r/GameDevs

▲ 699 r/GameDevs+9 crossposts

Main char animation and pose choosing (part 3) (read description)

Hi everyone! I received some more feedback yesterday—thanks to the reasonable people who left comments with constructive criticism.

I read everything, even if I didn't reply to you.

Topic: I'm trying to choose a new character design that people will like. Here’s what’s been done so far (last changes):

  1. Many people mentioned liking long hair, so I added that option. You can choose to keep it or remove it for any pose (need to polish).

  2. The breasts were bouncing too much—I checked some references;) and toned down the amplitude of the movement.

There’s also a version where they don’t move at all (though I find that one boring, not because I’m obsessed with boobs, but simply because it looks a bit empty without the movement).

The animations aren't polished yet. And, oh! I just realized I forgot to add the shell casings)

That’s about it. Thanks everyone, and a shout-out to the people who specifically visited my sub just to downvote all my posts; watching that was actually pretty funny))

u/AdaBlood — 9 hours ago
▲ 92 r/GameDevs+6 crossposts

I've always loved the idea that somewhere out there in the galaxy, someone has to check aliens' passports before they travel. So my small team and I decided to make a game about it called XenoFeels

You play as a customs officer stationed on a remote asteroid outpost, inspecting alien travelers arriving from every corner of the galaxy. Your job is to compare documents, faces, ships, license plates, and cargo to catch smugglers, terrorists, and impostors before they can reach your home planet.

As your shift goes on, the inspections become more complicated... and reality itself starts feeling less reliable. By the end of the day, it's hard to tell whether you're chasing a criminal or just another bizarre alien species. And if you're really not sure, your employer has conveniently issued you a shotgun.

It's basically our attempt to blend Papers, Please, "spot the difference" gameplay, and dark sci-fi comedy into what might be the worst border control job in the galaxy.

Steam page: https://store.steampowered.com/app/4293910/XenoFeels/

u/Final-System5343 — 6 hours ago
▲ 225 r/GameDevs+16 crossposts

The Demo of The Severed Gods is out today!

Today, we are incredibly proud to announce that The Severed Gods public demo is officially live on Steam and free to download!

This is not just a quick "taste test" - this is the complete, playable first chapter, containing core combat, build-crafting, karma choices, and meta-progression. We want you to fully experience the unique god-slaying loop of The Severed Gods.

The Severed Gods is a dark fantasy turn-based roguelite RPG. Lead a group of heroes trapped in an endless cycle of reincarnation as they fight to stop Umbra, an ancient dragon whose existence threatens the entire world.

Link to download demo: https://store.steampowered.com/app/3755930/The_Severed_Gods/

u/_topebox — 1 day ago
▲ 6 r/GameDevs+2 crossposts

Looking for advice

Been working on this game for the past week and its starting to come together, but now I need an outside perspective on things.

Is there anything I could change/add to make my game more interesting? My plan for this game is a rage game that simulates a roguelike in a way. You get to the top as fast as you can with all your lives, if you lose them all, you lose. If you lose all your lives before you reach the top, you will still get a score based on how high you've gotten in that time.

This is my second ever project I've ever gotten this far in so please be nice ;-;

(PS. I'm also looking for a pixel artist. LMK if you are interested!)

u/Oofmaster580 — 20 hours ago

So, I made an rpg game called "Verdant Path", still in it's alpha stages but I would really appreciate feedback as it's my first game in java, I would look into every feedback I get and keep improving. Link to access: https://github.com/Terminal-Glitch/Verdant-Path-All-Alpha-Versions

This game is still in development and I would really like if I get any feedback about game design, art or music. Right now I am putting the alpha source code on github so if anyone would like to play it, access the link in the title.

u/Amazing_Region1601 — 15 hours ago
▲ 14 r/GameDevs+11 crossposts

Solo Dev progress: Battle Gameplay from my Mobile CCG/ RPG - Does it Need more IMPACT?

Does this combat look fun or does it need more impact?

Please give me some ideas guys!

I am thinking of adding skill/ attack animations next - which is going to be a huge task as i need around 250 x 3 total animations. I will probably build a custom animation effect system or use Godot's Particle System instead of sprite based animations.

Join Discord: https://discord.gg/YXrX4UJTA

u/RaudraColossal — 1 day ago
▲ 1 r/GameDevs+4 crossposts

MMO Studio Gameplay Trailer Test | Building a 2D Online RPG Engine

I’m testing new gameplay footage from MMO Studio, my 2D online RPG engine built for creating multiplayer RPGs with RPG Maker-style workflows and MMO-ready systems.

This trailer-style test shows early gameplay movement, world exploration, combat, pets, enemies, and the overall feel of a live online RPG world. MMO Studio is designed to let creators build their own multiplayer RPGs with tools for maps, quests, NPCs, items, combat, pets, crafting, and more.

This is still a work-in-progress gameplay test, but it shows the direction MMO Studio is heading: making online RPG creation easier, faster, and more accessible for indie developers.

Try MMO Studio here:
https://mmo.ed5enterprise.com/

youtu.be
u/TheED5 — 1 day ago
▲ 44 r/GameDevs+5 crossposts

Stop motion in my Platformer Adventure game!

I have been working on this game for over 4 years. I have programmed, created claymation, backdrops and puppetry for my multimedia video game, which comes out in less than 3 days! 🥰🥰

u/IndigosDreams — 1 day ago

First time dev question on how to start

Hello!

