r/IndieDevelopers

Image 1 — Designing an in-game 'store' that only accepts hard-earned gold—plus new durability & forging mechanics!
Image 2 — Designing an in-game 'store' that only accepts hard-earned gold—plus new durability & forging mechanics!
Image 3 — Designing an in-game 'store' that only accepts hard-earned gold—plus new durability & forging mechanics!
Image 4 — Designing an in-game 'store' that only accepts hard-earned gold—plus new durability & forging mechanics!
Image 5 — Designing an in-game 'store' that only accepts hard-earned gold—plus new durability & forging mechanics!
Image 6 — Designing an in-game 'store' that only accepts hard-earned gold—plus new durability & forging mechanics!
▲ 3 r/IndieDevelopers+1 crossposts

Designing an in-game 'store' that only accepts hard-earned gold—plus new durability & forging mechanics!

Hello IndieDevs! I am the sole developer of a turn-based RPG built in RPG Maker MV called Cavely. I am still very early in the development process, with around 1-2 months of development. However, I have made some decent progress and just wanted to share my take on in-game shops within my game! No real money, all hard-earned gold from playing the game!

This is going to be a big post that goes over some recent changes, but my focus is on the Gilded Shop, so I am going to show that first and foremost. I would love to hear feedback, suggestions, ideas, and so on; this game is one I am trying to shape and form based on input, so anything is greatly appreciated.

Gilded Shop

The Gilded Shop is an in-game Gold-based item shop, designed to replace cash-based item shops with in-game grindable gold to unlock new zones, content, packs, DLC, and so on. Refer to images one and two.

It will include things like Repair Kits, Content Updates, DLC Updates, and so on, so that people can get our hard-developed updates (DLC, Expansions, Content Packs, etc) purely by playing our game! The idea is to take an "online shop" as other games implement, but remove the money requirement. The reason I chose to do this is that I genuinely believe more games need to promote playing the game, rather than opening your wallet! I am developing this entirely on my own, with no budget (other than my own), and I want to make a game that does not limit your progression based on your financial status. That is why this shop became an idea and eventually a thing!

Also, to note why I have this shop instead of NPCs doing this...
I chose to make this shop because I could integrate it directly into the game's main menu, eliminating the need to return to the hub or shopping district to repair gear, unlock content, and so on. I thought it would be a significantly better QoL feature than going back to town, since the walk back can be the difference between an endless loop of dying and getting your gear repaired. It still requires gold, but you can do it from anywhere in the game, rather than at a designated NPC.

Okay, now let's move on to some of the other recent features I have implemented into my game!

Introducing Weapons and Armor Durability

With every round of attacks, outgoing and incoming, your armor and weapons deplete their durability.

How does it affect your gameplay?

  • A 25% loss in durability means a 15% loss in effectiveness
  • A 50% loss in durability means a 35% loss in effectiveness
  • A 75% loss in durability means a 50% loss in effectiveness
  • And a 100% loss in durability means you have no stat bonus for gear

This is incorporated into the in-game shop, the Gilded Shop, as mentioned above.

We are also introducing a codex

This codex is a session-based enemy kill-and-death tracker. However, the codex tracker tracks individual kills, so if you have 4 mobs in one battle, it counts each death of that mob as a kill, whereas for quests it tracks based on battle phases, so one battle of 3 mobs is +1 to your progression of that quest (the first death of the sequence adds to the quest tally). We may add a tab to the codex menu to track lifetime encounters; this is still in planning.

Introducing Forging and Salvage Mechanics

With our latest core system overhaul, players can now actively upgrade their weapons and armor or break them down into materials to fuel their progression (Blacksmith your gear into better gear with a max of +7).

NOTE: Each +1 adds 20% more stats to the specified gear item; this may be refined to better fit the balance of the game, but that is how it is currently in the prototype form.

We are also introducing inventory stack tracking within the Blacksmithing menu, so you can easily track the number of items you have to avoid accidentally dismantling your last gear item.

u/Perfect_Dot_1528 — 5 hours ago
▲ 75 r/IndieDevelopers+6 crossposts

I've always loved the idea that somewhere out there in the galaxy, someone has to check aliens' passports before they travel. So my small team and I decided to make a game about it called XenoFeels

You play as a customs officer stationed on a remote asteroid outpost, inspecting alien travelers arriving from every corner of the galaxy. Your job is to compare documents, faces, ships, license plates, and cargo to catch smugglers, terrorists, and impostors before they can reach your home planet.

