months ago