I have had an idea for a video game for a long time, and finally feel like I'm in a spot where I can make it a reality. The key concept is a unique combat mechanic for casting spells I've come up with. That's the biggest risk and the biggest draw, because I think it's super cool and unique but others might not.

I have a difficult decision on how to proceed. My ideal game is ambitious (probably impossible for a solo dev) because I would want essentially another Dark Souls game with co-op for up to 4 players.

My two options I've worked out for starting are:

  1. Create a Minimum Viable Product showcasing the unique combat mechanic in a single dungeon with about 30 minutes of gameplay and 1 boss (in UE5) with no multiplayer.

  2. Create a PvP focused game in Roblox using the same combat mechanic as a proof of concept, maybe also include some basic PvE as well (though that would play nothing like DS).

The pros of building the game in Roblox is I could get the game launched in under a year and monetize it through aesthetics and such pretty quickly. People wouldn't have to pay to play it, I could work out the kinks and see what people like/don't like, etc etc for little to no cost. Get a lot of feedback, maybe make some money.

The problem with Roblox is that if it is successful and people do like it, I would essentially have to start over from scratch in UE5, and I most likely wouldn't be able to maintain the Roblox game at the same time so it would shut down.

I'm really torn about how to begin. Any insight or recommendations would be welcome.

reddit.com
u/NinjaBlacksmith — 1 day ago
▲ 18 r/GameDevs+4 crossposts

Hi! This is my superhero game's jumping & physics test.

There are still some issues to solve, but I believe it is worth sharing! Thanks!

u/gnmsdev — 2 days ago
▲ 0 r/GameDevs+2 crossposts

I need help fast. I need to edit the static mesh but it doesnt appear in the Game Viewport

u/StuckArcader — 1 day ago
▲ 7 r/GameDevs+1 crossposts

Looking for a Game Dev Partner

Hi! I`m a starting game artist and solo developer atm am want to produce games that are worthwhile and fun to play. I'm currently building and planning out a small co-op roguelike as a first project because I want to prioritize making a game over big long term dream projects. I`m not much of a programmer and I`m still learning in that part, the Art is good to go and I`m always exploring styles. I'm looking for a Partner/programmer who's interested in building multiple games together over the coming years, not just this one. I have zero funds to my name to pay but I hope to whoever is interested will work with me and create games that will soon eventually put money in the table. Thank you for your time reading through this ramble.

reddit.com
u/Vrochi_Neir — 2 days ago

[Hobby/Volunteer] Looking for a Web Developer & Semi-Realistic Artist for a Browser Game

Hi everyone!

I'm looking for people who'd be interested in helping bring my browser game, Trailbound, to life.

Trailbound is a browser-based dog game inspired by Lioden/Wolvden, but with a stronger focus on working dogs, genetics, breeding, kennel management, wilderness exploration, and realistic progression.

I'm at the very beginning of development, so there isn't a playable demo yet. I'm looking for passionate people who enjoy creating games from the ground up and want to help shape the project as it grows.

I'm currently looking for:

Web Developer

  • HTML, CSS, and JavaScript experience
  • Interested in building a browser game from the ground up
  • Willing to collaborate on game systems and UI

Semi-Realistic Artist
Looking for someone comfortable drawing:

  • Dogs (many different breeds, poses, and coats)
  • People/handlers
  • Nature and landscapes
  • Buildings and structures
  • UI artwork and other game assets

This is a volunteer passion project, so there isn't any pay at this time. Everyone involved will receive full credit and have creative input as the game develops.

If Trailbound sounds like something you'd enjoy working on, leave a comment or send me a DM. I'd love to talk and answer any questions!

reddit.com
u/Few_Accountant_6642 — 2 days ago
▲ 8 r/GameDevs+2 crossposts

Would you click on this capsule art on Steam?

What genre would you say the game is seeing this? I'm going for arena brawler/battle royale-ish.

Made on 320x180 canvas.

For anybody that wants to check out the page: BAUSFIGHT

u/eRickoCS — 1 day ago
▲ 17 r/GameDevs+2 crossposts

Courier with STYLE!

Yep, my game is about delivering packages but with lots of style 😎🎸🔥

u/Ripper_Junkie — 3 days ago
▲ 9 r/GameDevs+2 crossposts

This is the start of my new area for my hand-drawn game on paper. Do you have any suggestions for making this little part of my game even more impressive?

I've been working on this game for a few months now, and I'm making progress on the second major area of the game.

I tried to create a striking opening to the area to impress the player and make them feel overwhelmed by the sheer size of the landscape and then by the massive creature at its center.

I'm really happy with it, but if you have any suggestions on how to improve it even more, I'd love to hear them.

u/VoMonSiNa1234 — 2 days ago
▲ 86 r/GameDevs+5 crossposts

Hi everyone! I need your opinion—which version should I keep in the game?

  1. The skill stuns enemies for 3 seconds, allowing you to finish them off. 2. The skill launches enemies into the air, allowing you to finish them off (offers less crowd control but looks more spectacular)—this is the new version.
u/AdaBlood — 4 days ago
▲ 31 r/GameDevs+4 crossposts

We've been making a roguelite for 5 years and we've finally added one of the most important things...

u/FreddieSWG — 4 days ago
▲ 1.2k r/GameDevs+2 crossposts

I spent a whole day to get this water ripple just right

This is Game Maker and so unfortunately, I was unable to give it the proper flair for this post but that's ok

u/Pleasant-Eagle-7975 — 5 days ago