As your shift goes on, the inspections become more complicated... and reality itself starts feeling less reliable. By the end of the day, it's hard to tell whether you're chasing a criminal or just another bizarre alien species. And if you're really not sure, your employer has conveniently issued you a shotgun.

It's basically our attempt to blend Papers, Please, "spot the difference" gameplay, and dark sci-fi comedy into what might be the worst border control job in the galaxy.

Steam page: https://store.steampowered.com/app/4293910/XenoFeels/

u/Final-System5343 — 12 hours ago
▲ 13 r/IndieDevelopers+2 crossposts

Art Style feedback

Looking for some feedback on the art style for my witchy cottage in the witchy woods. Going for a magical/hand-painted realism style. Still have a few passes to do with adding details and messing with shaders, but this is the vibe. This is done with Unity, Blender and Krita.

Final product is an open-world survival/craft based on traditional foraging and homesteading.

Any thoughts?

u/Jealous-Awareness-72 — 7 hours ago
▲ 226 r/IndieDevelopers+16 crossposts

The Demo of The Severed Gods is out today!

Today, we are incredibly proud to announce that The Severed Gods public demo is officially live on Steam and free to download!

This is not just a quick "taste test" - this is the complete, playable first chapter, containing core combat, build-crafting, karma choices, and meta-progression. We want you to fully experience the unique god-slaying loop of The Severed Gods.

The Severed Gods is a dark fantasy turn-based roguelite RPG. Lead a group of heroes trapped in an endless cycle of reincarnation as they fight to stop Umbra, an ancient dragon whose existence threatens the entire world.

Link to download demo: https://store.steampowered.com/app/3755930/The_Severed_Gods/

u/_topebox — 1 day ago
▲ 35 r/IndieDevelopers+19 crossposts

I built Mac+ : a lightweight native app that brings your Mac desktop to life (animated wallpapers, folder icons, widgets).

Hey everyone 👋

I'm the solo developer behind Mac+ (macplus.pro). Up front: this is my own app, and I'd really like your honest feedback.

The itch I was scratching: I was tired of staring at the same frozen wallpaper all day. The macOS desktop feels kind of… static. So I built the thing I actually wanted a native, lightweight app that makes the desktop feel alive withoutturning my Mac into a space heater.

What it does:

  • 15 animated scenes rendered on the GPU with Metal (aurora, plasma, waves, rain, snow, fog…) 
  • 44 color palettes + a custom palette creator recolor any scene live 
  • Use your own video or image as a living background 
  • 52 folder-icon patterns stamped onto the real macOS folder shape or import your own image, and apply it to many folders at once 
  • 12 desktop widgets (clock, date, focus timer, season, year progress…) you can drag anywhere 
  • Little companions that wander across your screen 
  • Multi-display, and it now speaks 4 languages (EN / FR / DE / ES)

 

Why it won't wreck your Mac:

  • 100% GPU rendering (no CPU video decoding), 30 FPS by default, capped resolution 
  • Auto-pauses when the screen sleeps or when a fullscreen app covers the desktop 
  • Driven entirely from a tiny menu-bar item

 

Honest about pricing: there's a free tier (a handful of scenes, palettes, icons and widgets) so you can try it for real before paying. Pro unlocks everything 7-day free trial, then €1.99/month, or €9.99 once (lifetime, no subscription).

Here is a promo code : « LAUNCH30 » :)

u/DutyOnly4308 — 1 day ago
▲ 34 r/IndieDevelopers+6 crossposts

I made a cozy little game about bringing a dead garden back to life

I made a cozy little game about bringing a dead garden back to life

You warm the soil tile by tile and watch life spread out on its own. Seasons come and go, the garden changes but keeps the memory of what grew before, and eventually you get little helpers who tend the place for you. Mostly I just wanted it to feel warm and satisfying to poke at.

u/bekirevrimsumer — 1 day ago
▲ 12 r/IndieDevelopers+6 crossposts

🎓 Academic Survey | Indie Game Development Research

Hello everyone! 👋
 I’m an undergraduate student conducting research for my thesis about indie game development and the factors that influence game engine selection, with a focus on economic viability and open-source engines like Godot.

The survey is completely anonymous, takes about 5 minutes, and is open to anyone who develops games or is learning game development, regardless of the engine you use.

