▲ 47 r/CoOpGaming+3 crossposts

We ended up having way more fun than we expected during the playtest. Since the game's launching soon, I wanted to share it in case anyone else is looking for a new co-op horror game

Game is called Dig Dig Die

u/Final-System5343 — 11 days ago
▲ 241 r/ru_gamedev+5 crossposts

Recently updated the demo of our game ForMind, and would really love to hear what you think

ForMind is a survival horror/shooter set in an underwater research facility where things have gone terribly wrong. One of the main features we're working on is the enemy AI - creatures analyze your behavior, adapt to your tactics, fake their deaths, set up ambushes, and try to catch you off guard. We want every encounter to feel tense and unpredictable.

We've also been polishing the atmosphere, balancing resources, and improving the overall gameplay experience based on previous feedback. If you have a chance to play the updated demo, we'd really appreciate your thoughts. What worked for you? What felt frustrating? Did the AI surprise you?

Thanks for checking it out! Every bit of feedback helps us make the game better.

u/Final-System5343 — 20 days ago

[PIC] Speaking of old projects, I found another one of my pieces at my parents’ house (it had been hanging on the wall)

I’m actually a cat person, but I’ve always thought that if I ever got a dog, it would definitely be a pug. And apparently, those thoughts were what guided me when I bought this kit and started stitching it.

I can say that I still really love this piece, even though I ran out of thread back then and didn’t have enough to finish the shadow underneath it, so I had to complete that part with a different color.

This pug was probably my biggest project at the time, and it turned out incredibly cute.

u/Final-System5343 — 22 days ago

ForMind is our work-in-progress sci-fi survival horror game set in the depths of the abandoned Zirotek underwater research complex.

After a mysterious catastrophe, you wake up from a cryopod with no memory of what happened. The station is damaged, your colleagues are dead, and the creatures roaming the depths are not simple monsters - they adapt. They study your behavior, exploit your weaknesses, set traps, and change their tactics based on how you survive.

The game is inspired by classics like Resident Evil, Dead Space, and old-school horror games, but we’re trying to focus on a more dynamic and reactive experience.

u/Final-System5343 — 23 days ago

We’re making a survival horror where the enemies learn from you

Our goal is to create encounters where the player has to think. The creatures you fight are not just targets - they observe, adapt, and punish predictable behavior. Use the same tactic too many times? The enemy may start expecting it. Rely too much on one weapon? You might find yourself needing another approach.

ForMind is a sci-fi survival horror set in 2193. After a mysterious catastrophe and decades of infection spreading across the planet, you wake up without memories inside a ruined research facility.

The game is inspired by classics like Resident Evil, Dead Space, and old-school horror games, but we’re trying to focus on a more dynamic and reactive experience.

We’re still developing the game, and your feedback on the demo would mean a lot to us

u/Final-System5343 — 23 days ago

We’ve just updated the demo of ForMind and would love to hear your thoughts

ForMind is a survival horror shooter set in an underwater research facility where something has gone horribly wrong. One of the biggest things we’re focusing on right now is enemy AI - creatures don’t just attack blindly. They observe how you play, adapt to your tactics, fake their deaths, prepare ambushes, and look for ways to catch you off guard.

Our goal is to make every encounter feel dangerous, unpredictable, and different from the last one.

Since the previous demo, we’ve been working on improving the atmosphere, balancing resources, and refining the overall experience based on player feedback.

If you’ve played the updated demo, we’d really appreciate hearing what you think:

  • Did the AI behavior feel interesting?
  • Were there moments that genuinely surprised you?
  • What felt unfair or frustrating?
  • What would you like to see improved?

Every piece of feedback helps us shape the game. Thanks for taking the time to check out ForMind!

u/Final-System5343 — 25 days ago
▲ 350 r/gamingportugal+3 crossposts

We’re working on our survival horror/shooter, where enemies analyze the player’s behavior and adapt to their tactics.

Game Title: ForMind

Playable Link: https://store.steampowered.com/app/2680770/ForMind/

Platform: Windows

Description: ForMind is a survival horror shooter with RPG elements set in a doomed underwater research facility. You wake up from cryosleep with no memory of what happened, only to discover that the station has been overrun by intelligent creatures. Enemies don't just attack - they adapt to your tactics, fake their deaths, set ambushes, and exploit your mistakes. Resources are scarce, every bullet matters, and survival depends on how well you use the environment, traps, and your experimental glove.

Free to Play Status: Demo available

Involvement: Indie Team

Hey everyone!

We've just updated the ForMind demo, and we'd really love to hear your thoughts.

One of the core ideas behind the game is enemy AI that constantly adapts to the player's behavior. Instead of simply rushing you, enemies can pretend to be dead, set up ambushes, lure you into traps, and force you to rethink your strategy. We wanted every encounter to feel tense and unpredictable.

We're especially interested in feedback on:

Does the AI feel smart and challenging rather than frustrating?

Is the atmosphere and tension working?

Is the opening engaging and easy enough to follow?

What parts did you enjoy the most, and what should we improve?

Whether it's positive or critical feedback, we'd genuinely appreciate it - it'll help us make the game better. Thanks for taking the time to check it out, and good luck surviving the depths.

u/Final-System5343 — 24 days ago
▲ 184 r/Gaming4Gamers+6 crossposts

Создатели The Life and Suffering of Sir Brante бесплатно раздают первую игру перед релизом своей новой нарративной RPG.

