r/IndieDevelopers

▲ 38 r/IndieDevelopers+5 crossposts

We’re a small team of friends who make trailers & video content for indie games, and we just launched our new website!

Hey everyone! 👋

I’m Brad, founder and creative director of ByCherryMedia.

We’re a small creative team specialising in trailers, gameplay editing, devlogs, social content and other video/creative work for games. We’ve just finished rebuilding our website, so I wanted to share it here and introduce ourselves properly.

We’re a small group of friends who have known each other for a long time. We originally met online playing Call of Duty: Ghosts back in 2014. Over the years we all went in different directions, built different careers and picked up different skills. But gaming was something that always kept us connected. Eventually we thought, why not put our skills together and build something around gaming? And that’s basically how ByCherryMedia happened.

Today we’re a small team covering video editing, game capture, motion graphics, music, sound, and localisation. I’m personally responsible for most of the creative/video side of things, with the rest of the team helping across the different areas.

We’ve had the opportunity to work and build relationships with some really amazing game developers from all over the world this last year:

VaultBreakers Map Overview (now unlisted)
VaultBreakers Playtest Showcase (we’ve helped amass over 1 million views for VaultBreakers on YouTube!)
Slumber Realm Trailer
Swimpossible! Launch Trailer
Relooted Demo Trailer

And our new website is finally LIVE - bycherrymedia.com

We’ve tried to make the process as transparent as possible, particularly around pricing. One of the things we’ve added is a pricing estimator, where you can select the type of work you’re looking for and build up an estimate based on the scope and requirements of your project. So rather than having to contact us just to ask how much a trailer or social edit would be, you can get an estimate yourself before even reaching out!

We’re currently taking on a limited number of projects over the next month or so. We’re deliberately keeping the number limited because we’re still a small team, and we’d rather work with a handful of developers and give their projects the attention they deserve than take on everything that comes our way.

If you’re working on an indie game and need a trailer, gameplay video, devlog, social content, motion graphics or something more custom, please check us out!

And if you’re not looking for anything right now that’s completely fine too, we’re always happy to meet other developers and see what people are working on!

Thanks for reading if you’ve gotten this far :)

- Brad

bycherrymedia.com
u/BradCherryEU — 18 hours ago
▲ 9 r/IndieDevelopers+8 crossposts

My First Game ON Steam

My new game TANKLE is an action-packed top down shooter! 🎮

If you want to play or wishlist the game check out the steam page and sign up for the playtest! 🖊

The development team is hoping to get the game to at least 100 wishlists by the end of the month! 🎉

The game is going to come out some time in 2027 so be prepared! ⏳️

Thank You!

u/THEGAMERSTUDIOS — 23 hours ago
▲ 256 r/IndieDevelopers+5 crossposts

I've been solo-developing a robot soccer game for 3 years. Here's the latest trailer.

3 years ago I started working on a soccer game mixed with air hockey, played by pop culture inspired characters.

Since then I've spent countless hours polishing the gameplay, dealing with physics and multiplayer replication, building six arenas, creating more than 300 characters, adding bots, local couch multiplayer, online play, rankings, seasons, cups, and a full tutorial academy.

I'll be lauching it as Free-to-Play on August 20.

Love to hear what you think about!

u/eldany_uy — 1 day ago
▲ 272 r/IndieDevelopers+8 crossposts

I GOT -1 WISHLISTS IN 3 MONTHS!

I would like to proudly announce that my game TANKLE! had made it to -1 wishlists!

I would love to thank everyone for all the support so far! Thank you all and have an amazing day!

u/THEGAMERSTUDIOS — 2 days ago
▲ 5 r/IndieDevelopers+6 crossposts

After months of development, my game Warehouse Chaos Simulator is almost ready for release. It's a relaxing warehouse organization game where you clean, pack, and organize. I'd love to hear your honest thoughts. Does this look like something you'd enjoy playing?

u/Fine_Ad7727 — 1 day ago
▲ 14 r/IndieDevelopers+7 crossposts

My First DEMO Game Released!

Game Title: Void Cafe

Playable Link: https://od-studios.itch.io/void-cafe

Platform: Itchio

Description: Void Cafe is a short, hand-made cafe sim. There is no order queue to click through; every drink is built by you, on the bench, in the right order: take a vessel, pour the ingredient, run the machine. Ten drinks, ten different minigames, and a menu you have to actually learn.

Free to Play Status:

  • [ X] Free to play
  • [X ] Demo/Key available

Involvement: Solo Development

u/NextFunny3958 — 1 day ago
▲ 8 r/IndieDevelopers+4 crossposts

Need a developer willing to build for a percentage

I got a great idea about some web sites but the problem is I cannot build it myself and learning how gonna take long if you Want to be the co-founder just lemme know

reddit.com
u/fitcher_010 — 2 days ago
▲ 10 r/IndieDevelopers+8 crossposts

What · Said — AI writing app with 12 specialty packs (iPhone, iPad, Mac universal)

Hey!
Just shipped my latestindie app. AI writing assistant with specialty packs.

Universal app (one purchase = all 3 platforms):
• 15 instant actions
• 12 specialty packs
• Works in any app via Share Sheet
• BYOK option for privacy

3-day free trial.

