r/IndieDevelopers

▲ 358 r/IndieDevelopers+4 crossposts

For several years now, I have been single-handedly creating a 2D adventure game about the journey of a monk and poet through medieval Japan. Players will encounter forest spirits, battle demons, help sorrowful ghosts, and write poetry.

u/SmirkAndBlush — 8 hours ago
▲ 353 r/IndieDevelopers+5 crossposts

The game recreates battles of the Napoleonic era: you command infantry, cavalry, and artillery, while the campaigns are inspired by real events starting from 1796. There’s a strong emphasis on historical authenticity, with key formations available such as line, column, and square.

As you progress, your troops gain experience, allowing you to customize your army and better handle more challenging battles. The game uses the Unity 6 engine, combining detailed 3D graphics with a clear and convenient battlefield view.

There is no multiplayer - the game is entirely focused on a single-player experience. Everything depends on your tactical decisions and your ability to command an army in intense battles.
https://store.steampowered.com/app/4202430/Veterans_Napoleonic_Wars/

u/ThighHighlander — 13 hours ago
▲ 1.5k r/IndieDevelopers+16 crossposts

Короткий ролик, що передає атмосферу гри «Night Record: Thin Walls» — психологічного хорору, заснованого на реальних подіях, дія якого розгортається в пострадянську епоху.
У грі робиться акцент не на раптові лякаючі моменти, а на реалістичні локації, тиху напругу та ледь вловиме відчуття тривоги.
Місце, де спочатку все здається нормальним — доки це не перестає бути так.

Якщо вас зацікавило — не забудьте додати гру до списку бажаного.

u/BookedComb80302 — 1 day ago
▲ 363 r/IndieDevelopers+6 crossposts

For us, this is not just an RTS. We deliberately moved away from base building and economy to focus on what truly matters - commanding regiments and making tough decisions. We aim to capture the spirit of Napoleonic warfare, where discipline, morale, and formation determine everything.

The game features tactical battles with infantry, cavalry, and artillery, along with the impact of fatigue, positioning, and terrain. You’ll also experience dynamic battlefields with weather and smoke that can shift the course of a fight. Everything revolves around command decisions, timing, and troop control.

The project is inspired by real campaigns starting from 1796 and is being developed with a focus on conveying the feeling of commanding an army in the chaos of battle. The game is in active development, and we welcome every idea.
https://store.steampowered.com/app/4202430/Veterans_Napoleonic_Wars/

u/SoftHeartedTrouble — 1 day ago
▲ 234 r/IndieDevelopers+4 crossposts

My small indie team has always been drawn to space, and we’re creating a survival-adventure game that tries to portray space not as we know it.

The story begins after a catastrophe. The protagonist wakes up in open space among the wreckage of ships and stations, with no memory of the past. There is no communication and no survivors - only anomalies that distort the laws of physics. The only goal is survival and the search for answers.

The only companion is S.E.M., a voice assistant integrated into the spacesuit. It helps the player navigate, gather resources, and analyze the world, but over time it becomes increasingly suspicious and unpredictable.

The gameplay is built around space exploration: abandoned stations, derelict ships, asteroids, and dangerous anomaly zones. Resources are essential for crafting tools, and every expedition is a risk.

Space here is not just a backdrop, but a direct threat. Oxygen is limited, the silence is oppressive, and the dark unknown is everywhere. Players can use a Zerocycle vehicle for traversal, along with various tools for mining and interacting with the environment.

The game is currently in active development, and your ideas may become part of the universe we are creating.
https://store.steampowered.com/app/2691090/14__Overmind/

u/RustedWarCrow — 1 day ago

Im making a game about submechanophobia: am I hitting the spot?

I've had thalassophobia and submechanophobia for as long as I can remember. What scared or still scares me the most is swimming in deep waters and just having that visual in my head that a sunken ship or something old like a rusty transmission tower or ancient artifacts is below me in the dark. Started making a horror game about it about 2 years ago and just got finished with the first version of the game. Would love to know if the images I attached get to you aswell and what you think about them.

The game is aptly called: Submechanophobia

If you want to check it out its available on itch io:

https://aracanthus.itch.io/submechanophobia

u/AcanthusArthur — 24 hours ago
▲ 8 r/IndieDevelopers+5 crossposts

Free Card Templates

Who doesn’t want free stuff? Plug this into your game, use it as placeholder art, play with color options to figure out palette, etc. Want to see more added to this pack? Your feedback is always appreciated. What could make this better? Comment below.

u/Squibbls7350 — 1 day ago
▲ 8 r/IndieDevelopers+7 crossposts

Just launched: Dev Notes++ — a companion app for indie iOS developers

If you’re an indie dev managing multiple apps, you know the pain of keeping track of everything — bugs, feature requests, screenshots for 10 different locales, marketing posts…

I built Dev Notes++ to keep it all in one place. Some highlights:

✅ Log bugs, features & ideas per app

🔍 Fetch app info directly from the App Store (icon, description, ratings, IAPs)

📸 Organize screenshots by locale

📣 Draft and schedule marketing/social posts

📝 Rich text notes with search

☁️ iCloud sync across all your devices

📤 Export to JSON or Markdown

Free to start (up to 2 apps), with a Pro upgrade for unlimited apps and all features. One-time lifetime option available too.

Would love to hear what features you’d want in a tool like this!

👉 https://apps.apple.com/ca/app/dev-notes/id6762881892

u/SylvainLafrance — 1 day ago
▲ 36 r/IndieDevelopers+9 crossposts

Looking to Release a Demo June 1st - Really need a last hoard of playtesters to help me find issues before release. Got time to try my game?