В преддверии релиза The Life and Suffering of Prince Jerian авторы серии дают возможность бесплатно познакомиться с первой главой этой вселенной - The Life and Suffering of Sir Brante. Игру можно навсегда добавить в свою библиотеку Steam.

Новая часть перенесет игроков из судьбы простого человека к судьбе будущего правителя. В роли Джериана Темпеста - наследника престола Великой Аркнийской империи - вам предстоит управлять страной, где старый порядок сталкивается с требованиями перемен. Дворяне защищают традиции, церковь переживает кризис, а народ требует равных прав.

Как и Sir Brante, Prince Jerian предлагает историю о выборе, последствиях и цене решений. Только теперь на кону не одна жизнь, а судьба целой Империи. Сможете ли вы изменить мир, не потеряв себя?

Демо-версия The Life and Suffering of Prince Jerian уже доступна в Steam, а релиз состоится 20 июля.

youtube.com
u/Final-System5343 — 28 days ago
▲ 101 r/GameDevs+3 crossposts

Para quienes disfrutaron Sir Brante: The Life and Suffering of Prince Jerian sale el 20 de julio

En The Life and Suffering of Prince Jerian asumirás el papel de Jerian Tempest, heredero al trono del Gran Imperio Arkniano, un reino al borde de una profunda crisis. La nobleza lucha por conservar el viejo orden, la Iglesia atraviesa un cisma y el pueblo exige cambios. Cada decisión de Jerian influirá no solo en el futuro del Imperio, sino también en su propio destino.

Al igual que The Life and Suffering of Sir Brante, esta es una historia de difíciles dilemas morales, del deber y de la lucha de una persona contra un mundo que intenta decidir su destino. ¿Te convertirás en el gobernante que el Imperio necesita o forjarás un nuevo futuro, aunque el precio sea muy alto?

The Life and Suffering of Prince Jerian se lanza el 20 de julio. Mientras tanto, ya podés descubrir el comienzo de la historia con la demo disponible en Steam. ¡Nos encantaría conocer tu opinión después de jugarla!

u/Final-System5343 — 25 days ago

Делаю кооперативную игру, вдохновленную культовыми сёнэн-аниме 2000х

Всем привет! Хочу показать вам свою игру KAGE, которую я разрабатываю в соло.

Мне всегда нравилась энергетика культовых сёнэн-аниме: безумно быстрые бои, длинные комбо, огромные боссы, эффектные способности и ощущение, что с каждой битвой персонаж становится сильнее. Именно это я и хотел передать в своей игре.

При этом за основу геймплея я взял динамику Megabonk - сделал упор на быстрые сражения, совместные комбо в кооперативе и постоянное движение. По мере прохождения вы собираете редкий лут, экспериментируете с билдами, прокачиваете оружие и постепенно развиваете свою деревню.

Визуально игра вдохновлена эпохой PS1: лоу-поли графика, яркие эффекты и атмосфера, будто это забытая игра конца 90-х, но с современным темпом.

Буду очень рад услышать ваше мнение.

u/Final-System5343 — 1 month ago

My attempt to make a modern game with PS1-era visuals

Hi everyone! I'm a solo game developer, and for the past few months I've been working on KAGE.

From the start, my goal wasn't to recreate the PlayStation 1's technical limitations with 100% accuracy. Instead, I wanted to capture the feeling of late-'90s games: low-poly models, simple geometry, pixelated textures, minimal visual clutter, and bold visual effects that create a unique atmosphere.

At the same time, the gameplay is much more modern. KAGE is a co-op anime action game featuring fast-paced combat, aerial combos, massive bosses, and character progression.

I'm still refining the visual style and constantly trying to find the right balance between "too modern" and "too obviously copying the PS1."

I'd really love to hear from people who enjoy this aesthetic. Do you think it captures the feeling of a forgotten PlayStation game, or is there something missing?

u/Final-System5343 — 1 month ago
▲ 156 r/low_poly

My low-poly co-op action game that I’m developing solo

Hey everyone! I’m a solo developer, and I wanted to share my game KAGE with you.

From the beginning, I wanted to create something that felt like a forgotten classic from the PS1 era, so the entire visual style is built around low-poly aesthetics. Simple geometry, low-poly models, and minimal details - while still keeping the game readable even during fast and chaotic battles.

The gameplay is a co-op anime-inspired action game with fast combos, huge bosses, character progression, and village development. But the visual identity has always been just as important to me. I wanted to combine a modern gameplay pace with the feeling of discovering an old PS1 game you found on a forgotten disc.

I’d love to hear feedback from people who enjoy low-poly games. Do you think the atmosphere comes through? What would you change or improve about the visuals?

Thanks for checking it out!

u/Final-System5343 — 1 month ago

My low-poly co-op action game that I’m developing solo

Hey everyone! I’m a solo developer and I’d like to show you my game, KAGE.

From the beginning, I wanted to create something that felt like a forgotten classic from the PS1 era, so the entire visual style is built around a low-poly aesthetic. Simple geometry, low-polygon models, and minimal unnecessary details - while still trying to keep everything readable even during fast and chaotic battles.

The gameplay itself is a co-op anime action game with fast combos, huge bosses, character and village progression, but the visual style has always been just as important to me. I wanted to combine a modern gameplay pace with the feeling that you discovered an old game disc from the PS1 era.

I’d love to hear the thoughts of people who enjoy low-poly graphics. Do you think I managed to capture the atmosphere I was going for? What would you change or improve about the visuals?

u/Final-System5343 — 1 month ago