▲ 15 r/slimb+4 crossposts

Upgraded the Main Menu for the game 'Slimb'

This is the main menu so far, I plan on making it more unique but have run out of ideas. If you have ANY ideas on what I could do, LMK!

IF YOU ARE INTERESTED IN JOINING THE TEAM, LMK! (anything helps!)

game link:
https://primarysuspect.itch.io/slimb

u/Oofmaster580 — 2 days ago

Soundtrack for my game "Slimb" (Gameplay!)

So I've been working on this game for about 3 months now, and wanted to show the community my soundtrack for the game :)

It's nothing too crazy, but as a project, I'm very proud of this!

The music in this game will cause reactions in the environment (like how the slime has a 10% chance of singing, or the screen bopping during the chorus).

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Spotify Link (There is a bonus track that I haven't shown named Jumbo the Grand Slime!):
https://open.spotify.com/album/7C4FC0UiSM7WUoIpm7qoXB

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If you are interested in working for the game (in ANY aspect), reach out to me!

No job is too small!

u/Oofmaster580 — 7 days ago
▲ 631 r/Fwahaha

Fwahaha.. Kris, remember when we didn't do anything weird?

Remember when all we did was play pranks on each other and laugh, and not do things that completely destroyed each other?

Why don't we do that anymore Kris?

u/Oofmaster580 — 13 days ago

I need people who are great at platformers!

https://primarysuspect.itch.io/slimb

I've been looking for about a month for people to playtest my ragegame platformer, but I can never find anyone good enough.

My last resort was coming here, where hopefully I can find someone who is great at these games.

Here is a small snippet:

u/Oofmaster580 — 27 days ago

Need gameplay advice for a platformer game

So I have been making this platformer game for around 2 months now, and the gameplay feels fine, but I want a way to make my game feel more enjoyable with its movement.

Right now the only ability the player has is a dash ability that you can dash into a wall to leap into the air and refresh the dash, and dash into the floor and bounce off of it (like a frog kinda)

Any advice on what I could do to spice things up? This could be things from the moveset to the environment.

PLEASE HELP 😭

reddit.com
u/Oofmaster580 — 29 days ago
▲ 4 r/indiegamedevforum+2 crossposts

Slimb DevLog #2

SECOND DEVLOG WOOHOOOO

Here's some major (or minor) stuff I added:

  • Homeworld to see highscores.
  • Achievements that unlock cosmetics!
  • Modifiers that make the game harder. (but give more points!)
  • Added more decoration to the game to make the environment more full
  • COMPLETED BRAMBLEMIRE
  • Changed coin locations
  • nerfed/buffed some areas of Thornaballia and Bramblemire
  • Added some funny lil quotes after unlocking a modifier/achievement
  • Fixed some collission and animation bugs
  • When entering a new level (besides Thornaballia), gain +2 lives

I AM STILL LOOKING FOR A PIXEL ARTIST!!

LMK if you are interested, and reach out to me through my discord: primarysuspect211

u/Oofmaster580 — 1 month ago
▲ 3 r/GameDevs+1 crossposts

Slimb DevLog #1

Hello there! :)
I'm gonna start posting some DevLog's about the progress of my game, so let's get into what I've added recently:

  • Added a script that saves settings when you exit game
  • Finished the tutorial area (Fieldifur) AND level one (Thornaballia)
  • Started working on level two (Bramblemire)
  • Added some QOL fixes
  • Added Level Notification ("Now entering...")
  • Added SFX to mostly everything to fill in gaps
  • Gave Bramblemire a theme (Splinters and Sparks)
  • Fixed some annoying things in Fieldifur and Thornaballia

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I am looking for a pixel artist!

LMK if you are interested, and reach out to me through my discord: primarysuspect211

u/Oofmaster580 — 1 month ago

LOOKING FOR PLAY-TESTERS!! (not paid)

Looking for Play-Testers who follow these categories:

  • Loves to explore
  • Doesn't mind a challenge
  • Decently good at platformers
  • Can complete ALL CHALLENGE RUNS (will be listed below)
  • Searches for bugs
  • Gives critiques/feedback

These are the challenge runs:

  • Gain 75000> points
  • Beat the demo in under 80 seconds
  • Beat the demo without dying
  • Beat demo without using a checkpoint
  • Beat the game with 100000> points, not using checkpoints, and not dying

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This will take a little bit of practice, if not a lot.

TAKE YOUR TIME LEARNING THE GAME! Its okay if you need a day or two.

Contact me through DM's or discord @ primarysuspect211

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If you aren't interested, please watch the video and give me critiques!
I'm taking anything :)

u/Oofmaster580 — 1 month ago
▲ 6 r/GameDevs+2 crossposts

Looking for advice

Been working on this game for the past week and its starting to come together, but now I need an outside perspective on things.

Is there anything I could change/add to make my game more interesting? My plan for this game is a rage game that simulates a roguelike in a way. You get to the top as fast as you can with all your lives, if you lose them all, you lose. If you lose all your lives before you reach the top, you will still get a score based on how high you've gotten in that time.

This is my second ever project I've ever gotten this far in so please be nice ;-;

(PS. I'm also looking for a pixel artist. LMK if you are interested!)

u/Oofmaster580 — 2 months ago