📋 Survey 🇬🇧 English Version
 👉 https://docs.google.com/forms/d/e/1FAIpQLSerVZL0Bc7aV5uNYwMhG8XACNiRrECDOLMtm9lDeJCW41FMBw/viewform?usp=dialog

📌 🇪🇸 Versión en español
 👉 https://docs.google.com/forms/d/e/1FAIpQLSdp_GvX_dsqh8W60fHJ11ptZyiWA7Qi2bTMlC5rMLeIdrwmfg/viewform?usp=dialog

Thank you so much for your help! 🙏

📊 Survey Results:
I will publish a summary of the anonymous survey results in this subreddit after the survey closes and the data has been analyzed for my thesis. Thank you for your participation!

u/AggravatingWeb522 — 2 days ago
▲ 10 r/IndieDevelopers+3 crossposts

New Filipino Indie Game!

Hello everyone! Introducing a new indie game developed by a Filipino dev! This game is called "Rihito". Rihito is a teenager living in Los Baños, and he is on his way to school. Please join my journey in developing this game! I will be posting more updates in my social media accounts so please stay tuned!

Facebook Page:

https://www.facebook.com/share/1CiQEqZ8vd/

u/Mean_Opportunity_324 — 3 days ago
▲ 14 r/IndieDevelopers+4 crossposts

Kart paketi açma ve biriktirme oyunumuz sıkıcı oldu. Nasıl çözeriz?

Kız arkadaşımla kart paketi açma ve biriktirme üzerine bir oyun yapıyoruz. İlk prototipini çıkardık, ancak oyun eğlenceli değil ve “oynanışı” eksik hissettiriyor. Nasıl çözeceğimize dair fikirlerinize ihtiyacımız var.

*Aşağıdaki renkli kutular üstüne koyulan kartın nadirliğine göre çeşitli bağlamlardaki sayısal şansınızı artıracak.

**Pokedex benzeri, çocukluğumuzdaki futbolcu kartları için olanlar gibi bir koleksiyon kitabı eklemekteyiz.

*** Renovasyon mekaniği ekleyeceğiz. Oyuncu, ucuza ikinci el kart alıp onu temizleyip kırışıklıklarından arındırarak satabilecek veya koleksiyonuna ekleyebilecek

u/Xanrier — 3 days ago
▲ 22 r/IndieDevelopers+2 crossposts

Third Person Shooter in Rio de Janeiro - Brazil

Hi guys, im a solo indie dev and im developing a game that represents the urban combat of "BOPE" the special police force from rio against the criminals and drug dealers. I just would like to know what you guys think... i just need some honest feedbacks. Thanks for the attention.

​

**The game still loading in the firsts 20secs***

​

Still a lot of work to be done. This is not the final envirement, Animstions and Character Models.

u/Consistent_Intern111 — 2 days ago
▲ 16 r/IndieDevelopers+5 crossposts

"I’ll replace it later" was a lie I told myself for almost 2 years

Lately, I’ve been working on new visuals across the whole game: VFX, enemies, tiles, UI, and UX.

Honestly, if I could start over, I would never rely on so much free placeholder art. Telling myself "I’ll replace it later" seemed harmless at the time, but after almost two years of development, it has become a real pain.

Wish list and/or play public Beta! :)

https://store.steampowered.com/app/3447010/Knightmared/

u/DeliriumMonstruozum — 2 days ago
▲ 214 r/IndieDevelopers+1 crossposts

I’m making a medieval monastery survival game where every monk works in real time

This is an early look at Morvus, our medieval monastery survival game. We've spent an embarrassing amount of time tweaking the fog, lighting and overall atmosphere, and after staring at it for so long it's hard to judge it objectively anymore. I'd really love to hear your first impression. Does this scene feel like a medieval monastery? Is it too dark, or does the atmosphere work? Does the fog add to the mood or just get in the way? And is the UI easy to read at a glance?

u/MohikoGames — 5 days ago

Average Steam gamer during the Summer Sale.

I know this is a joke, but I also think it's an interesting discussion for indie developers. Player's buying behavior has a huge impact on how we think about wishlists, discount strategy, and sales expectations.

Many players intentionally wait for major Steam sales or deeper discounts before buying, so understanding when and why people convert from a wishlist into a purchase is an important part of planning launches, updates, and long-term pricing.

I'm curious how other indie developers think about this. Have you found that most of your wishlist conversions happen during major sales, or do players tend to buy closer to launch?

u/Skystone_Games — 6 days ago
▲ 6 r/IndieDevelopers+1 crossposts

Just Surviving In My Game, How's the new Sizing and Color?

I Listened To some of you and changed the Sizing and positioning of the Ui Elements.

I Changed the Flooring, Color, Tiling, Normals, Everything suggested had a small part to play with my sessions recently,

ive taken your advices and heres the result.

what do you think? Honest opinions ^^

u/BadBananaDev — 5 days ago