Hi Survivors,

I have been posting here for a while now and with my new trailer I would like to ask all of you that can to jump in and playtest my game. I really really need the feedback in any shape or form. I am sure there is a lot that can be better but I need help spotting it. So if you got he time. Please try my game and get back to me with feedback.

Since last time I made a lot of updates including steam deck improvements. Performance improvments. Hardwaredetection. More upgrades, customizable projectiles, mega elites and more, updated UI, narrator tutorial and more :).

I just pushed the newest update.

The playtest is open and no keys are required. It's on Steam just search for Master of Chaos.

Thanks to anyone whoplays the game and gives me some feedback :).

How is the pacing? (5 in difficulty is low for new players)

Is it fun?

What do you miss?

Huge bugs?

What can be improved?

What grass and details level looks best?

Anything else! Any feedback is much needed! Im all alone on this project so after some time it really becomes hard to see the flaws with noone to sparr with.

Also if you got feedback and the new trailer thats also good but the playtest is where I really need the help :).

u/ChaoticPromiseTFA — 2 days ago
▲ 11 r/IndieDevelopers+1 crossposts

Broke indie developpers, what are the tools and apps that helped you the most with your games?

I've been looking for good and free tools but failed so some recommendations would be great

reddit.com
u/Equivalent-Taro-9012 — 2 days ago
▲ 192 r/IndieDevelopers+15 crossposts

Ciao a tutti! 👋 Sono uno sviluppatore solista dalla Turchia.

Volevo condividere con voi un concept un po' folle a cui sto lavorando. È un simulatore/horror in cui gestisci un bar in un mondo dominato dagli animali. Il tuo compito è servire da bere e osservare attentamente i clienti.

La particolarità? Alcuni di loro sono in realtà umani travestiti da animali. Se scopri un impostore, devi risolvere il problema estraendo il tuo fucile a pompa da sotto il bancone.

Ho sviluppato tutto da solo dalla mia camera e sto preparando la prima demo giocabile. So che i giocatori italiani apprezzano i titoli indie particolari, quindi ero molto curioso di sapere cosa ne pensate del concept!

u/AlarmedPumpkin8446 — 3 days ago
▲ 4 r/IndieDevelopers+3 crossposts

Just built this reactive mascot engine, Here is a Clove buddy I just finished

I wanted a desktop companion so i had the idea to build an engine for specifically that :P

Would love to hear what you guys think

u/Agent---Ducky — 2 days ago
▲ 4 r/IndieDevelopers+4 crossposts

What is the best way to get feedback from a Steam playtest?

We are running a Steam playtest for our upcoming Super Robot Survivors game and would love to know other devs experiences and best practices for getting feedback from players.

We have a button that says "Email Feedback" on the Home Screen but so far we have very little response (our playtest group is still small).

We were thinking of having a more prominent call to action on the home screen asking for feedback - so it doesn't look just like a button.

We are also thinking of adding a simple "We love your feedback. Give us a rating" call out with a five star rating button for them to click.

What do others do and what do you find works best?

u/Jaruu — 5 days ago
▲ 3 r/IndieDevelopers+2 crossposts

The update is live! These icons were super fun to make.

Anything else you’d like to see? Make sure to comment. I’m always updating both my fantasy pack and sci fi. Link for full access in comments.

u/Squibbls7350 — 4 days ago
▲ 6 r/IndieDevelopers+2 crossposts

Got my second subscription since launch! I so much hope that my product will help other founders! 🫠

Almost 2 weeks since I launched my first SaaS. First customer came immediately but second one only today. So I hope it is not an accident and momentum will continue to build up 📈

My product background:
Three months ago I published a mobile app and had no idea how to get customers. After the spike created by my friends downloads totally flatted out. So I started to play with tiktok account and literally tried everything (except ai characters). But no one gave a sh*t about my "founder story" or "build in public" content. And it is quite understandable - my target audience are dancers and they watch only other dancers dancing.
But after a few weeks I noticed that few photo-carousels (dance-related) still get some views while all other videos with app showcasing are dead.

It appeared that tiktok indexes text on carousels and they appear in search a week after publishing. So I decided to double-down on this strategy and build a tool that creates tiktok carousels. So it is literally a long-tail SEO strategy that we know from web.
Main distinction - I didn't care about hook, I didn't generate pure AI content. Instead I did a deep research on what search queries my audience uses. Also I harvested tons of valuable dance advices from real dancers on reddit.
And built my personal tool that generates carousels for particular search queries and answers them with real valuable advices.
Today, after 2 months and few days my tiktok account got:
- 2448 followers (from 0)
- 2.2M views
- 730K views on top post.
And 72% of views are from search! No virality. Top post has 92% search volume.
And that brings around 30 to 50 downloads for my app per day. Not that bad for very lowkey efforts.

So I decided to make my tool public to help other solo developers promote their products.
The coolest feature that I introduced recently is a possibility to specify your product and generate carousels that automatically include subtle advertisement of it! But ads are included only to posts where it logically fits and where your product is an answer to audience pain.

And the coolest thing - this approach can be even without my tool. All you need is to make a very good research about your audience - what they search for, what helpful tips you can provide.

Of course I'm kinda promoting my product here but I also want to share my insight about seo-approach to tiktok, so you can implement it for your products.

If you have any questions on the method - please feel free to ask, would be glad to discuss and share my findings!

u/vkjr — 5 days ago
▲ 27 r/IndieDevelopers+5 crossposts

Last implemented boss for my game's demo preview!

So yeah! this is the final boss before my game's final final boss for the demo called Ragga-Dagga!

u/Chal_Drolan — 6 days ago