Happy to answer questions about the Mac experience specifically — built with SwiftUI for all platforms.

https://apps.apple.com/ca/app/what-said/id6769452050

u/SylvainLafrance — 2 days ago
▲ 4 r/IndieDevelopers+2 crossposts

Creating an OHP (overhead projector) inspired UI for an indie horror game. Thoughts to make it better?

u/Baholaman — 2 days ago
▲ 16 r/IndieDevelopers+4 crossposts

Upgraded the Main Menu for the game 'Slimb'

This is the main menu so far, I plan on making it more unique but have run out of ideas. If you have ANY ideas on what I could do, LMK!

IF YOU ARE INTERESTED IN JOINING THE TEAM, LMK! (anything helps!)

game link:
https://primarysuspect.itch.io/slimb

u/Oofmaster580 — 3 days ago
▲ 3 r/IndieDevelopers+1 crossposts

Our New VS. Our Old Capsule Art -- What do you think?

We just updated all of the graphical assets on our steam page!! I think this new art better captures the pixel art style of the game, as well as the dual dimensions that you play on.

Looking for affirmation that this new piece is better! We are confident but want to make sure our players think so too!

u/BlackLightGames — 2 days ago
▲ 10 r/IndieDevelopers+2 crossposts

UNDERLAYER. DevDay #1

Сегодня сделал несколько приятных улучшений в проекте:

  1. Инвентарь теперь корректно работает как с геймпадом так и с клавой/мышью
  2. Новая подсветка редкости предметов в инвентаре
  3. Добавлена возможность сбросить предмет на пол из инвентаря
  4. Курсор в инвентаре . Прицел исчезает, курсор появляется)

Подписаться на проект можно в STEAM

https://store.steampowered.com/app/5049160/The_Underlayer/

u/RealPixelGame — 3 days ago
▲ 3 r/IndieDevelopers+1 crossposts

How do you separate a weak prototype from weak discoverability? My game numbers after 19 days

I recently published the first public prototype of my first game on itch, and I’m trying to decide whether it is worth developing into a larger game.

It’s a mining and kingdom-management game. You start with a small dwarven settlement, automate miners, construct buildings, place soldiers, explore the mountain, and uncover hostile encounters and relics.

The purpose of the demo was to validate whether this core loop was fun.

The demo has been public for 19 days. So far, the itch analytics show:

Views Downloads Browser Plays Ratings Collections Comments 7d Imp. CTR
6,603 22 4,834 11 26 20 2,331 1.16%

The views and browser plays are declining a lot, in the last 7 days I got less than 300 plays.

Marketing so far has consisted of Devlogs and some posts on X. I’ve also posted on incrementaldb and my numbers are 53 upvotes and 18 downvotes.

What I’m struggling with is interpreting these numbers. A low number of plays could mean the game is not attractive, but it could also mean that hardly anyone in its intended audience has seen it.

For developers out there, how would you interpret these numbers? Should I move on to the next project? Try to market the game on other platforms?

I want to know how other developers interpret their numbers and how they validate their demo/prototypes.

Thanks!

reddit.com
u/calango_arcano — 3 days ago
▲ 34 r/IndieDevelopers+6 crossposts

My friend and I are building a monochrome detective game. We used neon orange accents for puzzle UI elements—how does this contrast look to you?

Hey everyone! We've been working hard on our passion project 'Chief Cenab: Şahmaran'. Every scene is pre-rendered 3D, styled with hand-drawn cross-hatching to give it a living comic-book feel.

This clip shows a quick phone unlock puzzle from inside the detective's car. We experimented with vibrant neon orange details to make UI interactions pop against the black-and-white background.

We’d love to get your honest thoughts on the visual contrast! (Check our Reddit profile if you'd like to follow our journey as a 2-man team!)

u/Xowiacain — 4 days ago
▲ 48 r/IndieDevelopers+9 crossposts

Siyah-beyaz Noir oyunumuzda gizli şifreleri çözmek için renkli filtre mekaniği kurguladık. Sizce görsel kontrast yorucu duruyor mu?

Oyun geliştirici dostlara selam!

2 kişilik ekibimizle geliştirdiğimiz Noir dedektiflik oyunumuz Komiser Cenab: Şahmaran'dan bir oyun tasarımı detayını paylaşmak istedik.

Siyah-beyaz çizgi roman dünyasında görsel kuralı kıran tek öge renkli filtreler ve ışıklar. Örneğin garaj sahnesinde Komiser Cenab, yeşil neon filtreli cam kullanarak duvarlardaki gizli Şahmaran motiflerini ve şifreleri açığa çıkarıyor.

Çizgi roman hissiyatını ve retro noir havasını bozmamak adına seslendirme yerine daktilo sesli konuşma balonları ve çevre sesleriyle ilerlemeyi tercih ettik.

Geliştirici gözüyle bakınca; monokrom dünyada bu tarz tek renkli filtre kullanımı sizce görsel olarak iyi bir kontrast oluşturmuş mu? Tasarım ve atmosfer hakkında geri bildirimlerinizi çok merak ediyoruz!

u/Xowiacain — 4 days ago
▲ 2 r/IndieDevelopers+1 crossposts

Do any of you guys use new tab extensions?

Just curious — how many people here actually use a new tab extension in their browser?

I’ve been wondering whether they’re something people genuinely find useful or if most people just stick with the default new tab page.

If you use one, what extension are you using and what do you like about it? Would love to hear what everyone’s setup looks like.

reddit.com
u/SmartGHST056 — 3 days ago