Image 1 — I've always loved the idea that somewhere out there in the galaxy, there's someone whose job is checking aliens' passports before they travel. So a small team and I are making a game about exactly that.
Image 2 — I've always loved the idea that somewhere out there in the galaxy, there's someone whose job is checking aliens' passports before they travel. So a small team and I are making a game about exactly that.
Image 3 — I've always loved the idea that somewhere out there in the galaxy, there's someone whose job is checking aliens' passports before they travel. So a small team and I are making a game about exactly that.
Image 4 — I've always loved the idea that somewhere out there in the galaxy, there's someone whose job is checking aliens' passports before they travel. So a small team and I are making a game about exactly that.
▲ 126 r/scifi

I've always loved the idea that somewhere out there in the galaxy, there's someone whose job is checking aliens' passports before they travel. So a small team and I are making a game about exactly that.

You play as a customs officer stationed on a remote asteroid outpost, inspecting alien travelers arriving from every corner of the galaxy. Your job is to compare documents, faces, ships, license plates, and cargo to catch smugglers, terrorists, and impostors before they reach your home planet.

As your shift goes on, the inspections become increasingly complex... and reality itself starts to feel a little less reliable. By the end of the day, it's hard to tell whether you're hunting a criminal or just encountering yet another bizarre alien species.

And if you're really not sure, your employer has kindly issued you a shotgun.

It's basically our attempt to combine Papers, Please, spot-the-difference gameplay, and a dark sci-fi comedy about the worst border patrol job in the galaxy.

u/Final-System5343 — 1 day ago
▲ 73 r/indiegames+1 crossposts

This is our weird little space customs simulator that my team and I have been working on for quite a while.

In the game, you serve at a space checkpoint, inspecting aliens, their documents, and their vehicles every day, trying to catch impostors, smugglers, and anyone attempting to slip past you disguised as "just another ordinary citizen of the galaxy."

The core gameplay is simple: compare photos, paperwork, license plates, appearances, and suspicious details inside vehicles to spot inconsistencies. Because terrorists, smugglers, and generally shady characters always give themselves away somehow-fake documents, poor disguises, mismatched plates, or illegal cargo hidden inside their transports.

The longer your shift goes on, the more everything starts falling apart. Fatigue sets in, suspicious cases become more frequent, and reality itself begins to crack. By the end of the day, it's not always clear who's actually a criminal, who's just a weird alien, and who's simply a product of your exhausted brain. And if you're really not sure... well, you do have a service shotgun.

The overall vibe is somewhere between Papers, Please, a spot-the-difference game, and a dark comedy about someone who's been put in charge of an entire planet's security with hilariously vague authority.

u/Final-System5343 — 2 days ago

I've always loved the idea that somewhere out there in the galaxy, someone has to check aliens' passports before they travel. So my small team and I decided to make a game about it called XenoFeels. We'd really appreciate any honest feedback on the core idea.

You play as a customs officer stationed on a remote asteroid outpost, inspecting alien travelers arriving from every corner of the galaxy. Your job is to compare documents, faces, ships, license plates, and cargo to catch smugglers, terrorists, and impostors before they can reach your home planet.

As your shift goes on, the inspections become more complicated... and reality itself starts feeling less reliable. By the end of the day, it's hard to tell whether you're chasing a criminal or just another bizarre alien species. And if you're really not sure, your employer has conveniently issued you a shotgun.

It's basically our attempt to blend Papers, Please, "spot the difference" gameplay, and dark sci-fi comedy into what might be the worst border control job in the galaxy.

u/Final-System5343 — 3 days ago

[PIC] I'm staying at my godmother's house for a couple of days, and I was surprised to find a cross-stitch piece I made years ago sitting on a table in her room.

I made it almost 10 years ago, back when I was still in school. I even won first place in a school handicrafts competition with it.

For some reason, it really moved me to see that she had kept it all these years. It’s a strange feeling - being reminded, by such a small thing, just how fast time actually goes.

u/Final-System5343 — 3 days ago

This is our weird little space customs simulator that my team and I have been working on for quite a while.

You play as an officer stationed at a remote space checkpoint, where your job is to inspect aliens, their documents, and their vehicles every day. Your goal is to catch impostors, smugglers, and anyone trying to slip through disguised as an "ordinary citizen of the galaxy."

The core gameplay is pretty straightforward: compare photos, documents, license plates, appearances, and suspicious details on vehicles to spot inconsistencies. Terrorists, smugglers, and other shady characters always leave something behind - a fake ID, a bad disguise, mismatched plates, or illegal cargo hidden in their vehicle.

As your shift goes on, things gradually start falling apart. You get more tired, suspicious cases become more frequent, and reality itself starts to feel... unreliable. By the end of the day, it's not always clear who's actually a criminal, who's just a weird alien, and who's a hallucination brought on by exhaustion. And if you're really not sure... well, you do have a service shotgun.

Think Papers, Please meets a spot-the-difference game, with a healthy dose of dark comedy about someone who's been put in charge of an entire planet's security with extremely vague rules of engagement.

I'd love to hear what you think of the concept! :)

u/Final-System5343 — 4 days ago
▲ 111 r/spacegames+6 crossposts

I've always loved the idea that somewhere out there in the galaxy, someone has to check aliens' passports before they travel. So my small team and I decided to make a game about it called XenoFeels

You play as a customs officer stationed on a remote asteroid outpost, inspecting alien travelers arriving from every corner of the galaxy. Your job is to compare documents, faces, ships, license plates, and cargo to catch smugglers, terrorists, and impostors before they can reach your home planet.

As your shift goes on, the inspections become more complicated... and reality itself starts feeling less reliable. By the end of the day, it's hard to tell whether you're chasing a criminal or just another bizarre alien species. And if you're really not sure, your employer has conveniently issued you a shotgun.

It's basically our attempt to blend Papers, Please, "spot the difference" gameplay, and dark sci-fi comedy into what might be the worst border control job in the galaxy.

Steam page: https://store.steampowered.com/app/4293910/XenoFeels/

u/Final-System5343 — 5 hours ago